RED_NOVA'S PROFILE

Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
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RMN's Most Humblest!




Prayer of the Faithless
On the brink of the apocalypse, two friends struggle to find what is worth saving

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if rpg maker 2k is so good, where's the sequel

It was so good it skipped 2k2 and went straight to 2k3!

Another day where I wish I'd picked a different name

cut to 10 years into the future where unity will charge you 2 cents for each of her posts you read

PSA: DO NOT Use Unity (Or RM Unite)

It literally doesn't matter how few devs are actually impacted by this. Charging for installs is greedy no matter how few people have to actually pay. That'd be like saying "I only ate 1 baby, it's not like I'm a serial baby eater." God forbid you lose your device/have it stolen/broken and now have to punish the devs for the heinous crime of wanting to keep playing their games.

It also means that distribution sites like Steam will be hesitant to allow more Unity-developed games on their platforms, since they'll be on the hook for the fee. Or maybe not. Their "clarification" follow up post didn't clarify much of anything.

There is also the breach of trust that comes with this move. Unity has now set the precedent that they can change their monetization strategy at any point to incur fees for the dumbest reasons with pathetically short notice. Studios that have been developing their games in Unity for years are now rightfully worried about what else Unity is willing to do to dick them over.

My bet is that they'll backpedal this policy to something that would still be egregious had they opened with it, but the "door in the face" effect this will have will cause more people to begrudgingly accept it because it's "not as bad as before." This is not the first time Unity has made a greedy monetization change, and it won't be the last.

Novel Meets Game

Mechanics are there to improve the experience, and if you think they hinder the experience, removing them is something to be celebrated, not nervous about.

Good luck with development!

Epilogue Adventures

Interesting premise. Subbed.

YuushaLand.png

Hey, I know that guy!

How much lore should you find in a university library ?

While I don't disagree with the idea of lore dumps in general, the problem comes with how much of that info will be required by the player to remember in order to understand what is going on. If players need to understand a lot of it, then it would be important to have a quick reference for them to access at any point in their adventure. To that end, a codex accessible from the camp menu would serve your purpose better.

If you want to convey the FEELING that you're in a library, then the component missing in your explanation is the world's reactions to said lore. To avoid text dumps that many players will get bored of/forget most of, have the NPCs read the books for the player and then filter out the irrelevant lore through their interpretations when players talk to them. That way you serve the purpose of conveying the lore without overwhelming the player (and yourself) with too much info.

Kissed By A Star

Ayo it's finally here on RMN let's gooooooo!

IzrandScreenPazna.png

The earthy colors and blocky shapes combined with stringy vine-like structures for windows and doorframes is a unique look that I haven't seen before.