STORMCROW'S PROFILE
StormCrow
2877
>look StormCrow
You see not a bird but an American lady who likes other ladies. Oscillates between shy as a mouse and babbling violently, seemingly at random.
I like badasses. I like babes. I like badass babes the best. Okay...actually I like doggoes the very best, but I aspire to make games about badass babes is my point.
I use music from bands and artists in the free games I make: the frustrated filmmaker in me is very enamored of scoring scenes with rock'n'roll soundtracks Scorcese or Tarantino style. In addition to being a time honored tradition in cinema, this has a history in AAA videoogames as well (for a really great use of it, see Bioshock: Infinite). If I was a millionaire, I'd totally license these songs so I could actually use them legally.
You see not a bird but an American lady who likes other ladies. Oscillates between shy as a mouse and babbling violently, seemingly at random.
I like badasses. I like babes. I like badass babes the best. Okay...actually I like doggoes the very best, but I aspire to make games about badass babes is my point.
I use music from bands and artists in the free games I make: the frustrated filmmaker in me is very enamored of scoring scenes with rock'n'roll soundtracks Scorcese or Tarantino style. In addition to being a time honored tradition in cinema, this has a history in AAA videoogames as well (for a really great use of it, see Bioshock: Infinite). If I was a millionaire, I'd totally license these songs so I could actually use them legally.
Live Free Or Die
"The Tree of Liberty must be refreshed from time to time with the blood of patriots and tyrants."
"The Tree of Liberty must be refreshed from time to time with the blood of patriots and tyrants."
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Alone in the Dark
I have never played the classic in its original form (and I'm not at all sure my PC can run anything that old). Is this a good introduction to Alone In The Dark? (The only entries in the franchise I've played were the most recent ones, which aren't that recent and were critically panned. I think I also might have seen some of the (terrible goes without saying) Uwe Boll movie.)
ActRazer
you know what this is worth posting 9 years later:
a) oh, he LITERALLY meant Kefka
b) considering the original Japanese translation was "God", not "The Master", and that this game's story was ostensibly found "on a long lost 1GB flash drive" (lol) this is the only found footage story I've found in any media where the footage was taken by God. I just thought that was interesting.
a) oh, he LITERALLY meant Kefka
b) considering the original Japanese translation was "God", not "The Master", and that this game's story was ostensibly found "on a long lost 1GB flash drive" (lol) this is the only found footage story I've found in any media where the footage was taken by God. I just thought that was interesting.
The Pale City
Gotta say, I've never been the biggest fan of the Pioneer Valley resources (in spite of having used them myself) and whatever desaturation filter/screen tone you've got going on is not helping. At a glance, your mapping could also use some work.
There are probably a hundred free games I'd play before I'd think seriously about paying money for this one, and there is no amount of good the demo could be that would change my mind, so I'll skip it for now, no offense, nothing personal. The setting and story here are intriguing to me, but the legion of good free games on this site is a very hard bar for commercial games to overcome, at least for prospective customers as dirt poor as me.
Is Kyle Muntz you? If not, congratulations to you both, him for his publication history, you for having your game written and designed by someone that actually shows up on wikipedia when you google them. If so, congratulations on your publication history, very impressive for 29, speaking as someone who actually knows.
It was the "and designed" that caused me to think that you were referring to yourself in the third person: as a rule, people with promising careers as novelists don't branch out into designing some other guy's RPG Maker game.
There are probably a hundred free games I'd play before I'd think seriously about paying money for this one, and there is no amount of good the demo could be that would change my mind, so I'll skip it for now, no offense, nothing personal. The setting and story here are intriguing to me, but the legion of good free games on this site is a very hard bar for commercial games to overcome, at least for prospective customers as dirt poor as me.
Is Kyle Muntz you? If not, congratulations to you both, him for his publication history, you for having your game written and designed by someone that actually shows up on wikipedia when you google them. If so, congratulations on your publication history, very impressive for 29, speaking as someone who actually knows.
It was the "and designed" that caused me to think that you were referring to yourself in the third person: as a rule, people with promising careers as novelists don't branch out into designing some other guy's RPG Maker game.
Escape from Greyrock
When You Were Young
Escape from Greyrock
I love the aesthetic of this. It's GORGEOUS. *first 2 subscribe*
(In both the sense that I was the first person to subscribe to this game and I think this might be the first game I've ever bothered subscribing to, I usually just Playlist.)
A little criticism: so, it sounds like your entire game is essentially expanding upon the tutorial of Oblivion (to the point where I can tell the dungeon that my wizard is a lesbian which is kind of strange but whatever I'm not exactly complaining), which I'm actually fine with. But the title and most of the description strongly imply that this is a dungeon crawler, whereas the short description describes it as being open world. Which is it?
Also if this is completed when do we get a download?
(In both the sense that I was the first person to subscribe to this game and I think this might be the first game I've ever bothered subscribing to, I usually just Playlist.)
A little criticism: so, it sounds like your entire game is essentially expanding upon the tutorial of Oblivion (to the point where I can tell the dungeon that my wizard is a lesbian which is kind of strange but whatever I'm not exactly complaining), which I'm actually fine with. But the title and most of the description strongly imply that this is a dungeon crawler, whereas the short description describes it as being open world. Which is it?
Also if this is completed when do we get a download?
Road To Paradise - The Staircase
It's really not that difficult. I mean, admittedly, 75% of the reason it's not that difficult is that you have an M203 40mm Underbarrel Grenade launcher that can wipe most encounters in one shot until you've gained some levels and are less fragile and Watanabe picks up a few enemy skills but yeah, I know "spam the noob tube if you want to survive the beginning" isn't exactly the pinnacle of good game balance.
In any case, HEY!, no skin off my back. I love this story and these characters and the worldbuilding I did and the dialogue and yes certainly the gameplay I've created but the RTP games didn't get the kind of reaction that justified monetizing them, so into the proverbial recycling bin they go. Writers and indie devs gotta get used to killing things they love on a fairly regular basis. And considering how sorely I need a source of income, I'm not in a position to hesitate.
And um, yeah, much as I appreciate your feedback, the reviews I have at present are sufficient for me to conclude that this is a case of it's not me, it's you. (No offense meant, I just have a fragile ego and like to sleep at night.) Even if I didn't feel that way, RTP has its roots alllllll the way back in '17 if I'm not mistaken. I've gained a bunch of levels in game design since then. Appreciate you trying it, tho!
In any case, HEY!, no skin off my back. I love this story and these characters and the worldbuilding I did and the dialogue and yes certainly the gameplay I've created but the RTP games didn't get the kind of reaction that justified monetizing them, so into the proverbial recycling bin they go. Writers and indie devs gotta get used to killing things they love on a fairly regular basis. And considering how sorely I need a source of income, I'm not in a position to hesitate.
And um, yeah, much as I appreciate your feedback, the reviews I have at present are sufficient for me to conclude that this is a case of it's not me, it's you. (No offense meant, I just have a fragile ego and like to sleep at night.) Even if I didn't feel that way, RTP has its roots alllllll the way back in '17 if I'm not mistaken. I've gained a bunch of levels in game design since then. Appreciate you trying it, tho!
Road To Paradise - The Dragon
FWIW this was just meant to be episode 1/7 (or 1/14 depending on how you looked at it)
i can see the will'o'wisps in this in particular really annoying unlucky players: IIRC (much as it's been a buttlong time since kumada played this it's been a buttlong time since I made it) they have both very high physical EVA and also not inconsiderable magic EVA.
i mostly made use of some variant of the basic strategy kumada described while i was playtesting, though I tried a variety of intentionally suboptimal approaches with all four dragon types and was still able to finish with most of them (again, if I recall correctly). I don't know that i ever did a play through without using Haste, though. Haste might be essential. I don't think I ever beat the end boss w/o using Entropy but I can't be sure. Lydia is broken as fuck. I found her (intentional) overpowered-ness smoothed out the difficulty curve for me, at least. but i'm cursed with really good luck with RNGs (including physical dice) which means i can playtest till the cows come home and still not get the same experience as a player that has bad luck with RNGs
For ethereal/ghostly enemies I've moved away from them having high evasion to them being resistant to physical damage, since it's less swingy and less all or nothing. not on this project, this project iscaput on hiatus, on other projects I mean. I still grant enemies that are either just *really fast* or hard to see high EVA, but this should be balanced out by a plugin I'm employing that lets HIT accuracy meaningfully exceed 100%
bicfarmer, for shits and giggles (if you haven't already) you can go fight that fight that frustrated you so much as the other side here; it might be more fun when you're the one with the grenade launcher. (no matter which side you're on, that battle tends to make you feel like the underdog, even though the enemies stats and skills are almost exactly what they would be as PCs)
i can see the will'o'wisps in this in particular really annoying unlucky players: IIRC (much as it's been a buttlong time since kumada played this it's been a buttlong time since I made it) they have both very high physical EVA and also not inconsiderable magic EVA.
i mostly made use of some variant of the basic strategy kumada described while i was playtesting, though I tried a variety of intentionally suboptimal approaches with all four dragon types and was still able to finish with most of them (again, if I recall correctly). I don't know that i ever did a play through without using Haste, though. Haste might be essential. I don't think I ever beat the end boss w/o using Entropy but I can't be sure. Lydia is broken as fuck. I found her (intentional) overpowered-ness smoothed out the difficulty curve for me, at least. but i'm cursed with really good luck with RNGs (including physical dice) which means i can playtest till the cows come home and still not get the same experience as a player that has bad luck with RNGs
For ethereal/ghostly enemies I've moved away from them having high evasion to them being resistant to physical damage, since it's less swingy and less all or nothing. not on this project, this project is
bicfarmer, for shits and giggles (if you haven't already) you can go fight that fight that frustrated you so much as the other side here; it might be more fun when you're the one with the grenade launcher. (no matter which side you're on, that battle tends to make you feel like the underdog, even though the enemies stats and skills are almost exactly what they would be as PCs)
Starship TsukuruNova 20003
Aww man I'm just finding out about this NOW?
*grumbles, adds to playlist*
edit: um, Unity since you asked it's been three years and seven months. alternatively your promise to get back to this was made on April Fools so maybe never mind?
*grumbles, adds to playlist*
edit: um, Unity since you asked it's been three years and seven months. alternatively your promise to get back to this was made on April Fools so maybe never mind?
Our Desolate Planet
I fall into the audience of unrepentant misanthropes that shayoko lays out there but I'm not paying to much attention to their disrecommend because I didn't find their feedback particularly coherent apparently a review of their posting record indicates they hate FUCKING EVERYTHING and I generally don't have time to play games anyway.
Sorry, just engaging with the last post like it wasn't made OVER FOUR YEARS AGO. I'm seeing this four year old game for the first time because of course I am. Popped up on random games or random screenshots.
It seems like this has gotten a good amount of plays and differing opinions on it from some respected voices so it's not going on the playlist just now but when I saw it at random on the frontpage I just wanted to swing by and say for whatever reason I really like the aesthetic, the old scifi 2k graphics and some familiar rips I identify with games from the same era (like Iron Gaia and ABL) scaled up and retouched for use in Ace.
Lastly I'm sorry to be the science buzz-kill here but that is not--like, emphatically not--how planetary life works.
Sorry, just engaging with the last post like it wasn't made OVER FOUR YEARS AGO. I'm seeing this four year old game for the first time because of course I am. Popped up on random games or random screenshots.
It seems like this has gotten a good amount of plays and differing opinions on it from some respected voices so it's not going on the playlist just now but when I saw it at random on the frontpage I just wanted to swing by and say for whatever reason I really like the aesthetic, the old scifi 2k graphics and some familiar rips I identify with games from the same era (like Iron Gaia and ABL) scaled up and retouched for use in Ace.
to keep their little home alive, amidst a post-apocalyptic colony in a desolate, remote planet. (that's not even part of a solar system!)
Lastly I'm sorry to be the science buzz-kill here but that is not--like, emphatically not--how planetary life works.













