SVIEL'S PROFILE
Sviel
2006
It turns out that I really dislike words. Not surprisingly, I recently switched from a CS Engineering major to Creative Writing; practically left my degree at the altar.
I like fine-tuning mechanics and writing long novels on the beach.
I like fine-tuning mechanics and writing long novels on the beach.
Zoids | Whisper
A healer tries to piece paradise back together after tragedy strikes...or at least keep the shards from slipping through her fingers.
A healer tries to piece paradise back together after tragedy strikes...or at least keep the shards from slipping through her fingers.
Search
Filter
Finalising Skills - #1: Tristian
How is weapon switching handled in-game? Is it possible to swap mid-battle without penalty?
Either way, Dyhalto makes a good point. I would add that each set should be practical to use on its own with defined strengths/weaknesses so that switching is an option instead of an absolute necessity...unless that's an intended part of the battle system.
Either way, Dyhalto makes a good point. I would add that each set should be practical to use on its own with defined strengths/weaknesses so that switching is an option instead of an absolute necessity...unless that's an intended part of the battle system.
The Importance of Racial Diversity
Ok, that definitely cleared it up for me.
I bring it up partially because I whole-heartedly agree that appearance is so miniscule, and thus do not understand why it's such a big deal to have it vary on certain parameters. Like you said, we already do it with clothing and hair color to the point that mentioning it isn't worthwhile, but at the same time we steadfastly stick to a single position on another parameter, despite it being more varied in the world around us.
Thus, I am talking about just appearance, and I maintain that it's a worthwhile discussion. Imagine if every face was male, for instance. That would immediately trigger some curiosity because it's rather bizarre. Unless there is something different about this fantasy land that explains why there are only males, some players are going to be jarred right out of the experience. What females are added, though, they can literally be placed right into some of the previously male positions. Nothing changes in the grand scope of things, but suddenly the world is a lot more comfortable to lose oneself in.
I bring it up partially because I whole-heartedly agree that appearance is so miniscule, and thus do not understand why it's such a big deal to have it vary on certain parameters. Like you said, we already do it with clothing and hair color to the point that mentioning it isn't worthwhile, but at the same time we steadfastly stick to a single position on another parameter, despite it being more varied in the world around us.
Thus, I am talking about just appearance, and I maintain that it's a worthwhile discussion. Imagine if every face was male, for instance. That would immediately trigger some curiosity because it's rather bizarre. Unless there is something different about this fantasy land that explains why there are only males, some players are going to be jarred right out of the experience. What females are added, though, they can literally be placed right into some of the previously male positions. Nothing changes in the grand scope of things, but suddenly the world is a lot more comfortable to lose oneself in.
The Importance of Racial Diversity
author=LockeZ
But if they're not part of the story, and you add them just because you can't imagine them not existing and you think not having racial differences is inappropriate, you're actually the one who's perpetuating the negative stereotypes.
For clarity's sake, are you saying that having more than one race in a game in a manner that is not directly important to the story is perpetuating negative stereotypes? I think I may be missing some cues, is why I ask.
I rather agree with Liberty in that it doesn't have to be anything to think about beyond a color.
The Importance of Racial Diversity
If you're not trying to make your world believable and/or relatable, sure. But given the much expanded demographic of players, monochromatic games are less able to connect than those that have a bit of variance.
Having a few different races really doesn't have to be a huge deal in the story, either. Yoda could have been human and it wouldn't have drastically changed his character, for example, but part of what makes Star Wars so popular is that it has many varied races, within humans and outside as well.
Having a few different races really doesn't have to be a huge deal in the story, either. Yoda could have been human and it wouldn't have drastically changed his character, for example, but part of what makes Star Wars so popular is that it has many varied races, within humans and outside as well.
The Importance of Racial Diversity
Agreed, diversity for the sake of diversity is silly. That's where all the stereotypes tend to show up.
However, it can be done tastefully, a la Final Fantasy. There, the character part of the character is more important than the race, as it should be.
However, it can be done tastefully, a la Final Fantasy. There, the character part of the character is more important than the race, as it should be.
The Importance of Racial Diversity
I don't think it's really possible to say 'There are humans here, and they all look a certain way' without at least an unintentional parallel to race. Granted, I don't mind if a game is monochromatic if there's a decent reason. In fantasy, I would imagine this is because travel is limited (no airplanes, etc) and thus we're looking at a small section of the planet. Any such small section will likely be monochromatic.
But, realistically, we can't just conveniently ignore race. Nationality, yes, but not race.
But, realistically, we can't just conveniently ignore race. Nationality, yes, but not race.
Of Sephiroth and Ganondorf
I think you're spot on. There was a whole lot that went into Sephiroth...he can be summarized, perhaps, but he was more than a simple construction of previous stereotypes.
Of Sephiroth and Ganondorf
A very good point. If they player doesn't experience the content, then it effectively does not exist.
Days of Future Stats
author=nhubi
Sviel, you've had six approved reviews this month, as well as working on Whisper. I don't think you have any reason to to beat yourself up about anything (unless that's your thing, in which case, go ahead).
I actually did not realize that...
Which of these are a must have in RPG games?
So, what I've learned from this, is that people value RPGs for very different reasons and it's impossible to please them all.
q_q
Personally, I want at least a pretty good story, though I can settle for just having strong characters.
Map design is w/e...as long as it doesn't get in the way, I'm fine. Duration is about the same. As long as it doesn't make the game not fun, I don't care. Music is a plus, but, much like the others, it just needs to not be negative.
I really think gameplay should be on the list, though...
q_q
Personally, I want at least a pretty good story, though I can settle for just having strong characters.
Map design is w/e...as long as it doesn't get in the way, I'm fine. Duration is about the same. As long as it doesn't make the game not fun, I don't care. Music is a plus, but, much like the others, it just needs to not be negative.
I really think gameplay should be on the list, though...













