STORMCROW'S PROFILE

>look StormCrow

You see not a bird but an American lady who likes other ladies. Oscillates between shy as a mouse and babbling violently, seemingly at random.

I like badasses. I like babes. I like badass babes the best. Okay...actually I like doggoes the very best, but I aspire to make games about badass babes is my point.

I use music from bands and artists in the free games I make: the frustrated filmmaker in me is very enamored of scoring scenes with rock'n'roll soundtracks Scorcese or Tarantino style. In addition to being a time honored tradition in cinema, this has a history in AAA videoogames as well (for a really great use of it, see Bioshock: Infinite). If I was a millionaire, I'd totally license these songs so I could actually use them legally.
Live Free Or Die
"The Tree of Liberty must be refreshed from time to time with the blood of patriots and tyrants."

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so i "bought valkyria chronicles remastered" at GameStop...by which I mean they sold me an empty Valkyria Chronciles box. ah, GameStop, don't ever change...

author=Shinan
Aren't most games empty boxes these days. Just a steam code on a piece of paper.


This one was supposed to have a disc.

author=Sooz
To be fair, you can have a lot of fun with a cardboard box.


It wasn't even a cardboard box, it was one of those semi-hardshell metallic cases. It's a really nice box. I just wish it had come with the FUCKING GAME IN IT.

author=Dyhalto
Turn your box into this, and you can make many Valkyria Chronicles.



Man, I wish! But I mean, strictly speaking I probably have most everything I need to produce clones of Valkyria Chronicles already just because RPG Maker. Well, everything but the original goddamn game to have any idea what I'm cloning that is.

Srsly, GameStop is an amazing testament to how long a company can survive and thrive with consistently terrible service and annoying, pushy, predatory suggestive selling tactics (NO I DON'T WANT YOUR FUCKING GAME INFORMER).

What are you jamming to?

What Videogames Are You Playing Right Now?

About a year ago as I recall I was on a PSX era JRPG binge. XX pages back in this thread you'll find me posting so much word-vomit about my FF8 playthrough that I might as well have done an LP.

For the past three months (or maybe even longer) I've been on an XBox 360 era & later modern military shooter binge (with a hefty side helping of WWII shooters and near-future shooters). I think I mentioned that these games are kind of a guilty pleasure for me but guilty pleasures are often a first refuge when stressed and I certainly haven't not been stressed. I actually even tried to figure out the chronological order every military shooter I have take place in and replay them in that order. Why am I so WEIRD?

I have games that I bought for money dollars that are objectively better than at least some of the games I'm replaying--like Sekiro, for instance--but I just don't seem to be in the mood for them when I'm in the mood to settle down and play some vidya.

"Big Story" games is a genre that clearly some part of my brain wants to switch to playing obsessively, but I haven't quite made the switch. I'm actually making another topic in this subforum about David Cage so all my thoughts about games like Heavy Rain, Beyond: Two Souls, and Detroit: Become Human will be there. A rare example of a game in this same kind of genre NOT made by David Cage, Until Dawn is a game I might actually have bought when it was new if I'd known it had Rami Malek, Peter Stormare, and Hayden Panettiere (swoon). Okay, well, no, because it came out before Mr. Robot when I had no idea who Rami Malek was and my appreciation of Peter Stormare has also heightened in the intervening years, but still.

I have these "big story" games in a literal pile that I'm wanting to switch over to, but I still find myself reaching for the games in the military shooter pile far more often.

Most recently, I just rented Just Cause 4 out of a redbox after pretty much ignoring that franchise ever since first having "ehh at best" feelings about the original. I tried it out in the hopes that it could serve as a replacement for the open world shoot stuff and blow things up game I was just wrapping up a replay of. I gotta say, it's pretty cool. It's a bit bright and bombastic for my normal tastes (see above) but it's self-aware about its ridiculousness, the soundtrack is pretty cool (all Spanish-language music all the time!), the world map is absolutely enormous and gorgeous, and the gameplay combination of insane traversal and blowing shit up is just really pure fun. Apparently it was not a commercial success since I can purchase the game to own from the same redbox for $19.99 which I intend to. I'll probably check out Just Cause 3 as well assuming I can get it for $10 or so.

David Cage - Genius Auteur or Insufferably Pretentious Quack?

...or somewhere in between, maybe? I mean, for the most part this is a thread body = thread subject situation but I'll give some background.

David Cage is a silly Canadian French man who owns a game studio called Quantic Dream. Somehow the first game he ever worked on back in 1999, Omikron: The Nomad Soul, he got to work with David Bowie on, which doesn't seem fair. Since then he's been making very narrative heavy games with what seems like as little gameplay as possible (and what gameplay there is basically amounts to QTEs) and a really intense focus on realistic facial animation and motion capture, along with the occasional use of real actors--the former of these he seems to feel quite strongly is crucial for forming an emotional connection with the characters which is like...really, really important to him.

He's made some of broad categorical statements about videogames that kind of lead one to believe he hasn't actually played many, like, maybe just a few really popular ones and his own? At the British Academy Awards...for games...which is a thing I guess?... he said the following:

"games always explore the same things. They're about being powerful, being the good guys against the bad guys – that's a very tiny part of what can be done."

Which kind of makes me want to grab him and shake him and be like DUDE, DO YOU EVEN PLAY VIDEOGAMES? Like seriously, even pick like one of the mainstreamiest games ever GTA V and play through the entire story. It sure as shit has nothing to do with being the good guys and it explores a lot of emotions beyond power fantasy, too. It's not about being powerful, in the end it's about (spoilers for a 6+ year old game?) putting down your friend like a rabid dog because well he's a rabid dog that needs to die.

ANYWAY back to Mr. Cage.

Indigo Prophecy was a pretty cool game with a story, setting, and characters that actually interested me, but I gave up about a third of the way through because of the damned QTEs.

Heavy Rain is the only David Cage game I've actually finished. Critics liked it. It's probably the best thing he's ever made. Some of the voice acting is of questionable quality, but it's a tight little suspense story and has a genuinely surprising twist at the end that actually threw me for a loop.

Some Shamylanation, if you will. I've tried to replay it not once but twice now and given up very quickly both times. It's lacking in replay value but that's hardly a surprise. It's a murder mystery and once you know who the killer is, yeah, murder mysteries lose a lot of their appeal don't they?

Beyond: Two Souls has Ellen Page and Willem DaFoe in it. Critics didn't like it. I've played a couple hours of it. It basically came for free with Detroit: Become Human in the Quantic Dream collection. I intend to play it some more. It's weird to me that Ellen Page's invisible friend is named Aidan like as though that's an appropriately mysterious name for an unseen supernatural force but like, I have a friend named Aidan...anyway that's just me.

Detroit: Become Human is an aggressively worded demand for the American city of Detroit, Michigan to somehow become a human being. I don't know how David Cage expects the city to do that, but clearly he does. (But seriously, I've just dipped a toe into it. In the couple hours I did spend playing it I noticed that I died rather a lot (it's not a game where you get a game over when you die, David Cage doesn't believe in game overs, you just permanently get that character killed and then move on to the next character I guess), often in ways that seemed arbitrary, unfair, and only questionably related to my decisions. And sometimes because of failing QTEs. Fucking QTEs. Also Jesus Christ PARENTHESES WITHIN PARENTHESES I am a monster.)

I think David Cage might secretly be a Quick Time Event disguised as a man. What do you think?

Hand-holding in games

jesus christ when i had a girlfriend it would have annoyed the shit out of me if she did that. i don't even like when my cat's cuddles preventing me from having full range of motion with both controller hands.

rpg maker vx ace moghunt atelier Rgss

this thread title looks more like spam than some actual spam

Town Design! What's your personal approach to designing them?

load up a sample map and then....jk OR AM I (im not)

author=Darken
or maybe a town actually affected by the plot (you crashed your giant ship into the town).


Like whathisplace in FF8 (Fishermen's Haven? Harbour? Horizon? Fishermen's H-something.)

Kowloon Walled City is such a fascinating and effed up place that someone could (and SHOULD) set an entire game there. And honestly I'd rather see it done with something closer to a AAA budget than an RM game.

Darken's post is pretty *chef kiss* on this topic. Personally I am frequently at about where Marrend is at but as I've mentioned I hate mapping. Like, if I don't see a clear downside to just having your shopping options appear when you enter the doorway of a shop on the town map, as opposed to going to the effort of actually mapping the shop interior and all that goes with that, I won't hesitate to just do it the lazy way. And yes, you can easily take the same concept and just have the services in a town pop up when you step on a town on the world map without actually having a town map at all. For some styles of games (like anything heavily focused on open-ended worldmap crawling) I think this approach might actually be superior.

I don't know what my point is here except I'm lazy.

Stat Astra

11 reviews? am i really at 11 reviews? man I should get off my butt and write a review just to get to 12. 12 is a much better number than 11 (source: science).

what exactly is "top 25 game others"?

Talk about RM Games! Mid-Year Misao Discussion Topic

I'm glad that I'm not the only one what fails to play games. It makes me feel less awful about it. In all seriousness, as long as other people are playing those games, even if they're not the people who actually take the time to post here (which is like what, 25 people? charitably?), it's all good. It's when I come across a game someone's obviously put a lot of effort into that's been ignored or virtually ignored*, that's a feelbad, like deadly woods and burden. I wish I had time to uplift these forgotten gams but sheeeeeeeeeit guys, I barely have time to work on my own stuff.

I like me some Villnoire. Dunno about this Theia thing, but in the heavyweight JRPG category I'm pulling for Villnoire against it. LWG is a hometown hero, definitely in his corner versus the Italian stallion.

Steamed Hams is...I mean I get that it's clever, and funny, and technically impressive, but it's also like...just a meme game? It's not the kind of thing I personally think we should be giving Misaos too (unless they are very, very specific Misaos lol).

Weird and Unfortunate Things are happening is probably the first game on this site that I know of I'd play for fun if I could find the time. That's gotta count for something.

Thanks Frogge for bringing Deadly Woods & Burden to my attention. Those do indeed look like they were flying well underneath the radar. I don't know how to feel about Burden's art style. I feel some kinda way about it, maybe even strongly, but I don't know which way! I think I gotta see it in motion to decide. Not sure I'll actually find the time to do that.

I am a big Twin Peaks fan...currently rewatching The Return for the second or third time?...but Deadly Premonition was pretty clearly a great big Twin Peaks ripoff (that I guess about 50% of reviewers thought was dogshit on a stick and 50% thought was the second coming of Jeebus, I just goobled it now and it actually got in like the Guiness book of world records for most critically polarizing videogame?) so Deadly Woods citing Deadly Premonition and Twin Peaks as influences makes it seem like some kind of ouroboros of unoriginality eating its own tail. Wait, Ouroboros isn't a word but "Borobodur" is? Go home spellcheck, you're drunk.

* I may have made several of these :P.

dethmetal apropos of absolutely nothing your avatar is the greatest and best thing i've seen in a while.

What are you thinking about? (game development edition)

Thinking about...

I'm really happy that a handful of people from the RM ghetto have managed to claw their way up and out and either into jobs in the real games industry, lucrative crowdfunding through relatively new platforms like itch.io that let them afford to spend more time on their passion projects, or some combination of the two. From SovanJedi to BlindMind (how about that BR Kickstarter guys!?) it's gratifying to see familiar names and faces at last making it to the bigs.

I dearly hope to join their illustrious ranks one day, because this working a crap job you hate all day and then trying to summon the energy to work some more on your indie video game is for the freaking birds, but I know I'm not yet worthy. I've got work to do to prove myself, more in the field of follow through and actually finishing things than in any other area.