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Final Fantasy IV Alter D...
A re-imagining of an alternative plot to the original story of Final Fantasy IV.

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Final Fantasy IV Alter Destiny

author=demonlord5000
Couple of more observations I just ran into:

1. After the battles during one of his last lines of text in the crystal chamber: it is turn to assist you. Missing a my in front of turn.

2. After you rest at the inn and switch over to the scene with the king: his first line of text has: king:king:. You have his name twice essentially.

Better to get them out of the way before you upload.

A friend of mine caught something as well.I knew I should of backtracked so I missed it. Back at the first baron part, apparently if you backtrack and re-enter the area, cid reappears and you can walk through him.


Got all of'em! =) I'm now uploading 2.8 and already updated the latest Data Patch with the latest fixes. Thanks to you and your friend!

Final Fantasy IV Alter Destiny

author=demonlord5000
Yeah I remember the baron castle waterways being a pain to get through in the original. We'll see how yours stacks up when I get there! As for the script, that makes sense. Better to not have it if it's going to be buggy.

Mostly posting because I found another bug. During the attack on fabul castle, when you get to the battles in the throne room, you can see the king just relaxing in the background even though he was supposed to have left for a safe location. Also pretty funny how your party just abandons him due to that fact.


LOL I never noticed that or had anyone else tell me either, good catch! I'll be uploading 2.8 fairly soon, so that should be fixed.

Final Fantasy IV Alter Destiny

author=demonlord5000
This got me rather intrigued as well and I finally found some time to start on it. I'm off to a good start and I just picked up Tellah in the underground waterways, and figured I'd mention some observations so far.

1 (bug). The waterways have a lot of passability issues. Nothing game breaking as far as I can tell, but in a lot of places you can walk off cliffs/bridges straight into the water. Think I found at least 10 or 15 spots where you can do that just by wandering around checking for potential secrets. I don't think you are supposed to be able to enter the water to begin with, considering the fact if you do get in a battle on those water tiles, the actual battle background would be that of the overworld.

2. As far as I can see you can't use the ice rod as an item to cast a low level blizzard spell on the enemies to conserve my mp this early on. Curious to if this was by design or just an engine limitation.

3. Noticed some enemies are a little different (such as the baron captain not running away when I killed his minions, and amoebas not casting heal when I nuke them with spells. Seeing as this is an alternate story I think it's fine altering things as you see fit. Not everyone would catch little changes to monster behaviors like I have, and figured I'd give you my thoughts on it.

I haven't gotten far to see much deviation yet. Also I had complaints so far, it'd be 2 of them:

First: I find npcs block my path a lot, and it's especially annoying when it's a one corridor hallway inside a house making me have to stand over to the side and wait. Granted this happens in other games too, but it is still annoying.

Second: From what I can tell you removed what would be considered secret passages that were in the original game. I can understand why you did it considering that they would be hard to do (walking through black tiles and things like that). My guess is that's why you cut out walking under bridges in the underground waterway too. Still..a part of me really wanted to go into one of those waterfalls for treasure (i think this is more manageable since its just a matter of transferring maps when you walk close enough to it). Perhaps I'm mis-remembering and it was baron waterway that had those instead. Either way damycian castle is much nicer in terms of those.

Ended up typing way more than I intended, but I figured I'd mention all my thoughts up to the point I am. Overall I'm enjoying it, and I'll probably mention some more as I get farther. Also liking the encounter radar since I can use it to avoid unwanted encounters.

Edit: Found another bug. I meant to go to save, but accidentally clicked quit instead. When I hit cancel it crashed with the error: Script 'Sprite_Base" line 33: RGSSError occurred. disposed sprite. Fortunately I didn't lose much progress.

Yeah that's a disposing bug I haven't been able to fix even with the debug script I put into the game, so I'll keep working on trying to fix it. VX Ace tends to be a bit limiting in a few departments. lol Thanks for the feedback! And you're remembering it as Town of Baron's waterway I think (which you CAN get to some hidden treasure in there in the water). I did just update some of the passabilities on the tiles in that dungeon (I hate that dungeon LOL), so hopefully that'll help some. As far as using weapons as items during combat, I had a script that did just that, but it was so buggy it never worked correctly so I nixed it. Glad to hear you're enjoying the game! =)

Final Fantasy IV Alter Destiny

author=kenlan
I`m sorry,but i went back and tried again and now it works perfect.I really don`t know what happens.It was against regular enemies.


That's definitely strange. If it happens again let me know. I hope you're enjoying the game! =)

Final Fantasy IV Alter Destiny

author=kenlan
Hello.
A strange thing is in Tower of Babil,if you press escape and fail you can`t fight back then.When the bars is filled nothing happens and the enemies hits and hits until you are dead.


That is strange. Were you trying to escape during a boss or "unwinnable" encounter or just a regular enemy troop there? If just a regular enemy troop, do you remember what enemies you saw? I have it set that escape works 100% of the time (unless for boss encounters or unwinnable battles), so it should never fail.

Google Drive (updated 5/7/19)

author=RPGFan28
Please use a different download client, the one you're using now forces downloaders to install stuff or else it won't let us download the game, nobody should have to install third party apps to be able to download this.


Google drive doesn't require anyone to install any third party apps to download anything. It's a direct download link. If you're referring to the VX Ace RTP, that's a common requirement for RPG Maker games. The only download that has an optional installation of any client is Gamejolt, and that's an optional download.

If you're seeing third-party apps while trying to download from Google Drive, then you should run an anti-spyware and anti-virus scan on your computer because nothing should be coming up except to download the file itself from Google Drive. I would have uploaded the main download here, but the game is a bit too big at 1GB.

Final Fantasy IV Alter Destiny

author=Kaliesto
Whoa..you finished the project already? Well..guess it's time to download it!

(Well until everything checks out first regarding bugs).

I hope you enjoy the game! =) 2.7 is pretty much the definitive version, as most of the bugs have been ironed out. Any future versions are just going to be re-balancing some enemies and minor things like that.

author=RydiaMist
author=Sphere
Hmmm... I was thinking something along those lines, but I'll be totally honest, I'm actually very hesitant to go back into the eventing and do any more than fix reported glitches and so on and tweak a few things here and there. I have this innate fear of if I change or add more eventing to something I know that works, I'll totally screw something up in the doing of it and then I'll be up the creek for awhile LOL. I'm thinking I'm just going to have to make those battles as totally unwinnable as possible (more so they than are currently). I'm not nearly as confident in my game design skills as you or Ashiee. (I wish I was as talented as you two are =) ). I think once I've got a second completed project out there I'll feel much better about my own skillsets.
Well, in the words of a great man, talent is a pursued interest. I don't think my game is anything special, but thank you for the kind words!

As far as eventing goes, better safe than sorry is a good approach to take. That said, for this, since the win/lose branch is just a simple if statement that ends at the same place (unless you specify otherwise), it should be pretty safe to play with if you wanted, so long as you don't make the "win" branch do something wildly different that will change later events. Just having a bit of different dialogue or a reward should be pretty safe.

Alternately you could just do like a lot of old games did and just copy the lose branch into win so that the game won't break and you'll just continue on as if you lost. Heck, the original FF4 did this, as I found out when as a kid I grinded DRK Cecil outside Fabul to a high enough level to beat Kain, and upon slapping the cocky little sh*t silly the screen faded out and Cecil proceeded to fall over.

I mostly just make this suggestion because especially with RM where people can just open the game in the editor and buff up their characters, curious people are going to want to see what happens if they win those fights. I know my first response when encountering an unwinnable fight in a RPG is to reload my save and grind until I can beat the guy, and if the fight is REALLY cheesy, to say "well the game cheated, so I will too"! Just copypasting the "if lose" branch will at least stop these people from completely breaking the game.

Leon in Tales of Destiny is a great example of this, if you're familiar with the game. Usually he kills you in seconds, but if you either cheat, grind, or cheese him with consumable items, you can win. In this case though, the developers actually added a secret ending upon beating him, that basically states that your characters went on to have their run of the world because nothing could possibly beat them. Not that I'd ever suggest going to THAT much trouble!

You BEAT Kain?! Yeah I'm not nearly as hardcore as that LOL. I just go with the flow of the game, I never try to break it or buff up my characters artificially through the editor even if it's a RPG Maker game lol. I don't think I took gamebreakers into account when I made the game heh. I'll keep that in mind for the next one, though. I'm going to take your advice and just copy the 'lose' branch to the 'win' branch, so that my bases are covered. Thanks Rydia!

Megaflare.jpg

*Salivating for this game*

Final Fantasy IV Alter Destiny

author=RydiaMist
You might just want to consider having your "Unwinnable" battles have something happen if the player does win, rather than worry about making them absolutely unwinnable.

I have a couple of optional win battles in my game, and if the player wins they're given an item of some sort for winning. The enemy will then usually have some sort of dialogue acknowledging that they lost the battle proper, but it doesn't matter because cutscene power (LoB is pretty tongue in cheek, so I wouldn't word it exactly like that, haha), and they bust out some attack in the cutscene which knocks the party out and the scene proceeds as normal.

I was going to report the same issues with the bridge battle and the Lodestone Cavern, but seems you're already on top of them.

Thanks for the plug in the "RMN Room"! If you didn't elsewhere though, might want to give Ashiee a shout out too, as a lot of the stuff you used was her work~


Hmmm... I was thinking something along those lines, but I'll be totally honest, I'm actually very hesitant to go back into the eventing and do any more than fix reported glitches and so on and tweak a few things here and there. I have this innate fear of if I change or add more eventing to something I know that works, I'll totally screw something up in the doing of it and then I'll be up the creek for awhile LOL. I'm thinking I'm just going to have to make those battles as totally unwinnable as possible (more so they than are currently). I'm not nearly as confident in my game design skills as you or Ashiee. (I wish I was as talented as you two are =) ). I think once I've got a second completed project out there I'll feel much better about my own skillsets.

Oh she's in the credits and then some. I list you both rather prominently a few times at the end. =D

Final Fantasy IV Alter Destiny

author=Zadok83
author=Sphere
author=Zadok83
author=Sphere
author=Zadok83
@Sphere

Back at it again and I've found another bug;

After returning to Baron Castle using the Ancient Waterway, there is a major passability error around the entire castle. I can walk on the edge of the screen all the way around until you get to the original entrance, which takes you out of the castle. That means you'd have to go all the way back through the Ancient Waterway to continue on.


Maybe I shouldn't do so many things outside of the natural flow of the game, lol.
LOL it's okay, that's actually both an error and a purposeful one, because that passability being the way it is allows for folks to exit Baron Castle as you've seen. If I were to x out the passability, the transfer eventing out of the castle wouldn't work, as you wouldn't be able to step there. I did try the "through" technique, and while it does work, it also screws up later eventing. So yeah, it is an error, but a necessary one.
Sorry to say I broke your game again;

I defeated the Dark Elf in the "unwinnable" first battle (BTW I've been playing on Ultra difficulty the entire time) and the whole Rydia scene played through as though I'd lost the battle. Upon entering the 2nd battle with him, everyone but Cecil was paralyzed (even though the magnetic field had been lifted). Of course I used Remedys to get everyone in fighting shape and defeated the Dark Elf for the 2nd time.

After the event and grabbing the Earth Crystal, I left the room. I opened the menu and everyone (including Cecil this time) was still paralyzed. I tried leaving the cave on foot, but unfortunately got pulled into battle, which led to me watching as the enemies wailed on me until everybody was dead.


Another thing too;

I noticed that the Dark Elf in the first battle has 2 battle patterns. Pattern #1 has him use Tornado a couple of times. Then he gets serious and starts spamming Fira, Blizzara, and Thundara until you die.

Pattern #2 has him stuck in a loop of using Tornado repeatedly, which cannot kill you. Of course I took advantage of the opportunity and destroyed him.


My question is, how do I trigger Pattern #1? I have a feeling that if I do, I can continue the game as normal.

Edit: I was able to trigger Pattern #1, so all the following events took place as they should have. I'll just have to be careful not to win anymore "unwinnable" battles, lol.
Remind me to watch you play Dark Souls sometime. ^.^ The reason for the first instance occurring was that a switch didn't go on that's supposed to when you lose the battle. That's why those weird paralyzing glitches occurred.

And yeah, try to take it easy on the unwinninable battles there. LOL =)
Nah, I'm from an older generation. Action RPGs are too easily exploitable to me. I had my toughest battles with Shin Megami Tensei Nocturne and Digital Devil Saga 1&2.


Ooooo Digital Devil Saga! Love those games! I'm in the over 30 club myself LOL. Anyway, I do hope you're enjoying the game. =)