SAILERIUS'S PROFILE

Sailerius
did someone say angels
3214
Something happened to me last night when I was driving home. I had a couple of miles to go. I looked up and saw a glowing orange object in the sky. It was moving irregularly. Suddenly, there was intense light all around. And when I came to, I was home.

What do you think happened to me?
Vacant Sky Vol. 1: Conte...
I died once. (Complete Edition Act II+ now available!)

Search

Filter

titel_scherm.png

Delicious lens flare.

Let's Try with Craze - Season 2

Dragon Age is always an acceptable excuse.

Game Plan for 2011

I plan to finish the Complete Edition of Vacant Sky in early 2011 and then move on to a couple new projects. I'd like to get a start in Android development, but I doubt I'll get a game done. I'm also working on a project in Unity, for which I'd like to at least get a demo out by next year.

2010 gaming choice

Ah hell, why not.

Best Wii game: ---

Best 360 game: Halo Reach

Best PS3 game: Sengoku Basara 3

Best DS game: ---

Best PSP game: Persona 3 Portable

Best PC game: Dragon Age Origins: Awakening

Main character choices vs. Concrete personality

Why do the two have to be mutually exclusive? If you want to have a character with a concrete personality, just limit the choices to different things they would do or say. Not only does that prevent the player from derailing the character, but it also gives the player insight into the character's personality by letting them see the different approaches they consider to a given situation.

Retro Quest Review

author=undefined
In all fairness, I did score the story at a 2/5:

From my own review, which is pending on a repost:
Story: 2/5 â€" I was initially going to give this 1.5/5, but bumped it up half a star because of some of the humor and witty dialogue between the characters. In addition, it was written with hardly a spelling error, which I feel is an accomplishment in comparison to a ton of other RM games.

When I score the story, I usually include the mechanics of writing into the score (whether or not spelling and grammar are an issue or carefully written out). So yes, I agree the story could have been better, but I did like the intro.

Personally, I feel that your standards are too low. It should be expected that there's proper grammar and spelling, just like it should be expected that the gameplay isn't glitched or that there are no spriting errors. The presence of those errors should bring the score down, but the lack of errors shouldn't bring them up. Something has to stand out as good to get a good score for me. There are no bonus points for merely being acceptable.

Retro Quest Review

author=undefined
author=undefined
That's not an excuse. If the writing is bad, it's bad. Just because every other game in the genre has bad writing doesn't make the writing any better. I don't look at games in comparison to other games in their genre, I look at games as games that should stand up on their own merits.
"This game achieved exactly what it intended to, but I hate oldschool RPGs so the game sucks" (is what i'm hearing). Believe it or not, there are a lot of people who believe nostalgia to be a good thing, just because you don't doesn't mean you should try and turn people away from a game that many will feel IS nostalgic. It DOES excuse bad writing and graphics, because it is EXACTLY what retro gamers are looking for and expecting. Failing to acknowledge this makes me feel like I'm being manipulated, which means the review as a whole is very poorly executed.

You want your engage your audience, not isolate them for being old fogies like me.
I don't mind if you disagree with my opinion, but I would appreciate your not constructing a straw man and using it to discount my viewpoint by arguing against things I didn't say.

Retro Quest

author=undefined
author=undefined
post=211906
So, being "nostalgic" now means "free pass to be as lazy as fucking possible?"

:<
It's always meant that.
since the release of rpg maker you mean

Retro Quest Review

author=undefined
If not for that, his main point of having to run across the castle to heal would have been partially true. I didn't really find the enemies very threatening myself, but if it came to it, why not just buy some mobile items from the shop, and use that to heal? It may be a tad more expensive than using the shop if your healing quite a bit, but it's always there if you get down to that point.

I believe I mentioned that I couldn't do that because I was stuck in a position where I was broke, out of items, and low on health--there was literally nothing I could do to progress; I couldn't win the next battle since I was out of items and I couldn't buy more items since I was out of money. I was spending money on items faster than I was making it back.

Retro Quest Review

As for me criticising this review is because of what was written. He starts off talking about the RM2K3 upset over the filesize and the font. That's due to the engine, not the game designer, and a bit of research would have shown how to fix some of his problems due to the font.

Only an amateur designer hides behind their engine. When you choose to use an engine, you either have to overcome its limitations or accept that your game will suffer because of them. That said, the player shouldn't have to "do research" to get the game to run. There should be a readme included that walks the player through the steps of getting the game running properly. I could hardly be assed to do it and I had decided to review the game; how can the creator expect a player who downloaded it on a whim to go through these hoops?

His first line in gameplay was how this is standard fare, how you are a single character, walking aimlessly around dungeons, and fighting tough enemies. Sounds like half the rpg's I played on NES. So he doesn't like it. How does that equate a 1/2 star rating? Because he wasn't pampered along like next gen games? He stated he couldn't use items in battle or run from enemies. Then my assumption is he either doesn't know how to play an rpg, or had a corrupt file, because those weren't problems I faced playing the game.

Just because there are commercial games that do it doesn't mean it's good practice. The problem isn't the dungeon crawling or difficult enemies but the fact that there's nothing innovative about the way they're presented. There is nothing interesting or rewarding about the gameplay. I've played plenty of RPGs, so if I couldn't figure it out, it was a fault of the game for not having sufficient self-documentation. If the gameplay is boring, a chore, and without interesting challenge without any redeeming qualities, that sounds like a 0.5/5 to me.

As for writing, I'll give it to him it could have been better, but not deserving of a 1 star rating considering (again) half the games I played back in the days of NES had pretty bad dialogue, if any at all. I don't quite understand the 1.5 rating for graphics and then acknowledge they simulate Gameboy games and say "In that regard, I guess the graphics accomplish what they're shooting for". So if they accomplished their goal, wouldn't it be reasonable to assume a 1.5 rating for graphics and level design was a smidge too low?

Just because he modeled the game's writing after games with bad writing doesn't excuse him for having bad writing. The same point stands for the graphics. I'm not going to give this game a good score for having "not bad" graphics, because that's an insult to other games with better graphics. No effort was put into the graphics or making them appealing.

He states it was not appalling bad, but yet gives it an appalling low score of 1.5. If it's not bad, not great, but maybe forgettable, sounds sort of average to me.

The audio is merely "acceptable." Average to me is "pretty good." This game's audio was not pretty good.

And while I'm on the subject, his overall rating is 1/2 star. Now, I don't agree with his rating for his categories, and I'm not an expert when it comes to math, but he has 4 categories rated as such: 0.5, 1, 1.5, & 1.5. Last I checked, that's an average score of 1.125 out of 5 stars, not the 1/2 star he gave it. If he's going to review a game as an assignment, perhaps he should do without being biased and at least get the score correct.

My final score isn't an average; it's my overall impression of the game. I'm not going to write up a grading rubric for how I come to the average because there's no formula for it. I don't average together all the categories because the categories are arbitrary constructs and don't apply equally to every game. In some games, such as this, gameplay should be weighted more than story, making an average of the categories a poor way of determining a final score.