SVIEL'S PROFILE
Sviel
2006
It turns out that I really dislike words. Not surprisingly, I recently switched from a CS Engineering major to Creative Writing; practically left my degree at the altar.
I like fine-tuning mechanics and writing long novels on the beach.
I like fine-tuning mechanics and writing long novels on the beach.
Zoids | Whisper
A healer tries to piece paradise back together after tragedy strikes...or at least keep the shards from slipping through her fingers.
A healer tries to piece paradise back together after tragedy strikes...or at least keep the shards from slipping through her fingers.
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Bleeding Moons Review
I saw hints that the player could break up with River, but, after spending the first hour of the game with her, it felt extra dirty to do such a thing. I felt bad just thinking about it.
Summer Review Jam! (week 9 space'd)
The link works for me too from the other page @_@
I don't really have a plan/list. I just kind of look for a game without reviews that I think I have the experience to give decent feedback on and go for it. My net atm is too limited to really be able to browse and amass a playlist. I usually have a pretty quick turn-around, though, so it'll probably work out.
I don't really have a plan/list. I just kind of look for a game without reviews that I think I have the experience to give decent feedback on and go for it. My net atm is too limited to really be able to browse and amass a playlist. I usually have a pretty quick turn-around, though, so it'll probably work out.
Summer Review Jam! (week 9 space'd)
author=nhubi
Oh and I think this is the link for games without a review, or at least it's the one I've been using from that Elder Scribes contest you ran in February.
http://rpgmaker.net/games/?engine=&status=3&rating=&download=yes&commercial=&sort=total_reviews&portal=None
I've got one half written for Maiden of Maia which shows up first on that list, but if someone gets there first, so be it.
That link gives me a Page Not Found, unfortunately. It seems fairly simple to recreate with the given search options, though.
Coincidentally, I also stumbled across Maiden of Maia, though the plan was to download it during work today to give it the necessary 6 hours. In the interest of getting more games reviewed, I think I'll switch to something else for now.
The Adventures of Isabelle Ep.1 Review
The Adventures of Isabelle Ep.1 Review
I wouldn't consider that a waste of time. I went into it with the goal of providing feedback and that went well. It may not have been super fun, but I think that you're probably going to get better at this as time goes on, so I consider it worthwhile to help you in that endeavor.
@Pub Bug
A bit more info, if needed: After killing the PIG via the surprise attack and re-entering the pub, everything was fine. I went upstairs and everything still seemed normal. It was only when I went back down that things got weird. I'm guessing that the transfer from upstairs to downstairs is placing me on the wrong map.
@N DEGREES
The symbol for number is #. A hashtag.
@First Game Ever
It's miles ahead of some other games I've played, even some that weren't first games. You've got a really solid start, here.
@Spark
I used it exactly one time. Since every battle is scripted and there's limited resources due to no random encounters, I didn't want to mess around with combat...rather, I just stuck with what worked. I really didn't want to have to watch myself die again.
@Epitaphs
Those were really nice, actually, though I was generally too miffed at the reason for the Game Over to really enjoy them. I should have mentioned that in the review, actually.
@Grammar Mistakes
'had the grammatic well checked' - 'grammatic' should be 'grammar.'
'more easy' should be 'easier.'
'that was if you choosed' - 'choosed' should be 'chose.'
'in the boss battle doesn't give' - 'doesn't' should be 'don't.'
'Did I mentioned that' - 'mentioned' should be 'mention.'
'rest of my mistakes doesn't have justification' should be 'rest of my mistakes don't have a justification.'
'to ambitious' should be 'too ambitious.'
'aprecciate' should be 'appreciate.'
'you had been frank with me' should be 'you have been frank with me.'
'now I now' should be 'now I know'
'I have to make a lot of work' should be 'I have to do a lot of work.'
'didn't you caused' should be 'didn't you cause.'
'What did you thought' should be 'What did you think.'
That's a bit of a list, but, it's mainly minor stuff. It needs to be fixed for a serious project, but, it doesn't hinder comprehension. At no point did I have trouble understanding your intent.
@Pub Bug
A bit more info, if needed: After killing the PIG via the surprise attack and re-entering the pub, everything was fine. I went upstairs and everything still seemed normal. It was only when I went back down that things got weird. I'm guessing that the transfer from upstairs to downstairs is placing me on the wrong map.
@N DEGREES
The symbol for number is #. A hashtag.
@First Game Ever
It's miles ahead of some other games I've played, even some that weren't first games. You've got a really solid start, here.
@Spark
I used it exactly one time. Since every battle is scripted and there's limited resources due to no random encounters, I didn't want to mess around with combat...rather, I just stuck with what worked. I really didn't want to have to watch myself die again.
@Epitaphs
Those were really nice, actually, though I was generally too miffed at the reason for the Game Over to really enjoy them. I should have mentioned that in the review, actually.
@Grammar Mistakes
'had the grammatic well checked' - 'grammatic' should be 'grammar.'
'more easy' should be 'easier.'
'that was if you choosed' - 'choosed' should be 'chose.'
'in the boss battle doesn't give' - 'doesn't' should be 'don't.'
'Did I mentioned that' - 'mentioned' should be 'mention.'
'rest of my mistakes doesn't have justification' should be 'rest of my mistakes don't have a justification.'
'to ambitious' should be 'too ambitious.'
'aprecciate' should be 'appreciate.'
'you had been frank with me' should be 'you have been frank with me.'
'now I now' should be 'now I know'
'I have to make a lot of work' should be 'I have to do a lot of work.'
'didn't you caused' should be 'didn't you cause.'
'What did you thought' should be 'What did you think.'
That's a bit of a list, but, it's mainly minor stuff. It needs to be fixed for a serious project, but, it doesn't hinder comprehension. At no point did I have trouble understanding your intent.
Summer Review Jam! (week 9 space'd)
Well, I can't seem to get anything over 20mb to dl, but, I'll see what I can do q_q. Guess this is as good a kick as ever to get me to try out short games...
mysteries of rpgmaker?
I think you can duplicate labels functionality with conditional branches, but you'll either have to run the event several times or potentially have several copies of the same code.
For simple things, though, it should be about the same.
I use labels mostly for organization, though, since real label tricks usually mean that you're over-complicating something.
For simple things, though, it should be about the same.
I use labels mostly for organization, though, since real label tricks usually mean that you're over-complicating something.
Ballin': An examination of money in games.
author=Treason89
In such case why to put money to start with?
I'm a bit late here, but, w/e q_q
Money can be used as another form of customization as the player has to make choices about who to buy stuff for, etc. After a certain point, it stops serving this purpose, but it was still worth including for the area where it worked.
That said, there are other ways to get the same benefit without the ugly bloat at the end. It's just not considered a huge deal (probably) so long as the problem occurs after the primary play period.
Fidchell will stream your games!
I'm wondering what you would think of Whisper, given what I've read here. It's not a demo, but, I'm all up for nitpicking.
Genre is RPG, though making sure grinding was not necessary was a design goal from the start.
Genre is RPG, though making sure grinding was not necessary was a design goal from the start.













