SVIEL'S PROFILE
Sviel
2006
It turns out that I really dislike words. Not surprisingly, I recently switched from a CS Engineering major to Creative Writing; practically left my degree at the altar.
I like fine-tuning mechanics and writing long novels on the beach.
I like fine-tuning mechanics and writing long novels on the beach.
Zoids | Whisper
A healer tries to piece paradise back together after tragedy strikes...or at least keep the shards from slipping through her fingers.
A healer tries to piece paradise back together after tragedy strikes...or at least keep the shards from slipping through her fingers.
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Perplexia
Zoids | Whisper
Ah? I plan to follow suit with the rest, but I'm navigating the last week of the term so I may be slightly late q_q
Zoids | Whisper
:o Thanks!
It is both wonderful and terrifying to watch someone play after release, much different than playtesting since I can't promise to fix everything right away. Your line reading makes it entertaining as well, though.
I'll pop that vid up on the game's tumblr page, for better or worse~
It is both wonderful and terrifying to watch someone play after release, much different than playtesting since I can't promise to fix everything right away. Your line reading makes it entertaining as well, though.
I'll pop that vid up on the game's tumblr page, for better or worse~
Zoids | Whisper Review
Whoo~ Sorry for the (immensely) late reply. I ran into myriad computer/internet issues and wound up without an editable copy of Whisper, so I spent a long time crying myself to sleep trying to recover it, without success.
Still!
While I can't (currently) make changes, perhaps I canmake excuses chime in on my thought processes.
The Bugs for the Dev section is mostly a list of things that I would have loved to do if I had the chance to Q_Q I actually fixed the Core Coating bug but lost a week of work in the first (of many) computer crash and apparently forgot to re-fix it! The only thing that I was not planning to change is the apparent worst of the bunch: Juno's hp loss.
A note on that, it was intended for more offensive Juno builds as her damage peaks when her hp is low, but she tends not to take much damage. It was also meant to instill a sense of having to keep an eye on her without being too annoying. In addition, since she could heal herself or have Pana heal her quickly, it did not seem like a burden in testing. There was, however, the fringe case where the player walks around in non-combat areas for a very long time which results in a 1hp Juno that could be a little surprising (or exciting, on Slash builds). If I don't remove the mechanic from out of combat play entirely, I will at least disable in on non-combat maps.
It was, probably, the most tenuous experiment in the project. It only stayed because it received strangely uniform positive feedback (maybe my testing pool consists of strange people!) and, even then, I toned it down from its initial value. I suspect I shall always be somewhat nervous about it.
And thanks! It's always interesting to see what happens when one lets go. I talked to one person recently who had Pana's gardening score literally over 9000 and all the characters (including the two 'hidden' chars) at lvl ~65. Seeing different perspectives and playstyles helps me figure out where to focus my attention going forward~
Still!
While I can't (currently) make changes, perhaps I can
The Bugs for the Dev section is mostly a list of things that I would have loved to do if I had the chance to Q_Q I actually fixed the Core Coating bug but lost a week of work in the first (of many) computer crash and apparently forgot to re-fix it! The only thing that I was not planning to change is the apparent worst of the bunch: Juno's hp loss.
A note on that, it was intended for more offensive Juno builds as her damage peaks when her hp is low, but she tends not to take much damage. It was also meant to instill a sense of having to keep an eye on her without being too annoying. In addition, since she could heal herself or have Pana heal her quickly, it did not seem like a burden in testing. There was, however, the fringe case where the player walks around in non-combat areas for a very long time which results in a 1hp Juno that could be a little surprising (or exciting, on Slash builds). If I don't remove the mechanic from out of combat play entirely, I will at least disable in on non-combat maps.
It was, probably, the most tenuous experiment in the project. It only stayed because it received strangely uniform positive feedback (maybe my testing pool consists of strange people!) and, even then, I toned it down from its initial value. I suspect I shall always be somewhat nervous about it.
And thanks! It's always interesting to see what happens when one lets go. I talked to one person recently who had Pana's gardening score literally over 9000 and all the characters (including the two 'hidden' chars) at lvl ~65. Seeing different perspectives and playstyles helps me figure out where to focus my attention going forward~
Shadow of Fate
Shadow of Fate
I think this is my save file, if you can actually access it. Not sure how this locker business works.
http://rpgmaker.net/users/Sviel/locker/Save01.rvdata2
http://rpgmaker.net/users/Sviel/locker/Save01.rvdata2
searching games with female lead
Sunken Spire is a super polished, low-fantasy game with two female leads. I hear there's another game in the same universe that's worth playing first, too.
Kel reviews games.
I feel like I ask about Whisper in every review thread too, but why not~? Shouldn't be more than a few hours.
Also, I should probably make one of these threads...
Also, I should probably make one of these threads...
Gourdy wants you(r game)!
Now that I've got my computer up and running, I'll be doing a (final?) retouch of Whisper once I clear my backlog of other stuff. I could definitely use some feedback there.
and happy belated birthday~?
and happy belated birthday~?













