SVIEL'S PROFILE

It turns out that I really dislike words. Not surprisingly, I recently switched from a CS Engineering major to Creative Writing; practically left my degree at the altar.

I like fine-tuning mechanics and writing long novels on the beach.
Zoids | Whisper
A healer tries to piece paradise back together after tragedy strikes...or at least keep the shards from slipping through her fingers.

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I swear I'm not a bot q_q

author=pianotm
Strange...

I'm just wondering, but do any of us seem normal to you?

Well, I spend my free time with gam mak, playing piano, repairing pianos, writing science-fiction and fantasy, and reading manuscripts by men who have been dead for hundreds or thousands of years in the pursuit of becoming a sorcerer.

It's not my place to speak for anyone else. Welcome to RMN. Leave sanity at the door.


Everyone is very strange, but that is better because I'm terrified of normal people. I don't know how they do it. I suspect foul magics~

author=Liberty
Feel free to poke your nose around in all the corners - there's a lot to find on RMN.


Thanks for the info, I'll be...spending a lot of time here I'm sure.

author=kentona
For a site about hobbyist RPG creation and a name of RPG Maker Network, we have a peculiar focus on Mario games.


Yes I read some of those reviews too, but I never liked Mario games. Yes, I'll show myself out q_q

Bundesvision Brigade II Review

Is there supposed to be a score for characters?

Also, great review, even with the apparent nonsense, it stayed informative rather than insulting.

I swear I'm not a bot q_q

Well, that was all very reassuring...

Anyway, I just realized there are reviews here, so I'm going to go read them and maybe write some.

I kind of know forums a little, but is there anything strange about this place that I might discover months from now and wish I had known about earlier?

I swear I'm not a bot q_q

But the site keeps asking...

Anyway, it has been a long time since I last slept, as I got rather wrapped up with fixing a bug in my current project, so I do not promise coherence.

I am officially studying CS, but spend far too much time on writing projects (two novels completed and others) and every now and then find time to work on a game. Most of my games have been handmade as that's what made sense for me, though my latest project is being done in RPGMaker VX Ace, which lead me to these forums.

I am not widely played due to lack of hardware, but I've probably read the book on w/e game you're talking about. I also rather love the design of games and discussions thereof.

So, hi, etc. Good night?!

Yanfly Engine Ace - Ace Core Engine

author=Yanfly
- Same bug from VX. For those who use the default battle system, once a turn's started, the action order for the turn becomes set and unchanged for the remainder of that turn. Any changes to a battler's AGI will not be altered at all even if the battler were to receive an AGI buff or debuff. This fix will cause the speed to be updated properly upon each action.


This doesn't seem to be working out for me. I've added a state which confers a massive agility boost, and it works marvelously on every turn after it's added, but doesn't take effect during the round that it's put on.

I don't quite see where the reshuffling of actions is supposed to happen either, so fixing it on my own is unlikely without breaking something.