STORMCROW'S PROFILE

>look StormCrow

You see not a bird but an American lady who likes other ladies. Oscillates between shy as a mouse and babbling violently, seemingly at random.

I like badasses. I like babes. I like badass babes the best. Okay...actually I like doggoes the very best, but I aspire to make games about badass babes is my point.

I use music from bands and artists in the free games I make: the frustrated filmmaker in me is very enamored of scoring scenes with rock'n'roll soundtracks Scorcese or Tarantino style. In addition to being a time honored tradition in cinema, this has a history in AAA videoogames as well (for a really great use of it, see Bioshock: Infinite). If I was a millionaire, I'd totally license these songs so I could actually use them legally.
Live Free Or Die
"The Tree of Liberty must be refreshed from time to time with the blood of patriots and tyrants."

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Theme Roulette

@Deaflopist: sorry to make you feel terrible! FWIW it did the same thing with Utopia (but not with Amber Cocoon, which is also MV, unsure why!!) but I was able to whitelist it. I'll give Danmension a try a little later on, once I've got it beaten into McAffee's head that it's not a fucking virus. It would make more sense if it were doing it to all MV games but for whatever reason Amber Cocoon got spared the quarantine.

@pianotm: I wish I'd had the wherewithal to save my game, but the battles weren't particularly challenging and I guess I forgot that people ground out these games in about a week and bugs were likely. I'll try it again some time and see if I can reproduce the error/avoid reproducing the error. I'll let you know. (I hope the ending is Marilyn murdering her owners, but don't tell me.)

Theme Roulette

Ninja Waitress By Healy

Oh man, RM2k!! What a fucking full-on nostalgia trip, mate!

As regards the OBVIOUS LIES with which the game opens, the proper term for a ninja waitress would be kunoichi, not shinobi /weaboooooooooo.

And after making a point of being a pedantic Japanophile, I see the word I was looking for, kunoichi, in the game's opening dialogues. Nice.

EDUCATIONAL ADVISEMENT: Everyone should play this game if they don't know why people are sometimes two snakes!!

Seriously, I found this pretty funny. Not like ROFLMAO, but I'm definitely sympatico with Healy's sense of humor. This was short, abundantly silly and fun. I got more lulz from my short time with Ninja Waitress than most full length comedy games I've tried, for what it's worth. This was a quick breath of fresh air after trying to force myself to finish Godslayers.


The Unkind Dead By pianotm

First thought: Piano, if you want to make an Evil Dead fangame, then just commit to it!

Marilyn's chainsaw should certainly not be unequippable ('Fix Equip' in VX Ace parlance).

Are those zombies all schoolchildren? That's a bit ... dark, all other things considered. Y'know, the nod nod wink wink Evil Dead references, the ridiculous dialect in the ranch house, and then... (un)dead children? There's a bit of tonal whiplash there.

The execution on the graphics for Marilyn's battler is nothing to write home about, but the effort is appreciated, as is the concept! Wouldn't mind seeing the credits for this one, as there are some resources I don't immediately recognize the source of.

The mapping is really pretty good!

After I disposed of all of the zombies I was heading back to 'report' when a zombie ran into me, battle animation #1 played, and the game froze. : (


Utopia By MsterLouie

This is not a game, not even a tiny one, nor a demo, but a series of interconnected maps which range from satisfactory to attractive. There is no gameplay, no story, and no real NPCs. If I owned MV, I'd try to buy this pack of nice maps from MsterLouie and make a game around them, because proper mapping's such a chore, isn't it? But alas, I don't.

Anyway, a huge empty world devoid of anything to interact with certainly isn't my idea of Utopia. It's just kind of eerie. This might be among the submitted entries to fall shortest of its theme.

Edit: After wrapping with the Theme Roulette games, here's where I'm at:



Time to review something that'll actually get me some Makerscore (it's still 7/24 here damn it).

Theme Roulette

I have come to drink this and review games. (The Captain is my distant third favorite rum, after Sailor Jerry and The Kraken .)



Forewarning: I swear like a sailor once I have a drop of alcomohol in me. And I have more than a drop.

Forewarning 2: This post will (hopefully?) get edited a lot. Um, by me, I mean.

Equilibrium: By Marrend

Very first thought: Jesus H. Christ I hate random encounters, especially with a rate this high. Zoe's healing does not seem worth using for its output. Weird that taunt only lasts one turn but I see how it's balanced. I've never had this thought before while playing any RPG, but I wish I had the option of a guard command.

Got my ass murdered by carnivorous plants the first go-round. Gonna take another shot ... and another try, too. : P

It's weird how the chest doesn't make a chest noise and also disappears. Took a look at my status screen. Holy small numbers Batman! Nice music.

Four game-overs in: having Zoe do anything but Taunt is a fucking death sentence, even once I had her hit level 4 and learn Haste and Fireball. I've been dragging Abe's corpse around since my first hellhound fight, where he got one-shotted, due to a lack of phoenix downs/phoenix down analogues. I would suggest that if there are no phoenix down analogues, that you just get game over if either party member dies. Because you're basically doomed.

This is #$%^&*@ hard but fuck it, I almost beat a Dark Souls once, I'll give it a few more tries.

...okay, a few more game overs in. Getting Abe into the cave alive is tricky. Chests reappear along with their contents a short while after they get opened, I presume this is a bug. But I totally took advantage of it to win the game.

Overall, Zoe is a megabeast (you all attack me and I reflect EVERYTHING is one hell of a one-move combo) and Abe is...kind of useless.

Interesting to climb up the level ladder in such a short time (was level 10 when I reached the dragon; those numbers didn't stay small too long). Finally found the Phoenix Down analogues, in the chest past the dragon. Doy. Pretty good use of warmups and cooldowns in combat, particularly warmups.

Okay, slew the Demon Dragon, beat the game. I feel like only during the final battle with the Demon Dragon (of course it's a Demon Dragon, of course it is) did I really feel like my party members feel like they were balanced (or, to be even more on the nose, in equilibrium), i.e. that Abe had something worthwhile to do with his turns and that Zoe could do something with some of her turns other than taunt. I assume the exploration of the theme of Equilibrium here is tied to the game's mechanics as there is not much of a story.


*Vaguely listening to Liberty's Stream: I thought Craze was like, dead or something.*

Amber Cocoon By Fomar0153

My initial approach was to run straight at the dragon three times, die three times, and declare the game impossible. The game really needs to communicate somehow that there are other things in the room to fight. Of course, Fomar did say it was in a terribly broken state. Thank goodness for mjshi's notes.

Where did these awesome animated battlers come from? They're grrrrreat!

I got done in by slimes a good half dozen times. Very frustrating.

Then I slew the dragon.

This soul-stealing metamorphosis meat shield thing is an AWESOME game mechanic. Someone should totally make a game using it. Obviously it could be expanded by giving the monsters you can harvest actual traits and skills (i.e. I expected maybe the Burny would go undamaged by the fire breath because it's made of fire, etc.). Other than that, it's not hard to beat at all, I love the look of the battle system and the monster collection aspect. Someone should make a story and maps to go along with it and you'd have one A+ game.

BTW, what engine was this even made in? Is this what RMMV games look like?


*Liberty continues to rage at bulmabriefs' installer.*

Danmension By Deaflopist


Godslayers: Kentrou to Skia By Delsin7
Oh man, I haven't played a 2k(3) game in a hundred forevers. Dat nostalgia, especially with some of the default musics. I'm expecting Don Miguel to jump out from behind a bush.

It's nice to see somebody bothered to put a real story in one of these motherfuckers, and the writing ain't bad. Gonna state the obvious complaint that the world seems to conceptually BE modern (machine gun fire, scientists) but looks like RTP medieval fantasy land. If there had been time to make this world look like how it's written, I would be all over this game like white on rice.

Alright, I'm ready, let's do this, let's KILL SOME FUCKING GODS.

Ugh, I had forgotten my primordial disgust at the look of 2k3 battlers.


Well uh...fuck you too!

Seriously, I am really digging how this game portrays a militantly atheistic regime with its writing.

No characters having ANY skills is making all these repeated combats really frickin' boring. It's a classic 2k3 era space-bar-mash-a-thon. (And as soon as I typed that I leveled up and learned my first skills. D'oh!)

I am pretty far up this mountain and I wish I had any practical way to spend the huge pile of um...T....I've accumulated without going all the way back to the worldmap (I appreciate the teleport Braziers but it's still a hike; also nice to see a game other than mine feature lighting things).

The skills...didn't turn out mattering all that much. I'm using autobattle on some of these fights. Less fights would be nice. This encounter rate is definitely verging on annoying.

The use of solid black AND a panorama backdrop in the gorge looks awkward and weird. One or the other I think.

I quit in frustration when two pieces of wood--one of them extracted from a very tough mother of an ent--was apparently not enough to build a bridge two tiles wide. I wanted to see how the story ended and how the God-slaying played out but the battles were just too frequent and too tedious for me to keep on keeping on.

I didn't really see any reflection of the assigned theme, Umbra, in my time with the game.


PROGRESS (Four Roulette Games In):


TO BE CONTINUED

Distilled Opinions Review Jam

author=NeverSilent
July:
18th: day 1
19th: day 2
20th: day 3
21st: day 4
22nd: day 5
23rd: day 6
24th: day 7

Total: 7 days


Edit: Sniped.


First conceeding that this is a dumb argument, it may indeed be seven days but it is not a week. In the arena of business (and really everywhere else) a week is from one Monday to the following Monday, or in this case, from one Wednesday to the following Wednesday (the 18th to the 25th, which I suppose technically comprises eight days but is definitely one week).

Anyway I'll just try to rumview as many games as I can today.

[RMVX ACE] Stupid Battle System Question

Just chiming in to say that setting it to happen on Turn 0 totally achieved the effect I wanted, thank you very much.

Distilled Opinions Review Jam

You guys seem to have a pretty funny idea of what a week is. How come the first week was 13 days long and the second week is only 6 days long? At least give me seven!

Theme Roulette

Does the stream get recorded? (Secretly terrified that "partial" means Liberty lost patience with my game really fast.)

Anyway I'm looking to Rumview some games today. I'll take ... Metamorphosis, Equilibrium, Ninjutsu, Chainsaw, Utopia, Dimension, and ... Umbra's been one of my favorite words since I was an angsty goth teenager, so let's go with that.

Do me a favor, anyone who made one of those entries and gave it a gamepage, let me know, yeah?

Theme Roulette

Made it!

Better late than never, hopefully, but on my monitor at least the "Submit" button was almost impossible to see against the last few letters of the word "Roulette". Your mileage may vary.

What are you thinking about? (game development edition)

author=Red_Nova
author=StormCrow
Is there a simple script call (VX Ace) that will cause it to wait for a random number of frames? There's no convenient way to tie the wait command to a variable using just eventing.
sleep(x)

x = number of seconds. Can take a decimal.

EDIT: So in your case, it'd probably be something like:

sleep($game_variables[y])

Haven't tested it, but I'm sure that's the right command.

So, turns out that freezes the ENTIRE GAME for that many seconds, not just the common event the script call is in. Which (jeez I almost just typed "\..\..\..") ... makes sense, I mean there's nothing in the script call to specify which common event it should apply to. And I wasn't overly specific about what I wanted.

A variable wait time for one specific parallel process event can be easily achieved with variables and conditional branches, so that's what I'll go with. The reason I was lookin' for a script to do it is I thought I could get it to wait a random amount of frames. For a variable amount of seconds, yeah, that's fairly trivial to event. Roll a d6 (or whatever), wait that many seconds (60 frames = 1 second) basically. I thought I could get a script snippet to roll a d500 (again, or whatever), and then wait that many frames but it's not something I actually need.

Just posted this in case anyone was interested in how exactly

sleep($game_variables[y])

works.

Chapelwaite

Not so excellent, you need to add a background-repeat class set to repeat, not repeat-x because then it only tiles above.

Nice gamepage overall! The screenshots are hard to make out though, and I have my screen's brightness set to high.


Thank you, I'll see if I have time to give the darker parts a lightenin' before I drop the download.

I actually wanted repeat-x, btw, I was going for map background up top, clean black down on the bottom.