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author=WCouillard
You may also be able to find a plugin that allows players to push NPCs with random movement, like just pressing a direction on them will make them move out of the way you're pressing.

A lot of 16-bit era games had that functionality and I am almost positive I've seen it for Ace, gotta me something like that for MV.


I also thought of that, here is plugin I found out:

https://forums.rpgmakerweb.com/index.php?threads/auto-push-npc.47897/

Demo Release Date

As always its perfect game! You are really doing best job in this community URPC. But what world would be without complaints.

Please make wider passages in towns with NPCS. They are getting in a way of the player, it's so annoying.

Part One Release

author=PepsiOtaku
Answer:
Yeah it's maybe a little convoluted/obscure. On the first floor & east side by the side exit, there's some rope in a storage room opposite the vertical hallway. Go back to the roof, and there's a spot you can jump from.


Thanks, found it, maybe a little "spark" at the spot in next update would be nice :)

Part One Release

Hey, first of all, that's fantastic game and I hope you'll finish it someday. I am stuck though...
At Paul's castle, where I should signal our second party about opened doors. There is scene at the locked room, where Sparrow says about large window behind door. I don't know what to do now, where to find key to this door or how to proceed any other way.

Battle Test + Overworld Progress Videos

In my opinion, you should change damage font, it seems too fuzzy, better use default one, or ripped from earlier Final Fantasies (VI-VII) as it would fit better with your very clear text font and windowskin.

Theia is now available in english!



While trying to open menu... I believe its because some files are using some Italian characters in file names.

EDIT: Okay Ill just exchange to ŕ every file whenever rpg maker throws error to me. It works for now.

Blackmoon Prophecy 1.20

There are two bugs that makes game unplayable after some point (I repaired these myself in my copy):

1. Mohadmal Pyramid. That one tile in original copy is faced down, so character crash into wall, making game impossible to continue.

2. Lindblum Castle. After receiving Crystal of Life and all talk with Regent Grant, when party decide to go to Ivalice, Switch 1085 is used, instead of 1062, thus making all these people (party and three dragoons) stay still in throne room and making impossible to exit Throne Room.

Blackmoon Prophecy 1.20

Ok, I turned off DYN RPG ATB Module and MP reduce indicator. It's playable now.

Blackmoon Prophecy 1.20

Yep, another bug is that dead allies have other statuses on and their ATB still rises - for instance my dead dragoon is standing with poisoned face, and his ATB still goes to full bar.

EDIT: Also easy bug to repair - standard attack monster animation have so low amount of frames, that when two enemies attack one ally, damage number has no time to show its amount for both attack. Make just like ~30-40 empty frames after attack snimation so damage shows properly.

Blackmoon Prophecy 1.20

Hi I don't know if it's bug with Goliath or other rm2k3 patch you are using, but setting ATB Mode to Wait/Active doesn't change anything. No matter which option is set, ATB bar and monsters acts on its own all the time (no matter if I am in item/skills menu or checking target in Attack Mode).
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