SHOOBINATOR'S PROFILE
Shoobinator
662
I am into just about every genre of game really. My brother and I grew up dabbling in RM2k3 on occasion to the point where hearing the RTP soundtrack brings a wave of nostalgia, so I'm most familiar with that engine as far as RPGMaker goes.
Check out my game I'm working on!
Legend of Alkior: The Impending Storm
Tension between two kingdoms rises as the seal on the renegade archmage, Xargath, inevitably fades and must be promptly restored.
Check out my game I'm working on!
Legend of Alkior: The Impending Storm
Tension between two kingdoms rises as the seal on the renegade archmage, Xargath, inevitably fades and must be promptly restored.
Legend of Alkior: The Im...
Tension between two kingdoms rises as the seal on the renegade archmage, Xargath, inevitably fades and must be promptly restored.
Tension between two kingdoms rises as the seal on the renegade archmage, Xargath, inevitably fades and must be promptly restored.
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Game denied. My mapping needs "some pretty serious help." That's less than helpful...
By "impossible", I hope you're just referring to the waterfalls, which I'm going to edit next. I understand that water needs a source unless its something man-made (e.g. a fountain). I'll try to make that source more explicit or just more believable in general like you mentioned.
I'd just like to show how appreciative I am of everyone's advice with a big THANK YOU!
Here's a picture of a puppy.
I'd just like to show how appreciative I am of everyone's advice with a big THANK YOU!
Here's a picture of a puppy.
Game denied. My mapping needs "some pretty serious help." That's less than helpful...
Oh, but if I may ask, what are some instances of ceiling tiles used inconsistently? I could think of a few spots where you might think this, but in a couple I was trying to go for the ceiling/wall having collapsed and another where the ceiling is low but the the wall is "cut-away" to view Geoffroy floating all the way to the edge of the screen. If this is considered "bad", how might I go about doing this with better practice? I'll post some pics real quick of what exactly I'm referring to.
EDIT:
This one is the main temple room. I'm referring to the left side of the map, where the ceiling touches the water.
old_temple_main.png
I'm referring to the "broken out" ceiling at the top. Don't mind the floor tiles as I'll soon be fixing those.
old_sanctuary.png
EDIT:
This one is the main temple room. I'm referring to the left side of the map, where the ceiling touches the water.
old_temple_main.png
I'm referring to the "broken out" ceiling at the top. Don't mind the floor tiles as I'll soon be fixing those.
old_sanctuary.png
Game denied. My mapping needs "some pretty serious help." That's less than helpful...
Alright, I'll make some edits and send you a PM with revised screenshots of whole maps just to be sure and so that if more fixes are needed, you can give me more critique all at once. I'll focus on the clashing tiles and the waterfalls. And I might as well just give a look at an (unfinished in eventing) area past this one while I'm at it.
Game denied. My mapping needs "some pretty serious help." That's less than helpful...
Game denied. My mapping needs "some pretty serious help." That's less than helpful...
Good point about it going straight to the front page. I wanted to get some feedback before continuing with this further, so I posted the video above on a separate forum topic, but then someone recommended I submit a game page. Not too longer after, that topic was archived.
Game denied. My mapping needs "some pretty serious help." That's less than helpful...
Do you think I should try adding more screenshots and then resubmitting? Or just PM the admin at this point?
Game denied. My mapping needs "some pretty serious help." That's less than helpful...
I will definitely take the stone floor inconsistency to heart. I made this months ago, and in hindsight that could definitely be done better. I think I was using the lighter stone because it was an autotile with grass around the edges while the darker stone was only the one tile itself.
Game denied. My mapping needs "some pretty serious help." That's less than helpful...
Sorry if I sounded like I was rejecting criticism, but I wanted to explain my thought process behind my work.
Game denied. My mapping needs "some pretty serious help." That's less than helpful...
Alright, here are the screenshots I used, which may not have done the game enough justice.
Screenshot1
Screenshot2
Screenshot3
Screenshot4
Screenshot5
Screenshot1
Screenshot2
Screenshot3
Screenshot4
Screenshot5
Game denied. My mapping needs "some pretty serious help." That's less than helpful...
@LockeZ, Again, thanks for the help! To address a few things...
Hopefully, that clears up a few things :)
- There is actually supposed to be a river unseen above ground as will be explained/shown later. Perhaps, it wasn't clear enough with the top-down view, but the main room of the temple is supposed to be somewhat underground. This explains the waterfalls.
- I actually know how to use the shift key and deliberately didn't use it in certain spots when making this, but you raise a good point about the lighter stone in the area with the ring on the pedestal. (are we both referring to the same spot?) I guess that could be explained by parts of the wall and roof having collapsed from age, so there's different colored stone on the floor. That's what I was going for on that map.
- If this was a larger dungeon, I would have made more rooms. But it's just a shorter introduction/prologue dungeon.
- The grass in the temple is there to show how it is so old that it's been overrun with vegetation and also to show the creators' respect for the environment.
- Also, there will be more to follow than just the writing in the grass! :)
Hopefully, that clears up a few things :)













