SVIEL'S PROFILE
Sviel
2006
It turns out that I really dislike words. Not surprisingly, I recently switched from a CS Engineering major to Creative Writing; practically left my degree at the altar.
I like fine-tuning mechanics and writing long novels on the beach.
I like fine-tuning mechanics and writing long novels on the beach.
Zoids | Whisper
A healer tries to piece paradise back together after tragedy strikes...or at least keep the shards from slipping through her fingers.
A healer tries to piece paradise back together after tragedy strikes...or at least keep the shards from slipping through her fingers.
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Days of Future Stats
Ah, I've only seen ~2 months of these. I just remember last month being 8xx, and now it's 9xx, and I can't pass up an excuse to beat myself up q_q
Days of Future Stats
author=Stats
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### NUMBER OF ACCEPTED GAMES WITH A DOWNLOAD WITHOUT A REVIEW ###
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900
It got higher ~_~
I guess that's to be expected...I only did maybe half of the reviews I thought I would.
What makes a game worth making?
I think that's pretty subjective. Some people make games others want to play while some people make games because they would want to play them, and then there's everything in between.
Ballin': An examination of money in games.
As long as the money doesn't become subject to mass inflation, it usually works. But, especially in FF, mobs tend to drop tons more gold as the game progresses which makes earlier costs trivial. There might be a few things to buy, but in the end, the day-to-day necessities won't serve as a big enough gold sink to prevent nigh-unlimited cash growth.
For the most part, that's not a huge issue, so no one bothers 'solving' it.
For the most part, that's not a huge issue, so no one bothers 'solving' it.
PROJECT.Lovingly Review
PROJECT.Lovingly Review
I don't know which ending it was, since if there was a title cut-in, I missed it. I can't really describe it in more detail than I did in part II, so I'm afraid I can't be of much more help?
I think I forgot to make the last Soul Fragment, though, if that aids you in any way.
I think I forgot to make the last Soul Fragment, though, if that aids you in any way.
Opinion on Fangames
author=Addit
What about a total reboot of that particular franchise / product, like taking something that exists out there but hasn’t had a proper entry (or even a representation of it in game form at all) in years and has basically become dormant all this time – would that be alright?
I sure hope so q_q
DarkEnd Review
author=shayoko
You were correct that everyone would have the same ability's at the start,but that applys to all games.
sorry if what i said felt harsh,i just disagree with your side. as SomaelCK
said its just a matter of preference.
i give you props for writing a review on this site at all,those mods are mean and grammar nazis....just for missing one , or something they will deny a entire review even tho they can edit the problem themselves!
i did one review for Monster Hunter(i was so frustrated with the site i couldn't even feel a lack of content with its quality)
I don't mind everyone having the same abilities at the start, it just seemed strange to present it as a choice, especially since the player could fail to realize the importance of it (like me) and just waltz into the dungeon skill-less.
You might have been harsh, but, I also might have been harsh in the review. Thus, I don't really mind it. No hard feelings or anything.
DarkEnd Review
author=shayoko
1.i dont believe in the word generic
Note, I said "shamelessly generic." Doing things that have been done before is fine, even expected, since like you said everything almost has to be a copy of something or at least inspired by it. In this case, though, it felt like a few extremely basic elements were directly copied without any of the nuance that made them interesting in their own right.
Now, that's not necessarily bad. The setting is more of a justification than anything, it seems. That being the case, though, it should take a background role rather than being the first thing the player sees. If the player is already hooked on the interesting elements of the world, like the starter area, then the generic setting will feel less stale.
The core issue is that, viewed in a vacuum, the setting is not interesting. It IS interesting when viewed through the lens of the rest of the game, but the setting is delivered BEFORE the player gets that lens.
author=shayoko
2.you say the games not ready for public consumption(i had to lol here)
The point of this review, and all of my other reviews, is primarily to give the developer feedback. I was browsing game pages and saw that this one specifically asked for feedback and looked like a decent game (which it was), so I decided to give it a go.
I don't deride the demo for being short, either. The length was, in fact, quite appropriate, though I did take issue with what did and did not transpire within that length.
author=shayoko
3.i dont see why a enemy with a 1 hit KO is a problem especially if you can run away.
If the enemy had a OHKO attack that was clearly marked as a OHKO attack, it would be a far smaller issue. As is, the player is not informed that the attack is a possibility and there isn't even a special animation that plays. It looks exactly as if the character took a negligible amount of damage and dropped dead anyway.
The Tonberry is a good example of how to do this well. It very clearly informs the player that its attack is a OHKO either by super high damage and/or the fact that it is a OHKO everytime that it happens. Also, it is not a common enemy in any FF game except during the times that it can be reasonably beaten or escaped from before it gets an attack off.
A common enemy where the correct response is to run away is an issue all its own, but I will concede that if the OHKO business was communicated well, it could be interesting in its own way.
author=shayoko
-battles are fun because they are simple
I can't tell you how to have fun, but I'm confident that I can spot a battle system that is too simplistic. Using the same attack every round is generally a good indicator. It may develop into something interesting in time, but it doesn't do so during the demo.
author=shayoko
-while its true you cant choose all 3 paths at the start because 1 of them is higher then your starting lvl you still have choice.
You have X skills to choose from and X points. No matter how you slice it, you WILL end up with the same skills at lvl 1 as everyone else who plays that character. Thus, at lvl 1, there is no real choice since all outcomes are the same.
author=shayoko
-starting with all the ability is a extremely bad idea.i love how you say you were getting shafted then complain that the games not difficult...
Not all of the abilities, just the ones that you were going to have at lvl 1 anyway. Or, if the goal is to get the player used to choosing skills early on, at least start them with their bread-and-butter skill.
Also, I wasn't getting shafted to the game being difficult. I was getting shafted due to poor communication on that OHKO attack and a design oversight that let the player put themselves into an unwinnable situation (in dungeon w/o skills).
author=shayoko
-games plot is also a factor you cant judge it by battles alone,it seems cut scenes and interactions with some/most npcs are different based on which main character you picked
I don't think I tried to judge it by battles alone?
author=shayoko
-you get to pick your characters! come on who isnt tired of being forced to play characters they don't want!?
I really liked being able to pick a character. I just think that something interesting should be presented up-front about each character to aid in making the choice rather than doing it by looks alone.
author=shayoko
nothing in this "review" is a actual problem,you just dislike the game for what it is,gl then.
I am truly uncertain as to how you could have reached this conclusion. I'm not infallible, but surely I was right about at least one thing?
Ugh...JR 19 will "repeal First Amendment"? Srsly?
Even with competing corporate interests, the raw numbers are high enough that non-corporate sources are rendered ineffective. Thus, it resembles an oligarchy moreso than any democracy.
For democracy to work, it assumes that many other things are even as well as representation. In a country like the US with a wide income gap and in this age of information where no one bothers to fact check, it's not a viable political system.
Though, a broken democracy is probably still better than a broken something else, and I hold no illusions about any political system remaining unbroken for long.
For democracy to work, it assumes that many other things are even as well as representation. In a country like the US with a wide income gap and in this age of information where no one bothers to fact check, it's not a viable political system.
Though, a broken democracy is probably still better than a broken something else, and I hold no illusions about any political system remaining unbroken for long.













