STORMCROW'S PROFILE
StormCrow
2877
>look StormCrow
You see not a bird but an American lady who likes other ladies. Oscillates between shy as a mouse and babbling violently, seemingly at random.
I like badasses. I like babes. I like badass babes the best. Okay...actually I like doggoes the very best, but I aspire to make games about badass babes is my point.
I use music from bands and artists in the free games I make: the frustrated filmmaker in me is very enamored of scoring scenes with rock'n'roll soundtracks Scorcese or Tarantino style. In addition to being a time honored tradition in cinema, this has a history in AAA videoogames as well (for a really great use of it, see Bioshock: Infinite). If I was a millionaire, I'd totally license these songs so I could actually use them legally.
You see not a bird but an American lady who likes other ladies. Oscillates between shy as a mouse and babbling violently, seemingly at random.
I like badasses. I like babes. I like badass babes the best. Okay...actually I like doggoes the very best, but I aspire to make games about badass babes is my point.
I use music from bands and artists in the free games I make: the frustrated filmmaker in me is very enamored of scoring scenes with rock'n'roll soundtracks Scorcese or Tarantino style. In addition to being a time honored tradition in cinema, this has a history in AAA videoogames as well (for a really great use of it, see Bioshock: Infinite). If I was a millionaire, I'd totally license these songs so I could actually use them legally.
Live Free Or Die
"The Tree of Liberty must be refreshed from time to time with the blood of patriots and tyrants."
"The Tree of Liberty must be refreshed from time to time with the blood of patriots and tyrants."
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Road To Paradise - The Staircase Review
Thanks so much for this review! I agree with pretty much everything you had to say (I also appreciated the Aliens reference, there's one in the game itself too, in memory of the late great Bill Paxton).
That's actually working as intended. I put the busts on the same side of the screen facing the same direction because the characters are sitting together on a bench, facing the same way (if that makes sense). Then when Ryder gets up and takes several steps screen-right and turns around, his bust moves to the right side of the screen facing left. Idk. It made sense to me.
I didn't see these during my last run of testing...considering that screen resolution and font should be constants I wonder if maybe this has anything to do with the fact that I have a ridiculously wide monitor (it was originally a television but I've press-ganged it into service as a monitor for my desktop beast). Could that be it?
Anyway, thank you again for the feedback, very appreciated, and I'm glad you mostly ignored your time down the Staircase.
There's a bit of a glitch in the very first dialogue with Simmons where both character busts are on the same side of the screen.
That's actually working as intended. I put the busts on the same side of the screen facing the same direction because the characters are sitting together on a bench, facing the same way (if that makes sense). Then when Ryder gets up and takes several steps screen-right and turns around, his bust moves to the right side of the screen facing left. Idk. It made sense to me.
Unfortunately this is let down by formatting errors like text running off the end of text windows.
I didn't see these during my last run of testing...considering that screen resolution and font should be constants I wonder if maybe this has anything to do with the fact that I have a ridiculously wide monitor (it was originally a television but I've press-ganged it into service as a monitor for my desktop beast). Could that be it?
Anyway, thank you again for the feedback, very appreciated, and I'm glad you mostly ignored your time down the Staircase.
What are you thinking about right now?
went the whole month of January without drinking because reasons. now doing my first real drinking (I was out last night with friends at a bar but I just had two or three beers which is not enough to really touch me much, even with the blow that I must have dealt to my tolerance with a one-month alcohol break) since then and thinkin' kinda like...man, I enjoy being drunk. like, this is awesome. I missed this. Don't get me wrong, I'm super relieved that I was able to go a month without it and still be pretty sure I'm not an alcoholic like my uncle (RIP) but yeah...
this is nice lol
(I am drinking and gammakking which is okay unlike drinking and driving.)
e: i forget is there a "What are you drinking about?" thread?
this is nice lol
(I am drinking and gammakking which is okay unlike drinking and driving.)
e: i forget is there a "What are you drinking about?" thread?
Weird Dreams are made of these
author=Hexatona
This sounds so much like 'Hard Candy'
That movie is awesome.
kentona I think you become more and more like my dad with each passing day, maybe there is just a universal 'dadness' variable that continues to grow once you become an actual dad, I dunno. What I do know is that my dad was always telling me about his incredibly bizarre and intricate dreams (unlike him, I very, very seldom remember my dreams) but none of them were anywhere near this HORRIFYING (just skimmed, I'll come back later for a close read because I loves me some creepypasta type stuff).
Passability And Dashing
Cool, thanks coelocanth (again!! I'm still teh swoons for Phantom Queen). I'll check out that script, sounds like it should work.
I've got a flying as well as a walking animation for my owl (yay!) and am using a Victor Engine script that lets you use a different sprite for when you're dashing by putting a suffix on the end of the filename (I wouldn't know about it if not for Chapelwaite and working with those awesome and/or awful--I have trouble deciding which--PVG graphics.)
I am really trying to actually learn some of the basics of scripting but my brain is very well optimized for scripting in the sense of plays or movies and extremely dumb at scripting in the sense of code.
I'm trying to figure out how to get this snippet from Game_Player to simply check if the player is dashing so I can port that over to YF's script...I am SURE this is ridiculously basic and simple but gah...my brain hurts. I wish I wasn't so bad at learning scripting...or that I didn't love making video games. It's kind of a bad combination but thank God for RPG Maker.
From Game_Player line 137 just like coelocanth said.
I feel like I can grok the if, elsif, and unless control structures (um, I think that's what they're called?) but the 'return' control structure (which again believe me, I know is SUPER BASIC AND FUNDAMENTAL) somehow confuses me.
I've got a flying as well as a walking animation for my owl (yay!) and am using a Victor Engine script that lets you use a different sprite for when you're dashing by putting a suffix on the end of the filename (I wouldn't know about it if not for Chapelwaite and working with those awesome and/or awful--I have trouble deciding which--PVG graphics.)
I am really trying to actually learn some of the basics of scripting but my brain is very well optimized for scripting in the sense of plays or movies and extremely dumb at scripting in the sense of code.
I'm trying to figure out how to get this snippet from Game_Player to simply check if the player is dashing so I can port that over to YF's script...I am SURE this is ridiculously basic and simple but gah...my brain hurts. I wish I wasn't so bad at learning scripting...or that I didn't love making video games. It's kind of a bad combination but thank God for RPG Maker.
From Game_Player line 137 just like coelocanth said.
def dash?
return false if @move_route_forcing
return false if $game_map.disable_dash?
return false if vehicle
return Input.press?(:A)
end
I feel like I can grok the if, elsif, and unless control structures (um, I think that's what they're called?) but the 'return' control structure (which again believe me, I know is SUPER BASIC AND FUNDAMENTAL) somehow confuses me.
What Videogames Are You Playing Right Now?
RedDeadRedDeadRedDeadRedDeadRedDeadRedDeadRedDeadRedDeadRedDeadRedDeadRedDeadRedDead
RedDeadRedDeadRedDeadRedDeadRedDeadRedDeadRedDeadRedDeadRedDeadRedDeadRedDeadRedDead
RedDeadRedDeadRedDeadRedDeadRedDeadRedDeadRedDeadRedDeadRedDeadRedDeadRedDeadRedDead
RedDeadRedDeadRedDeadRedDeadRedDeadRedDeadRedDeadRedDeadRedDeadRedDeadRedDeadRedDead
RedDeadRedDeadRedDeadRedDeadRedDeadRedDeadRedDeadRedDeadRedemption2 owns my life.
It is the greatest open world game in the history of ever and if you disagree I will fight you. ALSO I LOVE TO PLAY DRESS UP WITH MY COWBOY AND I AM NOT FUCKING ASHAMED. My Arthur Morgan robs and murders people to support a SERIOUS clothing habit.
RedDeadRedDeadRedDeadRedDeadRedDeadRedDeadRedDeadRedDeadRedDeadRedDeadRedDeadRedDead
RedDeadRedDeadRedDeadRedDeadRedDeadRedDeadRedDeadRedDeadRedDeadRedDeadRedDeadRedDead
RedDeadRedDeadRedDeadRedDeadRedDeadRedDeadRedDeadRedDeadRedDeadRedDeadRedDeadRedDead
RedDeadRedDeadRedDeadRedDeadRedDeadRedDeadRedDeadRedDeadRedemption2 owns my life.
It is the greatest open world game in the history of ever and if you disagree I will fight you. ALSO I LOVE TO PLAY DRESS UP WITH MY COWBOY AND I AM NOT FUCKING ASHAMED. My Arthur Morgan robs and murders people to support a SERIOUS clothing habit.
Review Pirates
I really wish I could get in on this, but between real life and my secret identity fighting doing crime, I only have time to either make or review, and I'll always choose creating over critiquing.
Anyway, I am 90% sure Liberty told me this was okay and if it's not I apologize:


(Yes I am aware what a messy hatchet job I did on the graphic design while making these up no I don't REALLY care.)
Bounty posters are links to games.
(While they're all jokes the bigamy "charge" is the only joke that isn't reflected at all in the game. I've just been playing WAY too much Red Dead 2, and usually the bounty posters in that say something like "Murder, Arson, and Bigamy" or "Armed Robbery, Attempted Murder, and Unnatural Animal Husbandry" in a running gag.)
The rewards I've offered aren't bogus, they're real. Historically 2500 words of my writing has been worth around $87.50 so it's a pretty good deal actually ;).
Anyway, I am 90% sure Liberty told me this was okay and if it's not I apologize:


(Yes I am aware what a messy hatchet job I did on the graphic design while making these up no I don't REALLY care.)
Bounty posters are links to games.
(While they're all jokes the bigamy "charge" is the only joke that isn't reflected at all in the game. I've just been playing WAY too much Red Dead 2, and usually the bounty posters in that say something like "Murder, Arson, and Bigamy" or "Armed Robbery, Attempted Murder, and Unnatural Animal Husbandry" in a running gag.)
The rewards I've offered aren't bogus, they're real. Historically 2500 words of my writing has been worth around $87.50 so it's a pretty good deal actually ;).
This Also Needs A Review
No, thank you. I get paid to write things, not the other way around. (As a counter offer, I will give you $5 to write a 2500 word review.)
This Also Needs A Review
What are your favorite and least favorite parts of gam mak?
I'm always surprised to come back after a period of near total inactivity to find two of my threads at the top of GD&D.
Anyway, on reflection, I enjoy mapping a fair bit more when I'm high. Also, as long as I keep EVERY MAP SMALL, I'm pretty good at it and it doesn't become an overwhelming chore.
I dislike debugging. Especially when I can't get anyone to help me test. The level of resentment you develop towards your own game by the five or six hundredth time you've playtested it yourself is really unhealthy. The only part of game making I really truly hate, though, is trying to get people to play the damn game I made. It makes me feel like a whore, and not even a very successful whore.
Anyway, on reflection, I enjoy mapping a fair bit more when I'm high. Also, as long as I keep EVERY MAP SMALL, I'm pretty good at it and it doesn't become an overwhelming chore.
I dislike debugging. Especially when I can't get anyone to help me test. The level of resentment you develop towards your own game by the five or six hundredth time you've playtested it yourself is really unhealthy. The only part of game making I really truly hate, though, is trying to get people to play the damn game I made. It makes me feel like a whore, and not even a very successful whore.













