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Final Fantasy IV Alter D...
A re-imagining of an alternative plot to the original story of Final Fantasy IV.

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Final Fantasy IV Alter Destiny

author=Linkis
RATS!!!!

Still can't get through the door :(
Wonder how Sgt. Mettool made out :)


Really? I just checked it on my end and it seems to be working fine now. Try re-downloading the latest Data Patch I put up and be sure to copy the contents over to the existing version. If that doesn't do it for you, then delete what you've got completely, then do a fresh install of 2.9.1 I just uploaded. That ought to do the trick.

Final Fantasy IV Alter Destiny

author=demonlord5000
Made some more progress and ran into an odd bug, but before that an observation. The room of rmn was nice, and I liked the rmn showcase (though I've played those already lol). Most surprisingly of all though, I didn't expect a reference to such an obscure game as langrisser. I love tactical games as well and seeing that was nice. Your take on fft should be interesting as well, but that's a ways off.

On to the bugs.

1. I temporarily started running from battles to check something, and when I was trying to run from two medusas I got petrified first, making me unable to run. This was fine as I was just going to use fight to kill them instead, until I clicked the fight command, watched kain move forward, but then not getting any commands to accompany him. This put me in a deadlock to where I just had to wait for them to finish me off, or reset the game.

2. When Lugae jumps, it looks like he turns into a wooden door while hes in the air. Pretty funny and easy to miss if you aren't watching carefully.


The first issue is a bug within Fomar's ATB script apparently, and one that I've just got notified of a few fixes that'll fix the system and running away and all that, just gotta wait for those fixes to be sent and I'll implement them immediately.

As for the second issue, that's funny, and I'll fix it immediately. =)

Final Fantasy IV Alter Destiny

author=Linkis
When the game opens, my boys be flyin' back after rippin' off the Crystal.
Two fights and we arrive at the Castle. A guy takes me to see the king.
As we walk through the first door, the screen goes black...GAME CRASH :(

This error shows up:
Script 'Game_Interpreter' line 1411
NoMethodError occurred.

undefined method 'anti_lag=For #<Game_system:Oxa 90df1c>

Ain't never seen this before.
Can it be fixed ?
Am I the only one to get this error :)


author=SgtMettool
I am also getting the same error as Linkis.


Try the Data Patch I just uploaded. Apparently the Anti-Lag script (the new one) I was using doesn't like the game, so I reverted back to Moghunter's script.

Featured in Siliconera!

author=Illy
author=Sphere
Hey! You're the dev of FF Sky Warriors right? Your game is looking really awesome! I can't wait to play it! And thank you for the kind words! You keep going the way you're going with Sky Warriors, and no doubt your game is going to get VERY noticed. I love me some NES-styled goodness! =D If I can help in any way, even if it's just testing, I'm SO there.
Thanks! We can all hope. XD~ I still have a lot of work to do though, the game is only 1/3 done.


I'm SO eager to play it too. =) My best wishes as you go through development. I understand what they mean now when they say, "blood, sweat, and tears" to get a game out. lol

author=Celes_Cole
Congratulations! I haven't played this yet, but I plan on it soon.


Thank you! I hope you enjoy it! =D

Featured in Siliconera!

author=Luiishu535
Congratulations, dude! That's awesome to hear. I remember how happy I got when my first game got featured on the front page of a magazine. It's a really nice feeling that makes it feel like your game's really out there.

I'm looking forward to playing this one, mainly since the writing in the original was atrocious (very bland and boring). Hopefully your take on it has some more fluff to it.


Awwww thank you! It IS a really nice feeling that the game is out there and people seem to be enjoying it. I hope you'll enjoy this alternate take on FF IV. Especially when things really start diverging from the original. I wanted more characterization, more depth, for the main characters and especially for the more underrated ones when things play out in a different way than they did before. Oh! I should tell you since you're here, I just started playing Castle Oblivion the other day and it's awesome so far! =D

Featured in Siliconera!

author=Illy
That's really cool! Congratulations on your success, I can only hope to one day reach this kind of achievement myself! XD With the amount of effort you must of put into this, it's well deserved.


Hey! You're the dev of FF Sky Warriors right? Your game is looking really awesome! I can't wait to play it! And thank you for the kind words! You keep going the way you're going with Sky Warriors, and no doubt your game is going to get VERY noticed. I love me some NES-styled goodness! =D If I can help in any way, even if it's just testing, I'm SO there.

Final Fantasy IV Alter Destiny

author=RydiaMist
author=Sphere
I fixed the first one easily enough, and the 2nd thing is a known bug and nothing I can do about it. It's literally a limitation of the engine and the vehicles script I'm using. The only thing I can tell people, is if you don't want to glitch your game, don't press Q key or L button on your gamepad while in a different vehicle. =P
This could probably be fixed by simply disabling that key via a switch in the vehicle interiors script (I could do this for you if you'd like). Simply have that switch turned on when you get the Lunar Whale to enable the interior function. I'm not to that point yet so I don't know if you still have access to your old airship once you get it. If so, you'd have to initialize a separate vehicle for the Lunar Whale and it'd get into some more difficult scripting (this is what I had to do for the Black Chocobo in LoB so that it could have the ability to land in forests, but the regular airship could not).


You don't have access to any other airships when you get the Lunar Whale. I'm using CSCA's Vehicle Interior script. If there's a way to disable that key until you get the Lunar Whale via a switch that'd be great. I've already got a switch for it too for when you get the Lunar Whale. I tried for hours trying to disable that key, looked around in forums, and nothing. You have NO idea how awesome you are for offering to help. =)

Final Fantasy IV Alter Destiny

author=demonlord5000
Couple more things below. Overall I've been enjoying it, and the changes make an interesting experience. One thing I should mention is that bosses after scarmigilone don't feel as challenging as he was. I think this is partially due to the fact that you gain so many helpful spells after that fight. Could also just be the fact I've been playing on normal, and normal is quite easy for someone like me.

1. When giving golbez's demands, a character says if you want your friend to continuing living. continuing should be continue. Tried to be somewhat vague here to avoid spoilers just in case anyone else reads this.

2. I can't test this in depth right now as I'm at the tower of zot, but I believe pressing q while in vehicles can put you inside the lunar whale, even if that vehicle isn't the lunar whale itself. I only just now tried it right as I entered my airship and my game froze, possibly because I initiated it during a scene.


I fixed the first one easily enough, and the 2nd thing is a known bug and nothing I can do about it. It's literally a limitation of the engine and the vehicles script I'm using. The only thing I can tell people, is if you don't want to glitch your game, don't press Q key or L button on your gamepad while in a different vehicle. =P

Final Fantasy IV Alter Destiny

author=demonlord5000
Just got through the baron waterways.

1. Minus the passability thing you already know about (read it in an earlier comment) there are also two random airship workers who act like everything is fine over in the right side of the castle.

2. When talking to the imposter king he says I must save I've enjoyed impersonating him. Save should be say.


Just uploaded the latest Data Patch that reflects those fixes. =)

Final Fantasy IV Alter Destiny

author=demonlord5000
Made some more progress. The events on mount ordeals were interesting. I've also found a new bug.

After you return to baron using the devils road, if you visit cids house you can see him sleeping, and his daughter doesn't really act like nothings wrong other than him being overworked (he should be locked up at this point).


I had it set so that he disappeared when you get the Baron Key after fighting a particular boss in town apparently. Easy fix, just used an earlier switch to disappear him heh.