STRAK'S PROFILE

Just an indie game developer out of Alberta, Canada, building games for fun, never for profit, and always giving full effort to every project.
Bloodstained Hands
Read-on Classic RPG with an artistic approach.

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KingKobora Bloodstained Hands Stream!

Episodes 16 and 17 are up! They're short, but good. Next episode is the climax of the story! Or is it? Can't wait to find out!

Bloodstained Hands

Wow, great to hear from you again! I was getting worried, it looked like you just vanished for a while. Glad to see you're still around! And I'm really glad to hear that this game was an inspiration to you, that's more than I could have hoped for. Let me know when you put up a game page and I'll definitely subscribe!

Also, yes, old saves are still compatible. There may be one or two bugs initially, but certainly nothing game breaking, and after exploring the new mechanics everything should work as normal. Looking forward to your review!

KingKobora Bloodstained Hands Stream!

Oh man, I've been...



Seriously though, thank you KingKobora! Three episodes in less than a week! Episodes 13, 14, and 15 are all now available! This is where things get really interesting!

I literally cannot wait for the next couple episodes. I'm so stoked.

Bloodstained Hands

I hid the post because, first, spoilers, and second, that's a really long post for a comment section. You could have put some of that into hide tags for consideration of others reading these comments.

As for the content, I'm sorry if you didn't enjoy the game, but this game isn't meant to be like other fantasy RPGs. If you were expecting another Final Fantasy, there are plenty of other games like that. This game is meant to be a challenge, and deliberately breaks the norms of most classic RPGs. If it's not your cup of tea, great, there are games I can recommend that you might like better. I would, however, appreciate it if you would differentiate between a game being "bad" and simply being one you didn't like.

That said, I always appreciate it when someone plays my game, so thank you for giving it a try. I hope you find something more to your taste around RMN.

Fifteen years of RMN

This is more than half my life.

That's a scary thought.

KingKobora Bloodstained Hands Stream!

Episode 12 is up! It's getting good!

Not expecting a lot from the next episode after this one, things slow down a bit in the story at this point, but after the next episode things really ramp up to the climax, so I can't wait to see what's next! Hope you're all enjoying these as much as I am.

Bloodstained Hands

Ah gotcha, that makes sense. Don't worry, the last hidden boss can't be triggered accidentally, and only on new game plus. It appears in a hidden map that's only accessible from the overworld at that level.

[RMXP] What's the etiquette for using custom scripts in games you wish to sell?

It depends on the resource, and the rights. Some creators provide resources for free to use in commercial and non-commercial games, others are strictly non-commercial, some require a paid license to use them in commercial games, and some have specific requirements depending on the type of project. You'd have to track down the source and find out the rights for each resource,

Bloodstained Hands

Wow, I'm impressed you were able to take on those bosses without the ultimate weapons! That's impressive! Even I have difficulty with them without a good loadout.

I think you got them all! There is one more secret final boss, but it doesn't become available until you reach level 99, so it's more of a second playthrough (or third or fourth) boss. Nice work!

There actually is a reason behind why the bosses are where they are. I'll explain below.
So basically, I wanted to create a boss for each region and dungeon, even if there wasn't a boss included in the story. To that end, if a region already has a boss, they didn't get a super boss. In the Belua Prison, you've got the Black Knight, in Emerdala there's Atlach Nacha, Mount Fulmen had Kouryuu, the Towers had Tarasque and Bahamut, Glacio's Throat had the Leviathan, the Mines have Crevasse, and the Veins have Lindwurm.


Anyway, that's why some regions have optional bosses and others don't!

I hate white mages

I mean, my solution to this was fairly simple. Combine the "traditional" black and white mage into one class, then create a separate mage class with a different focus. In BSH, Grey uses elemental damaging magic, and can learn healing spells. Later on, you can get a dark mage, but instead of the focus being damaging spells, this mage focuses on spells that inflict debilitating status ailments. They have a damaging spell as well, but the focus is definitely shifted.

Also, as much as I wanted to chime in, the real reason I'm replying is just to comment on FFCC, because goddamn that game was amazing, especially for its multiplayer, but oh my god did the remaster ever kill it. No local multiplayer, no controller support for mobile, and no unified world progression? Damn, they dropped the ball on that. Literally the best multiplayer game I ever played on GameCube, and an awesome way of identifying clear job roles without boxing somebody into one specific task.