SAILERIUS'S PROFILE
Something happened to me last night when I was driving home. I had a couple of miles to go. I looked up and saw a glowing orange object in the sky. It was moving irregularly. Suddenly, there was intense light all around. And when I came to, I was home.
What do you think happened to me?
What do you think happened to me?
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Done and dusted.
I'd rather have someone tell me that my game is too hard than to be told it's too easy.
A game being too hard will frustrate players and make them give up.
A game being too easy might be boring.
This is why you always have difficulty settings.
A game being too easy might be boring.
This is why you always have difficulty settings.
Teenage Mutant Ninja Statisticians
[Poll] Nintendo Vs. Nintendo? (which system rules them all!)
Milestone reached
RMN v4.5 (and beyond) Feature Idea List
The Screenshot Topic Returns

Working on fabric and metal shaders. Quite pleased with how the gold shader turned out. Note to self: deck out all future characters in gold jewelry.
RMN v4.5 (and beyond) Feature Idea List
I don't see why the ability to embed gifs means we can't embed Vines. Vine is an increasingly popular social network and it has a big presence in the indie gamedev scene. Also, gifs don't have audio.
RMN v4.5 (and beyond) Feature Idea List
What's the purpose of that rule? I can think of plenty of use cases for sharing short videos (in fact, I was just about to when I found there was no way to share Vines). For example, demonstrating animations, or UI effects, or particles, or atmosphere, etc. There are lots of visual features in a game that can be concisely shared in a few seconds which can't be conveyed with a still image, yet would be overkill to have a several minute long video for.














