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What would you like to see with an enemy generator?
I am making a program to generate enemies. It is done, but very basic. Right now, it makes an enemy tree based on the actor stats in your party and grades (A-F).
It generates the highest grade you want your enemies to be, then generates the tree to the lowest grade you want your enemies to be at. The enemies are given YOUR classes, so if your party has a Paladin and Magician, it will make those and it will not make Priests or Warriors.
grade A = 2x as powerful as the class (bosses)
grade B = just as powerful as the class (mini bosses)
grade C = 1/2x as powerful as the class (average)
grade D = 1/3x as powerful as the class (weak and abundant)
grade E = 1/4x as powerful as the class (weaker and more abundant)
grade F = 1/5x as powerful as the class (slimes and extremely abundant)
It works really well. However, it cannot actually make the enemies for you in RPG Maker. Here is an enemy tree of A-F so you can get the jist of it:
These are based on standard characters the default RPG Maker VX starts with:
Warrior is in your party:
max HP: 594
max MP: 70
ATK: 27
DEF: 22
SPI: 11
AGI: 20
Paladin is in your party:
max HP: 466
max MP: 70
ATK: 22
DEF: 23
SPI: 21
AGI: 23
Magician is in your party:
max HP: 275
max MP: 107
ATK: 17
DEF: 18
SPI: 42
AGI: 16
Priest is in your party:
max HP: 391
max MP: 98
ATK: 15
DEF: 22
SPI: 20
AGI: 15
#1 :: Darklord Paladin
grade: A
max HP: 932
max MP: 140
ATK: 44
DEF: 46
SPI: 42
AGI: 46
#2 :: God Warrior
grade: B
max HP: 594
max MP: 70
ATK: 27
DEF: 22
SPI: 11
AGI: 20
#3 :: Windspirit Paladin
grade: B
max HP: 466
max MP: 70
ATK: 22
DEF: 23
SPI: 21
AGI: 23
#4 :: Imp Warrior
grade: C
max HP: 396
max MP: 47
ATK: 18
DEF: 15
SPI: 7
AGI: 13
#5 :: Imp Paladin
grade: C
max HP: 311
max MP: 47
ATK: 15
DEF: 15
SPI: 14
AGI: 15
#6 :: Garuda Warrior
grade: C
max HP: 396
max MP: 47
ATK: 18
DEF: 15
SPI: 7
AGI: 13
#7 :: Assassin Magician
grade: D
max HP: 138
max MP: 54
ATK: 9
DEF: 9
SPI: 21
AGI: 8
#8 :: Darklord Paladin
grade: D
max HP: 233
max MP: 35
ATK: 11
DEF: 12
SPI: 11
AGI: 12
#9 :: Mage Priest
grade: D
max HP: 196
max MP: 49
ATK: 8
DEF: 11
SPI: 10
AGI: 8
#10 :: Fanatic Magician
grade: D
max HP: 138
max MP: 54
ATK: 9
DEF: 9
SPI: 21
AGI: 8
#11 :: Chimera Warrior
grade: E
max HP: 238
max MP: 28
ATK: 11
DEF: 9
SPI: 4
AGI: 8
#12 :: Rat Paladin
grade: E
max HP: 186
max MP: 28
ATK: 9
DEF: 9
SPI: 8
AGI: 9
#13 :: Priest Magician
grade: E
max HP: 110
max MP: 43
ATK: 7
DEF: 7
SPI: 17
AGI: 6
#14 :: Earthspirit Warrior
grade: E
max HP: 238
max MP: 28
ATK: 11
DEF: 9
SPI: 4
AGI: 8
#15 :: Fanatic Warrior
grade: E
max HP: 238
max MP: 28
ATK: 11
DEF: 9
SPI: 4
AGI: 8
#16 :: Sahagin Magician
grade: F
max HP: 92
max MP: 36
ATK: 6
DEF: 6
SPI: 14
AGI: 5
#17 :: Goddess Paladin
grade: F
max HP: 155
max MP: 23
ATK: 7
DEF: 8
SPI: 7
AGI: 8
#18 :: Succubus Warrior
grade: F
max HP: 198
max MP: 23
ATK: 9
DEF: 7
SPI: 4
AGI: 7
#19 :: Earthspirit Priest
grade: F
max HP: 130
max MP: 33
ATK: 5
DEF: 7
SPI: 7
AGI: 5
#20 :: Skeleton Priest
grade: F
max HP: 130
max MP: 33
ATK: 5
DEF: 7
SPI: 7
AGI: 5
#21 :: Chimera Paladin
grade: F
max HP: 155
max MP: 23
ATK: 7
DEF: 8
SPI: 7
AGI: 8
It generates the highest grade you want your enemies to be, then generates the tree to the lowest grade you want your enemies to be at. The enemies are given YOUR classes, so if your party has a Paladin and Magician, it will make those and it will not make Priests or Warriors.
grade A = 2x as powerful as the class (bosses)
grade B = just as powerful as the class (mini bosses)
grade C = 1/2x as powerful as the class (average)
grade D = 1/3x as powerful as the class (weak and abundant)
grade E = 1/4x as powerful as the class (weaker and more abundant)
grade F = 1/5x as powerful as the class (slimes and extremely abundant)
It works really well. However, it cannot actually make the enemies for you in RPG Maker. Here is an enemy tree of A-F so you can get the jist of it:
These are based on standard characters the default RPG Maker VX starts with:
Warrior is in your party:
max HP: 594
max MP: 70
ATK: 27
DEF: 22
SPI: 11
AGI: 20
Paladin is in your party:
max HP: 466
max MP: 70
ATK: 22
DEF: 23
SPI: 21
AGI: 23
Magician is in your party:
max HP: 275
max MP: 107
ATK: 17
DEF: 18
SPI: 42
AGI: 16
Priest is in your party:
max HP: 391
max MP: 98
ATK: 15
DEF: 22
SPI: 20
AGI: 15
#1 :: Darklord Paladin
grade: A
max HP: 932
max MP: 140
ATK: 44
DEF: 46
SPI: 42
AGI: 46
#2 :: God Warrior
grade: B
max HP: 594
max MP: 70
ATK: 27
DEF: 22
SPI: 11
AGI: 20
#3 :: Windspirit Paladin
grade: B
max HP: 466
max MP: 70
ATK: 22
DEF: 23
SPI: 21
AGI: 23
#4 :: Imp Warrior
grade: C
max HP: 396
max MP: 47
ATK: 18
DEF: 15
SPI: 7
AGI: 13
#5 :: Imp Paladin
grade: C
max HP: 311
max MP: 47
ATK: 15
DEF: 15
SPI: 14
AGI: 15
#6 :: Garuda Warrior
grade: C
max HP: 396
max MP: 47
ATK: 18
DEF: 15
SPI: 7
AGI: 13
#7 :: Assassin Magician
grade: D
max HP: 138
max MP: 54
ATK: 9
DEF: 9
SPI: 21
AGI: 8
#8 :: Darklord Paladin
grade: D
max HP: 233
max MP: 35
ATK: 11
DEF: 12
SPI: 11
AGI: 12
#9 :: Mage Priest
grade: D
max HP: 196
max MP: 49
ATK: 8
DEF: 11
SPI: 10
AGI: 8
#10 :: Fanatic Magician
grade: D
max HP: 138
max MP: 54
ATK: 9
DEF: 9
SPI: 21
AGI: 8
#11 :: Chimera Warrior
grade: E
max HP: 238
max MP: 28
ATK: 11
DEF: 9
SPI: 4
AGI: 8
#12 :: Rat Paladin
grade: E
max HP: 186
max MP: 28
ATK: 9
DEF: 9
SPI: 8
AGI: 9
#13 :: Priest Magician
grade: E
max HP: 110
max MP: 43
ATK: 7
DEF: 7
SPI: 17
AGI: 6
#14 :: Earthspirit Warrior
grade: E
max HP: 238
max MP: 28
ATK: 11
DEF: 9
SPI: 4
AGI: 8
#15 :: Fanatic Warrior
grade: E
max HP: 238
max MP: 28
ATK: 11
DEF: 9
SPI: 4
AGI: 8
#16 :: Sahagin Magician
grade: F
max HP: 92
max MP: 36
ATK: 6
DEF: 6
SPI: 14
AGI: 5
#17 :: Goddess Paladin
grade: F
max HP: 155
max MP: 23
ATK: 7
DEF: 8
SPI: 7
AGI: 8
#18 :: Succubus Warrior
grade: F
max HP: 198
max MP: 23
ATK: 9
DEF: 7
SPI: 4
AGI: 7
#19 :: Earthspirit Priest
grade: F
max HP: 130
max MP: 33
ATK: 5
DEF: 7
SPI: 7
AGI: 5
#20 :: Skeleton Priest
grade: F
max HP: 130
max MP: 33
ATK: 5
DEF: 7
SPI: 7
AGI: 5
#21 :: Chimera Paladin
grade: F
max HP: 155
max MP: 23
ATK: 7
DEF: 8
SPI: 7
AGI: 8
A Quick Look at RMN Ratings
People would look at the 1 star review vs the look of a game. If the game look > review look, people play it and review it.
GLaRCS (Genetic Lifeform and RPG Creation System)
GLaRCS (Genetic Lifeform and RPG Creation System)
GLaRCS (Genetic Lifeform and RPG Creation System)
Maybe I will take some time out today and make an enemy generator tool. Based on parameters you set and not AI of course :-)
GLaRCS (Genetic Lifeform and RPG Creation System)
Its not using dice rolls. Randomly generated was a bad choice of words. Its algorythmns. Which makes a logic to things that it makes :-)
Oblivion didn't, that's not what I meant. I meant they had a mineral / material / worth / equipment type / weapon type system and they adhered to it where you can do steel value * armor value = steel armor. Its not in game, but the developers used it to make their equipment so it was logical.
If you want a powerful suggestion tool...
if party = 4 warriors
or parameter = be tough for warriors
or parameter = be easy for warriors
if be tough for warriors then enemy is immune to weapons and uses magic
if be easy for warriors then enemy is immune to magic and uses weapons
Reading the how to make a dungeon article http://rpgmaker.net/articles/3/... the author discusses 4 types of enemies for anywhere.
- a monster with little HP that isn't much of a danger, but has enormous defense and is coded to escape at the earliest available opportunity.
- a monster that has significantly more HP and attack power than any other monster around, but always appears alone.
- a monster with little in the way of physical attributes but with one or more attacks that hit the entire party.
- a monster that gets two attacks each round.
I'd just have the system generate from there, and have the creatures level up as your party does...
I'm sure I'm still not getting this right, but hopefully my idea is more plausable.
Oblivion didn't, that's not what I meant. I meant they had a mineral / material / worth / equipment type / weapon type system and they adhered to it where you can do steel value * armor value = steel armor. Its not in game, but the developers used it to make their equipment so it was logical.
If you want a powerful suggestion tool...
if party = 4 warriors
or parameter = be tough for warriors
or parameter = be easy for warriors
if be tough for warriors then enemy is immune to weapons and uses magic
if be easy for warriors then enemy is immune to magic and uses weapons
Reading the how to make a dungeon article http://rpgmaker.net/articles/3/... the author discusses 4 types of enemies for anywhere.
- a monster with little HP that isn't much of a danger, but has enormous defense and is coded to escape at the earliest available opportunity.
- a monster that has significantly more HP and attack power than any other monster around, but always appears alone.
- a monster with little in the way of physical attributes but with one or more attacks that hit the entire party.
- a monster that gets two attacks each round.
I'd just have the system generate from there, and have the creatures level up as your party does...
I'm sure I'm still not getting this right, but hopefully my idea is more plausable.
A Quick Look at RMN Ratings
What is the best part about the music industry?
The music industry encompasses a lot of things
record labels
artists / performers
acts (bands / soloists)
recording studios
distributors
manufacturers
marketing
public relations
directors
... uggg the list could go on.
Abous singers. I've always felt Jonny Cash said the words more than sang them.
record labels
artists / performers
acts (bands / soloists)
recording studios
distributors
manufacturers
marketing
public relations
directors
... uggg the list could go on.
Abous singers. I've always felt Jonny Cash said the words more than sang them.
GLaRCS (Genetic Lifeform and RPG Creation System)
Oh I understand... you wanting a smart RPG maker to make the perfect RPG = you're too lazy to make an RPG. So you dream up ideas :-)
I'm not talking about random exactly. Maybe parameters. You the user of the program set parameters, thus making it not random. Nothing really would be random, it would have algorithms. Such as to make houses from prefabrications. Having quests, from quest types "rescue" "kill" "fetch" "escort."
If the core system were easy, we'd see 1,000s of RPG makers or indie RPGs without RPG maker. All the other stuff like making the enemies, making weapons, making equipment would be easy.
mineral + weapon type = weapon
material + equipment type = equipment
gender + level + class = actor
gender + level + monster class = enemy
Morrowind and Oblivion did this well. Morrowind was too detailed with it.
Then you do tiers... like 10 tiers per game.
Each tier would consist of
1 or 2 town (or specify in the parameters)
1 or 2 battle areas (or specify in parameters)
tier enemies
tier equipment
tier goals
Then you move on to the next tier
5 tiers = 1 castle (or specify in parameters)
4 tiers = 1 boat
Core system to PLAY the game = tough.
In fact, someone should make a generator so people can just copy and paste the stuff into RPG maker and avoid the whole making a game core. Just a thought :-)
I'm not talking about random exactly. Maybe parameters. You the user of the program set parameters, thus making it not random. Nothing really would be random, it would have algorithms. Such as to make houses from prefabrications. Having quests, from quest types "rescue" "kill" "fetch" "escort."
If the core system were easy, we'd see 1,000s of RPG makers or indie RPGs without RPG maker. All the other stuff like making the enemies, making weapons, making equipment would be easy.
mineral + weapon type = weapon
material + equipment type = equipment
gender + level + class = actor
gender + level + monster class = enemy
Morrowind and Oblivion did this well. Morrowind was too detailed with it.
Then you do tiers... like 10 tiers per game.
Each tier would consist of
1 or 2 town (or specify in the parameters)
1 or 2 battle areas (or specify in parameters)
tier enemies
tier equipment
tier goals
Then you move on to the next tier
5 tiers = 1 castle (or specify in parameters)
4 tiers = 1 boat
Core system to PLAY the game = tough.
In fact, someone should make a generator so people can just copy and paste the stuff into RPG maker and avoid the whole making a game core. Just a thought :-)
A Quick Look at RMN Ratings
Now that its morning, I understand.
About 60% of completed games having reviews, some of the games were completed in 2002, then this site came around and people reuploaded them, so there was a flood of games. Too much for people to review.
Plus some completed games look like they suck or they do suck, preventing anyone from having the desire to review them.
About 60% of completed games having reviews, some of the games were completed in 2002, then this site came around and people reuploaded them, so there was a flood of games. Too much for people to review.
Plus some completed games look like they suck or they do suck, preventing anyone from having the desire to review them.














