STORMCROW'S PROFILE

>look StormCrow

You see not a bird but an American lady who likes other ladies. Oscillates between shy as a mouse and babbling violently, seemingly at random.

I like badasses. I like babes. I like badass babes the best. Okay...actually I like doggoes the very best, but I aspire to make games about badass babes is my point.

I use music from bands and artists in the free games I make: the frustrated filmmaker in me is very enamored of scoring scenes with rock'n'roll soundtracks Scorcese or Tarantino style. In addition to being a time honored tradition in cinema, this has a history in AAA videoogames as well (for a really great use of it, see Bioshock: Infinite). If I was a millionaire, I'd totally license these songs so I could actually use them legally.
Live Free Or Die
"The Tree of Liberty must be refreshed from time to time with the blood of patriots and tyrants."

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Theme Roulette

I am quite anxious for the Ninjutsu game to be ready. Like Mirak, I made a little Gampage for my not quite complete yet entry.

Distilled Opinions Review Jam

I don't drink gin, can't stand the stuff. We get Bourbon or Rum as a theme, now that's a cheevo I want. (Beer's good too.)

I Would Like To Review Some Games That Haven't Been Reviewed

I'm totes fine with demos, actually in a sense I kind of prefer them. Also, I've struck Journey to the East from my list. As a featured Classic, it definitely does not have the underdog status I'm lookin' for.

Chapelwaite

Testing CSS. Excellent...

CSS'ing your RMN Game Profile

Yeah my background and text color are set up right, it's just the comments section I'm struggling with.

div.message.even {
background: #000000;
color: #ffffff;
}

div.message.odd{
background: #000000;
color: #ffffff;
}

This didn't work, unfortunately. Is there supposed to be a watchamacallit, a #selector?

EDIT: FINALLY GOT IT TO WORK. I needed to paste in ALL of this:

div.frame { background: #000000; }
div.message div.contents { border-left: 0px; }
div.makerscore { color: #4040c0; }

div.message.even {
background: #000000;
color: #ffffff;
}

div.message.odd{
background: #000000;
color: #ffffff;
}

div.code {
background: #000000;
}

Thanks Marrend, although you were already in the special thanks section of the credits, this really reinforces it.

What are you thinking about? (game development edition)

Yeah, but, on the other hand (not that my little game should even be mentioned in the same breath as Dark Souls), in the Souls series the lack of a save point before a boss fight MASSIVELY BOOSTED the sense of accomplishment I got from beating the boss. Dark Souls is the only video game franchise that has made me scream shit like "YEAH MOTHERFUCKER TAKE IT!" upon beating a particularly tough boss on my 47th try.

CSS'ing your RMN Game Profile

I am having a hell of a time figuring out how to change the background color of or for that matter anything about the comments section. I've tried #discussion and #posts and a bunch of snippets of code from here and nothing seems to work.

(Yes, I've hard refreshed a zillion times.)

[RMVX ACE] Stupid Battle System Question

Yeah, you're making sense. What I had tried with Moment was setting a condition of Turn 1 + 99, which I guess should be 0 + 99 with a span of turn, yeah? Let me see if that works.

Pitch_Black.png

Yeah. It's barely visible on my monitor. The game opens with one of those "Adjust Your Monitor's Brightness Until The Thingydingy Is Just Barely Visible" so hopefully that will help somewhat.

[RMVX ACE] Stupid Battle System Question

I could have sworn that there was a way in the troop events to have something happen at the beginning of the first turn of battle, but I'm having a heck of a time figuring it out. It's the final boss and he's supposed to be staggered (for story reasons) for the first three turns of the fight. As it is, he gets to take his first turn at full strength, and then is staggered for the second three turns of the fight. As the battle balance of this fight is very delicate (read: it's really easy to lose) it does make a difference.

"Condition": When the end of turn is exactly what it says on the tin. And messing around with the "Moment" "Span" has, with my experimentation, caused the battle system to freeze up completely, so obviously I didn't handle it right. I could have sworn there was something like "Condition: Begin of turn" but I can't seem to find it.

Thanks and I know this is an annoying and dumb question.