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Fire Emblem: Radiant Dawn (FE10 for the wii)

author=harmonic link=topic=1182.msg17686#msg17686 date=1211662315
author=Shadowtext link=topic=1182.msg17677#msg17677 date=1211658490
I rather enjoyed Path of Radiance, and played around a bit with the game boy iterations, but still haven't picked up Radiant Dawn. I keep meaning to, though. Is the challenge rating really a lot higher than usual Fire Emblem? Because Fire Emblem games are generally on the high end of the difficulty scale anyway. I'm fond of challenge, but with how unforgiving Fire Emblem is normally, I'm a bit nervous about it being much worse than usual.

Fire Emblem 5: Thracia 776 for the SNES is still harder than Radiant Dawn.

But yes, Radiant Dawn is really difficult, in a good way. Makes you use all resources available, including your brain. God for-fucking-bid we use our brains once in a while!

If you thought Path of Radiance was difficult... :-X
It's not so much that it's difficult to *beat*. It's that I am obsessive compulsive enough to find the permenant loss of any unit unacceptable. Which means I had to repeat a handful of maps quite a few times. The one with the ravens and all the ballista, for example...

Fire Emblem: Radiant Dawn (FE10 for the wii)

I rather enjoyed Path of Radiance, and played around a bit with the game boy iterations, but still haven't picked up Radiant Dawn. I keep meaning to, though. Is the challenge rating really a lot higher than usual Fire Emblem? Because Fire Emblem games are generally on the high end of the difficulty scale anyway. I'm fond of challenge, but with how unforgiving Fire Emblem is normally, I'm a bit nervous about it being much worse than usual.

Say hello to Black Chemistry and Black Mathematics!

author=brandonabley link=topic=1170.msg17574#msg17574 date=1211583313
author=kentona link=topic=1170.msg17573#msg17573 date=1211582389
In Saskatchewan, there is an entire Catholic school division, publicly funded through the provincial government.

Ugh I hope that there are Buddhist schools and Islam schools and Satanist schools and, most importantly, athiest schools - all paid for by the Canadian government.
T_T No love for the Dischordian Semi-wiccan Subgenii Neopagans?

Say hello to Black Chemistry and Black Mathematics!

It's a bit amusing that the method being cited as "less racist" by so many here is the systematic (though not necessarily fully intentional) disenfranchisement of those black children who don't identify with the eurocentric school system currently in effect well enough to continue on with it.

Gimme Boss Gimmicks

Speaking of bosses with multiple "targets" to it, like the Black Tyrano fight (I don't immediately recall if that was one of the battles that I'm about to refer to, though...), I'm suddenly realizing that they also show a neat little thing I like about Chrono Trigger that I only occasionally see in other games.

Most specifically, I mean the bosses (and a few regular enemies) where there are multiple targets or foes, who smack you down hard for using attacks that hit all enemies. I can't remember all of the ones that did this, but I know Son of Sun did, and I'm pretty sure Dalton's twin golems did, and I think Giga Giygas did as well. Often when hit with more than one opponent, the obvious tactic is to hit everybody with one of the target-all attacks, like the Level 2 magic. But these monsters have pretty strong counterattacks when you use this tactic, and hammer you for it. They don't hit so hard that you lose the battle for attacking them (since that would be punishing the player for doing something that he's been rewarding for doing the whole game to that point, which is Evil Bastard Game Design), but enough so that it's shown to be a pretty bad tactic for this particular fight.

These same bosses are also ones where you have to destroy all of them at once, or else you have to destroy one or two to make the barrier go down on the "core" baddie.

These fights always mixed things up a bit, because generally your strongest specials are going to be the ones that hit everyone. So instead of spamming Ice 2's and Luminaires, you're going to end up using a couple of the double or triple techniques that pack the power of the multi-hitters into single-enemy attacks, like fan-favorite X Strike and personal-favorite Arc Impulse.

There are a handful of times that other games do this, but I seem to recall it happening more often in Chrono Trigger. I hadn't really thought about it before, but there's a lot of creative use of enemy teamwork in Chrono Trigger that really mixes things up a bit.

Say hello to Black Chemistry and Black Mathematics!

author=republic link=topic=1170.msg17465#msg17465 date=1211502088
Race is arbitrary.
Race isn't arbitrary. In attempting to move away from racism, people have moved into the dangerous territory of treating everyone as if they're the same, which isn't the same thing as accepting people for who they are. A person's race doesn't define their ability to succeed or prevent them from making good decisions in their life, but it does bring with it a lot of baggage that can affect who they are while young. Very little of this is genetic (almost all of it is cultural), and none of it is inevitable or inescapable, but it makes a difference. Every effort should be made to indoctrinate them into the same society as any other child is welcomed, and any effort to do that strikes me as a good one, and as anti-racist. This isn't the same thing as bussing all black children to special schools so that they don't mix with white children. This is offering those children whose parents opt-in the opportunity to get to the same place taking a different path, if the one that most children take isn't working for them.

This is all of course assuming that the classes aren't dumbed down, just that they have their focuses and/or methods changed to better suit the kids it's teaching. There seems to be an underlying assumption by a lot of people here that the "Black Curriculum" is going to be automatically treating its students as underachieving dopes. If that is the case, then yeah, it's bad. But as I see it, there's nothing wrong with taking a different path to get to the same destination. Segregation was about disenfranchising people based on race. This seems more about enfranchising them while giving special attention to race.

Final Fantasy IV (DS)

author=Dudesoft link=topic=438.msg17248#msg17248 date=1211317463
The new artist is really dragging down the series. I enjoyed Amano style, and the classic fantasy genre they drew on. They more or less dropped the Job Class idea, and went with anorexic dbz anime. FF12 was a saving grace of late, so we'll see where Gunblade chick of FF13 takes the series.
It's not over yet.
I don't quite get why people hold up Amano as a bastion of good character design, to be honest. I mean his work is certainly pretty, but as raw character design it's really flat. The characters are more or less interchangeable and have nothing that really stands out about most of them. The art directors for the games have to basically ignore a lot of the stuff Amano chooses to go for, which is why the sprites for the games almost never look like the characters in Amano's sketches.

He's a great artist, but I think Nomura's a much better character designer, if only in the sense that when he designs characters, his central goal appears to be to make characters that are recognizeable to a player even when they're shrunk down to sprite or in-game (that is to say, not cutscenes) model size.

Also, "anorexic dbz anime" is a really bad description for the path Final Fantasy went that strikes me as more or less designed to piss off anime AND Final Fantasy fans just for the sake of pissing them off. It's an oxymoron, too, since one of the signature visual elements of DBZ is how much attention is given to beefy muscle-men. It does add further evidence to my believe that the dislike of Nomura has as much to do with the divide on the internet between those who enjoy anime and those who don't as it does with any honest criticism of his work.

Gimme Boss Gimmicks

author=yamata no orochi link=topic=1142.msg17252#msg17252 date=1211320775
BOSS GIMMICK:

You are fighting a forest dragon. The dragon is guarding a treasure, which you must obtain. It sleeps for most of the time. It is resistant to all elements except for one; weapons hurt it, but it has an enormous amount of HP, and if the battle goes on for three or four turns, your entire party becomes numbed from exhaustion and begins to lose HP and MP at a fast rate, with halved stats at that. Thankfully, you are able to run away from the dragon if you're about to die.

The solution lies in the village, where many of the villagers say they know which element is strongest against the dragon. All of them say that the dragon has been known to spread false rumors around the woods, so they could be wrong. They're right--all the rumors in the village are false. The dragon is weak against the one element they don't mention. Go back to the dragon, and use an attack of that element. It does an enormous amount of damage! Use the spell on it one or two more times in a row.

Unfortunately, that wakes the dragon up and sends it into a rage, preventing you from escaping. Now you have to beat a raging dragon with weapons and a single spell-type. Fun!
That seems like an awful lot of work to go through to figure out a really simple and obvious weakness. What's stopping you from just casting magic on it until you find its weakness? The HP/MP degeneration thing just means you'll have to escape and try again a few times.

I don't really like the idea of that sort of gimmick even if there was a way, though. You interrupt the flow of the game big time by making the player backtrack a lot and go through a town segment before the boss for the current dungeon can be defeated. It smacks of the same sort of design that leads to fetch quests.

Final Fantasy IV (DS)

author=kentona link=topic=438.msg17181#msg17181 date=1211293598
The next game they should remake is a NEW game.
Well, they just made the World Ends With You. I assume if you support them focusing on new games (and new IPs for that matter) instead of remakes, you bought a copy to tell them so, right?

Gimme Boss Gimmicks

Yeah, if you played some of the optional bosses in Final Fantasy 12, there were a few who became very difficult because the room they were in prevented the player from spamming the most effective tactics. One of the Espers, for example, has a field preventing you from attacking, so you have to use Magicks and Technicks, which seriously reduces your damage output....not as much of a problem in the regular game, I imagine, but in IZJS it becomes a lot more difficult because most characters don't have Telekinesis. Another Esper prevents you from using magicks, which forces you to set up clever item-use gambits to survive.

The main problem with that sort of gimmick is if you force the player to make use of an aspect of the system that is only useful in that situation. Terranigma's Bloody Mary is an example, though as I hear it not an intentional one. Because of a glitch, the only thing that can effectively (read: for more than one point of damage at a time) hurt her are magic attacks that are almost completely useless in any other situation, so there's a good chance the player hasn't been using them or collecting the phlebotinum to make them work, making Bloody Mary a big chore for a lot of people. If you're going to force the player to use one aspect of the battle system to beat a puzzle-boss, make sure that aspect is useful in other situations.