RED_NOVA'S PROFILE

Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
RMN's Most Humblest!




Prayer of the Faithless
On the brink of the apocalypse, two friends struggle to find what is worth saving

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A Veritable Retirement Speech

You absolutely deserve to love yourself and pursue your dreams, and to see that you're doing exactly that is great to hear! You've clearly put a lot of time and thought into this decision, so all we can do is wish you luck on your creative pursuits.

This is RPG Maker Network, and I'm seriously burned out of even so much as playing other people's RPG Maker games. I wish I didn't have to say goodbye, but I have to take care of myself.


To be honest, the name of this site can be pretty misleading nowadays. We support more than just RPG Maker games here, which can be verified by one look at the engine list. But even beyond RPG Maker, even beyond game development, the opinions and input from artists, musicians, etc. are highly valued. Hell, since devs are too busy developing games, feedback and opinions from people who DO specialize in fields outside of game dev are highly valuable!

I say all this because I want to emphasize what unity, Liberty, and others have said: Don't feel the need to leave just because you're done with RPG Maker. Despite the name, we are a collection of more than just RPG Maker devs.

As you pursue your creative passions, please remember this: If at any point you think about coming back, whether its as an artist, writer, or someone who just wants to chat, you will have a place here.

The Final Death March

Thanks Cap! Yeah, I should probably get back to the screenshot thread if I can. I know there are a few areas I could use some advice on.

Too Tired for a Title

"One step at a time," is a good attitude to have right now. There's a lot to worry about before and after reaching the end, so it's best to just check off each item on the list as you go.

You're in the home stretch, unity! Keep it up and blast over that finish line!

Why am I always so conflicted about my life?

You ever fight one of those terrible bosses that's doing so much damage that it feels like you're supposed to lose, but you're also chipping away at their health just enough that maybe you're actually not supposed to lose? Life's like that.

Hey all! I have 2 podcasts coming up and I need questions! Read this status for more info.

The past couple of podcasts have been a little too chummy, so let's spice it up a bit:

Name an overused video game trope or cliché that you still unironically love.
What is your guilty pleasure in video games?
What game have you made in the past that you are least proud of and why?
Share an unpopular opinion you have about games and/or game design.

[PODCAST] RPG Maker Cola

author=CashmereCat
author=Gourd_Clae
They both sounded a lot more masculine than I was expecting but that might just be because my voice is so high and I assume, naturally, all game devs are a part of the same hivemind as I am lmao!


They definitely were more mature and grown up than me! I was in the presence of true greatness, so you could imagine I was literally shivering in my boots. ;) Can't wait to have you on the podcast soon!


Thank you, thank you. Every day, I eat raw steak and eggs for breakfast and rev a chainsaw for two hours to maintain the manliness in my voice.

Your Game Dev Identity/Signature

I don't think a dev's brand should be restricted to a genre of games. Instead, I feel a dev's brand should be more broad and encompassing concepts, such as family-friendly vs adult content, a strong focus on storytelling, or a particular art style. Even then, though, a dev should be free to break away from one or more aspects of their brand to experiment with different concepts if they so choose.

Looking at the solo games I have on RMN, I have three RPG, a horror game, and a short "walking simulator." A common intent I had with all three of those games was a higher emphasis on characterization, and ways to reflect that in gameplay. Looking at a review of my horror game, I see:

author=NTC3
Psychostasis, though, was developed by Red_Nova, a developer far more known for his story-driven RPGs


So, minus the RPG part, I guess I've succeeded in my intent? Hm...


author=El_Waka
In all cases, this can be actually well received and the people that care the most about you and your content will stick around. But it also has the obvious risk of alienating a lot of people, sometimes making you lose fans.


If a fan is lost because you wanted to stretch your creative muscles and try something different for once, then they were never your fan in the first place. They were just a fan of your work that they enjoyed, not of you as a dev.

That kind of fan is not an inherently bad, mind you, but it's important to make the distinction between a fan of you as a dev and a fan of your work. If you're a known horror dev who made a colorful RPG once, don't take it as a slight if someone who doesn't like horror games only plays your colorful RPG and is not interested in your horror games.

I say all of this because, unless you have an incentive (financial or otherwise) to reach as broad an audience as you can, I wouldn't worry about alienating fans like that if you want to try something different. Yeah, not everyone will check it out, but that's okay.

You can try to mitigate this by making a variety of games before you become known , but then "variety" becomes part of your dev brand. Again, though, not a bad thing. It just reinforces the idea that a dev's brand shouldn't be bound to a genre of games.

Demo V5 has been uploaded

Awesome! I'm excited to give it a play!

What Videogames Are You Playing Right Now?

Nah, you shouldn't get any heat for not liking Code Vein (that was Crystalgate you meant to quote, btw). If anything, it just reinforces my dislike of calling it a Soulslike. I finished the game a week back, and I feel very strongly that comparing anything beyond the core combat loop does Code Vein a huge disservice.

Anyway, Code Vein has been completed (I got the "To Eternity" ending), and my overall thoughts are: It's a solid starting point. I could definitely feel where development hit rough patches, such as sudden and massive frame rate drops in certain locations, the lack of enemy variety, etc., but for a first attempt at the Souls formula, I think they did pretty well. If they took another crack at it with a sequel, I'd definitely be there.

The last level (the Provisional Government Center) is where I feel the game really hits its stride, because it encapsulates everything I had wanted to see. The level was nice and open without being confusing, the companion actually had unique things to say about the environment and their own backstory without being too intrusive (though I may have gotten lucky bringing Io along), and there was a mid boss that was surprising and interesting to see. The whole time I was kinda on the fence about how much I enjoyed it, but that level alone finally won me over.

If there's one thing I completely and thoroughly disliked, it's the Depths. I didn't find all the maps since I didn't get the trophy, but every map I did play after the first one was an absolute slog. Unless someone spotted something I didn't, I'd say the sparse few vestiges you can only get from there are the only things making the Depths worth anyone's time.

Despite this and a few other gripes I have with the story, I still enjoyed it enough to recommend it. Just be aware that the game will try to take an identity of its own apart from Dark Souls, whether you want it to or not.