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Final Fantasy IV Alter D...
A re-imagining of an alternative plot to the original story of Final Fantasy IV.

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BattleScreenshot2.png

author=WCouillard
I didn't ask about the HUD, just the Battle Log.


Nope not using your Battle Log script, but I'm using your Chocobos (land vehicle) script and it's amazing!

Final Fantasy IV Alter Destiny

author=UPRC
Interesting idea! I may keep an eye on this one!

author=Fato95
I'm very interesting how this project came out.


Thank you both! I'll be posting up updates as I continue production on this. Right now, I'm still working on mapping before I get back to doing the storyline and eventing.

BattleScreenshot1.png

author=Fato95
I like the style of the battle sprite that are very similar to the original drawings, made for the original snes game, but I have one question...
The actor battler sprites are animated or have one frame sheet?


They're animated, but only to a certain degree. Just enough for the battle system to handle the rest.

BattleScreenshot2.png

author=WCouillard
Question, are you using my Battle Log script? That text seems a bit off-center, which I would consider a bug. Can you PM me the settings for that particular skill in your database and tell me which version of the script you're using?


Actually that's just the default HUD from the Journey Battle System with Fomar's ATB added in. I think I tried using your Battle Log script earlier, but it didn't change anything for some reason, no matter where I placed it whether above or below the Journey battle system scripts. I'd love to make the HUD have that Final Fantasy look to it where you've got the name of the enemy on the left and so on.

Final Fantasy IV Alter Destiny

author=Liberty
I think a lot of people would be interested to see some images of the differences that might occur, instead of the same stuff found in FFIV. Just a thought.

Good luck.


Thanks! I'll definitely be posting up more images of some of the differences from the original story when I get to those points.