SAILERIUS'S PROFILE
Something happened to me last night when I was driving home. I had a couple of miles to go. I looked up and saw a glowing orange object in the sky. It was moving irregularly. Suddenly, there was intense light all around. And when I came to, I was home.
What do you think happened to me?
What do you think happened to me?
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Ars Harmonia
It is a pretty difficult puzzle to solve! The only hint I'll provide is that everything you can interact with (except two of the three posters in High Street) is a key clue to the mystery.
Ars Harmonia
It's admittedly a pretty weird approach and I wasn't sure what people would make of it, but most of the "gameplay" isn't directly acknowledged by the game itself.
In the end, the protagonist expresses her disinterest in solving the true mystery ("the question of why"). The post-credits sequence where she indicates that the question is one only humans are concerned with was meant to indicate that if you want to uncover the mystery, it's on you, the player, to do it, because the protagonist (and therefore, the game itself) would not acknowledge or look into it for you.
My intention was to defy the standard convention of mystery games, which is to just explore every dialog tree and talk to every person until the game tells you the solution. Ars Harmonia's mystery gameplay is on a metagame level, where the clues to the mystery must be sought out and found by the player, but won't be acknowledged by the game itself, and the game provides you with no reward for solving it. You have to deduce what happened yourself, and solving the mystery is its own reward.
EDIT: Still, I'm glad you played it and enjoyed the writing. The game is still very much in a prototype state until we get all the features integrated that we planned for.
In the end, the protagonist expresses her disinterest in solving the true mystery ("the question of why"). The post-credits sequence where she indicates that the question is one only humans are concerned with was meant to indicate that if you want to uncover the mystery, it's on you, the player, to do it, because the protagonist (and therefore, the game itself) would not acknowledge or look into it for you.
My intention was to defy the standard convention of mystery games, which is to just explore every dialog tree and talk to every person until the game tells you the solution. Ars Harmonia's mystery gameplay is on a metagame level, where the clues to the mystery must be sought out and found by the player, but won't be acknowledged by the game itself, and the game provides you with no reward for solving it. You have to deduce what happened yourself, and solving the mystery is its own reward.
EDIT: Still, I'm glad you played it and enjoyed the writing. The game is still very much in a prototype state until we get all the features integrated that we planned for.
Ars Harmonia
There was originally more to the investigation phase, such as more quests and puzzles, but we ran into time constraints and couldn't get them in on time. They'll be included in the final release of the game.
The "investigation" part was relatively boring and uncreative .. it's nice talking with strangers, but you just checked everything and were done.You might not have found everything. The real mystery of the game is what happened before you arrived, and everything you need to solve it is there. The main plot serves as a tool to provide hints to the true mystery, and it's up to you to solve it.
There are some parts of background-story that remain untouched ..
[C] - The Money of Soul and Possibility Control
You know, every time I've watched this series, I've thought its mechanics would make for an amazing game. I hope you're planning to do it justice and not just throw generic RPG mechanics at it.
Ars Harmonia previewed on Jayisgames!
Thanks much! I'm very pleased with how well we're doing. We took the "safe" route of entering something related to Vacant Sky, which I was banking on bringing more eyes than a totally original entry.
I plan to check out you guys' entry sometime next month - we're currently cramming to get the game ported to mobile in time for the Unity contest deadline this month.
And yeah, I know VNs aren't for everyone. It's a pretty niche/weird game, but a kind I've been wanting to make for a while, and a contest was a good excuse to do something totally off-the-wall.
I plan to check out you guys' entry sometime next month - we're currently cramming to get the game ported to mobile in time for the Unity contest deadline this month.
And yeah, I know VNs aren't for everyone. It's a pretty niche/weird game, but a kind I've been wanting to make for a while, and a contest was a good excuse to do something totally off-the-wall.
R.I.P. RPG Revolution
There are two audiences who complain about modern JRPGs: Those who complain that they're too silly and cartoony and those who complain that they're too serious and grimdark.
It's almost like the genre isn't monolithic.
It's almost like the genre isn't monolithic.
laveau_household_big_ao.png
Long day spent porting and optimizing the game for mobile. Still struggling to get a Windows Store app running, though. We hit a huge milestone this afternoon when I managed to play the game from start to finish on my Lumia 920, so it’s coming along well!
In celebration of our having reached first place in the People’s Choice award, here’s a behind the scenes look at the game.
This is an ambient occlusion render of the Laveau Household, before we added in some of the objects of interest (so you’ll notice that objects like the calendar and family photo aren’t in yet). In compositing the maps, this is used as one of the shadow layers and adds depth and visual interest to the scene.
In celebration of our having reached first place in the People’s Choice award, here’s a behind the scenes look at the game.
This is an ambient occlusion render of the Laveau Household, before we added in some of the objects of interest (so you’ll notice that objects like the calendar and family photo aren’t in yet). In compositing the maps, this is used as one of the shadow layers and adds depth and visual interest to the scene.
tumblr_n87iivEjyF1tu2vcto1_12801.jpg
Whew, finally got it compiling and running for Windows Phone. Now to get it into integer framerates...
2014 Indie Game Maker Contest
And here's Ars Harmonia, which has a paltry 18 downloads. As we're shortly entering it in another contest, feedback would be immediately useful for us!














