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STRAK'S PROFILE

Just an indie game developer out of Alberta, Canada, building games for fun, never for profit, and always giving full effort to every project.
Bloodstained Hands
Read-on Classic RPG with an artistic approach.

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Birthday Kid

Aww I should have played this a week ago when I leveled up.

I'm making legendary weapons with unique effects. Got any ideas?

Okay I'm super stoked, because I just figured out a way to have a storage system that allows you to move items between save files. Find a wicked level 1 legendary weapon that isn't very good any more but you could use on a new save file? Throw it in the locker and use it on a completely different save file. It freaking works and I'm super excited for this project now.

And it's separate from the base storage, so each save file has two storage lockers. One for the individual save file and one for cross-save transferring.

I'm making legendary weapons with unique effects. Got any ideas?

I actually already have an weapon that kills instantly (not always) but has massively reduced damage. I'll definitely look into the defense ignoring ability though.

I'm making legendary weapons with unique effects. Got any ideas?

Hmm. I like the idea of a sort of anti life steal weapon, and I like the idea of a weapon that sort of charges up. Maybe I could do something that deals damage based on how much damage the last attack you got hit with did. Sort of like counter in Pokemon.

Or I could do something with critical hits. Maybe if an enemy is at full health, the first hit from that weapon is a guaranteed critical. Or maybe the lower your health, the higher your Crit chance with that weapon. Maybe your critical hit damage increases against enemies afflicted by a certain status that the weapon applies.

I'm making legendary weapons with unique effects. Got any ideas?

Ooh I could definitely do that. Although I wonder if that would be more suitable for a legendary armor? Either way I'll write it down.

Couple of the more challenging ones I managed to do were a dagger that copies whatever status ailments you have onto your target, a sword that gains power for every enemy on fire, a mace that gains power for every incapacitated ally, an axe that gains power at low health, an axe with life steal, and a mace that changes the base attack to hit all enemies.

I'm making legendary weapons with unique effects. Got any ideas?

Got about 25 programmed in so far, I need at least 3 more. One for an axe, a dagger, and a mace. I'm not worried about how difficult it would be to make the unique effect, I'm up for a challenge. I've already broken RMVX more than I thought possible with this concept.

Is AI generated art ethical?

Here's a thought: what are the copyright laws surrounding artworks that have been copied by hand? For example, if I personally took pencil to paper and recreated the Mona Lisa by my own hand to near perfection, what would the laws be surrounding that? I'm technically the artist, but the intellectual property is not my own. Whatever laws exist to protect artwork in that sense should also apply to artwork that is AI generated under these algorithms, with the source materials they draw from.

Is AI generated art ethical?

I would be tempted to agree with you, except the difference is that the produced image did not come from the mind of the person using the tool. No thought or inspiration necessary. Maybe a vague concept, but that's about it.

Is AI generated art ethical?

author=calunio
I used a single piece of AI art in my game, and I decided, as a personal policy, to mention it was AI generated in the credits.


I actually had this same thought as well. You wouldn't write a song with a featuring artist and not credit them in the title. I think legally it should be credited as AI generated, just like you would credit any human who produced a resource for you.

At the end of the day though, what we're dealing with is something that has no original thought. You can't tell an AI "make me some art" and expect anything original or of astounding quality without giving it a ton of direction. Same with music or games or whatever. Machine learning is not the same as self-awareness and reflection on the context of your personal experiences, which is essentially where original thought comes from. Until an AI can do THAT, I don't think we really need to worry about them seriously replacing jobs. People will always pay more for something authentic than they will for a cheap knock off. If I'm gonna buy shoes, I'm looking for Adidas, not Mydaddys.

Is AI generated art ethical?

I feel like I'm on both sides of the fence with this one. On the one hand, I'll never sell any of my games, no matter how much work I put into them or how high quality they get. For that reason, if I need a simple panorama of some kind to go in a background and I'm looking for something a little more original than the RTP, I'm not terribly inclined to pay for a resource when I myself am not going to get any sort of monetary return for the work that I'm doing. If I'm looking for something specific? Absolutely I'll hire a human artist. If I'm doing something commercial? 100% I'll pay for commissioned work. But if there's a free resource that can get me close enough to the result and I'm not looking to make a profit on my work, then I'd be tempted to use it.

On the grounds of ethics, it depends I guess. If you're using a generator to create an image, then taking credit for making it, I disagree with that. If you couldn't recreate that image without the use of the generator, I don't think it's fair to take credit for that work (although the same argument could be made for making a game with an engine like rpg maker, so maybe not?). On the other hand, AI generated art isn't really any different than literal Art classes, just way faster and easier. Art classes are literally studying the art styles used by other artists, then replicating those styles, learning new ways of drawing, and ultimately discovering your own unique niche. Try learning how to draw without ever seeing a drawing or painting by any other artist beforehand. That's the only real way to create something 100% original. So taking inspiration and notes, or even flat out copying the style of other artists isn't new to AI. However I don't personally think it's fair to take credit for something that didn't come from your own mind, so to speak.

Just my two cents.