SHOOBINATOR'S PROFILE
Shoobinator
662
I am into just about every genre of game really. My brother and I grew up dabbling in RM2k3 on occasion to the point where hearing the RTP soundtrack brings a wave of nostalgia, so I'm most familiar with that engine as far as RPGMaker goes.
Check out my game I'm working on!
Legend of Alkior: The Impending Storm
Tension between two kingdoms rises as the seal on the renegade archmage, Xargath, inevitably fades and must be promptly restored.
Check out my game I'm working on!
Legend of Alkior: The Impending Storm
Tension between two kingdoms rises as the seal on the renegade archmage, Xargath, inevitably fades and must be promptly restored.
Legend of Alkior: The Im...
Tension between two kingdoms rises as the seal on the renegade archmage, Xargath, inevitably fades and must be promptly restored.
Tension between two kingdoms rises as the seal on the renegade archmage, Xargath, inevitably fades and must be promptly restored.
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Game denied. My mapping needs "some pretty serious help." That's less than helpful...
I think part of it also was how I used a particular tileset. If you're going for a specific look/style, then you have to execute that particular look well. Otherwise, you are not meeting the standard that you've set for yourself by going for said look. I'm not using a custom tileset either, so there has also been a precedent set for how well something can look with the tileset that I'm using.
If you could help me out that would be real cool of you, but I would still like to do some of the mapping as well, especially the dungeon areas. I haven't had the chance to spend more time on other kinds of maps like towns, etc., so I don't really know what kind of quality that I can produce as long as I put the time in. Anyways, it would be tremendously helpful to have another mapper on board.
If you could help me out that would be real cool of you, but I would still like to do some of the mapping as well, especially the dungeon areas. I haven't had the chance to spend more time on other kinds of maps like towns, etc., so I don't really know what kind of quality that I can produce as long as I put the time in. Anyways, it would be tremendously helpful to have another mapper on board.
RPGs, balance of power and difficulty
Yeah, you want to be doing attributes to some extent too. Another example is having an ignore defense spell that is still tied to some attribute. Therefore, with the right equipment or natural enemy defenses, that spell's damage could be reduced.
Ignore defense =/= ignore immunities, if you know what I'm sayin.
For rising power with the help of characters/theming as well as gameplay mechanics, see Megaman X:
http://www.youtube.com/watch?v=8FpigqfcvlM
Ignore defense =/= ignore immunities, if you know what I'm sayin.
For rising power with the help of characters/theming as well as gameplay mechanics, see Megaman X:
http://www.youtube.com/watch?v=8FpigqfcvlM
RPGs, balance of power and difficulty
I think attacks that ignore defense can be okay as long as it's a spell/skill that indicates this because otherwise it's just unfair.
[RM2k3] [Plugin] Local switches + turn-based battle
author=bulmabriefs144
No, it works. For all the good it does. The wait happens inside skill/item menus. Or when selecting targets. You cancel that and sometimes immediately get whammed by a magic or physical attack.
Yeah, I've noticed that even when the ATB is set on active. However, I am wondering what happens if the ATB gets set to "Wait". Also, I thought I read somewhere that having the ATB set on "Wait" can be detrimental somehow (can't remember). Perhaps it had something to do with retroactive events, which is what I'm using to get some spells to work.
[RM2k3] [Plugin] Local switches + turn-based battle
I know I found this out a long time ago, but it's been a while...The ATB wait function is basically broken in RM2k3, right?
Game denied. My mapping needs "some pretty serious help." That's less than helpful...
author=LouisCyphre
Shoob, if this is how you handle feedback in every aspect of game development, you will eventually turn out to be a fantastic dev.
Thanks man! :D
Game denied. My mapping needs "some pretty serious help." That's less than helpful...
author=bulmabriefs144
Condition_icons provided as an example appears to be able to display more than one at once, at least from the picture I've seen. But I can't get it to work that way, so I dunno (my status effect are all different priorities).
If you could help me look into that, I would really appreciate it. Because I can guarantee that you will have more than one status condition at points in this game, and I want that to be as clear/logical as possible.
Also, in response to the discussion above: Pictures do speak louder than words. The scenery and music can give you a specific feeling without giving an excessive amount of dialogue to a player. Meanwhile, when used correctly, a lack of dialogue can give the player a chance to question and ponder what the scenery might suggest. I would agree that having text for books, etc and other objects are OK as long as they are pronounced. You don't want that rock in the corner to give a long soliloquy from the main character or something like that that would be wasted since hardly anyone will find that (except the most hardcore).
Also, like you said above, making things worth reading is important too. If something really isn't as significant as you intended, you shouldn't go back and try to add dialogue to something that should have never had it in the first place in an attempt to make it better.
If you're going for minimalistic game design, neither storytelling nor eye candy should be priorities. They are equally both compelling but lack actual gameplay value. However, these things are needed to some extent if you ever want people to play your game in the first place.
Game denied. My mapping needs "some pretty serious help." That's less than helpful...
author=Travio
Having watched the video and seen the improvements to your mapping just from this thread, I hope it gets approved - it looks rather interesting and I'm looking forward to having a chance to try it at some point. =)
Thanks for the encouragement, Travio! Hopefully, I will have the will and determination to finish this and not slack off from classes while I'm at it. I'm also now looking at the RM2k3 plug-in SDK, which may prove useful because the way damage and whatnot is calculated in RM2k3 is just dreadful.
I was able to make some work-arounds using attributes. One of LockeZ's tutorials was especially helpful with that, but I still find some things limiting such as the battle menus only displaying one status effect at a time rather than cycling through.
Game denied. My mapping needs "some pretty serious help." That's less than helpful...
Alright, I just resubmitted. Let's hope for the best! ^_^
I think the tough love was for the better.
I think the tough love was for the better.













