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Final Fantasy Discovery
author=WCouillard
In my humble opinion, if a week is a long time to someone, then they have bigger concerns than creating RPG Maker games.
Making accurate scripts/annimations/database and balanced skill system, along with equipment can take alot of time - more than week. Look for yourself how long took that one guy who tried to make starter development kit of FFVI (FFVI-SDK). And he didn't even make it, even with so much hopes put into it. We have pokemon starter kits, mario, etc. and it have lots of fans around, who work with this. Well I see much potential in your project, and what I want to tell is that if you abandon this project, release it so people could start they final fantasy fangames easier and make them better. You will also enjoy it more if people start making games with your credit rather than abandoning and deleting this project!
Final Fantasy Discovery
I just hope you will release system kit when you going to abandon this project... It would be great for others to start with your whole database:)
Change Log
Final Fantasy Blackmoon Prophecy
Another bug other than this infinitr loop sicksinz mentioned:
Guarding Spirit of mohamadal pyramid use fire, which cannot be reduced by flame shields/dragoon's flame guard spell.
Guarding Spirit of mohamadal pyramid use fire, which cannot be reduced by flame shields/dragoon's flame guard spell.
Final Fantasy Blackmoon Prophecy
Final Fantasy Blackmoon Prophecy
Err, other than bugs previus people mentioned, there is couple more I found out:
- You find gem box item reaaaally early in the game - just in Trei Tunnel with Hans? well 1/2mp and +100 Magic isn't supposed to be used with lvl 5-10 chars for sure...
- There is lots of background mistakes when you are on bridges inside caves - we should have cave background above water, but instead we get field background.
- Encounters are still far too easy. Every enemy needs 1-2 hits to be dead, and bosses are max 5-6. That is between 7-20 secs per battle.
Other than that it's fun game:) I just finished fire crystal.
Oops... Mysidia Cave! :
- You find gem box item reaaaally early in the game - just in Trei Tunnel with Hans? well 1/2mp and +100 Magic isn't supposed to be used with lvl 5-10 chars for sure...
- There is lots of background mistakes when you are on bridges inside caves - we should have cave background above water, but instead we get field background.
- Encounters are still far too easy. Every enemy needs 1-2 hits to be dead, and bosses are max 5-6. That is between 7-20 secs per battle.
Other than that it's fun game:) I just finished fire crystal.
Oops... Mysidia Cave! :
Star Stealing Prince
I completed the game. It is very fun and one of the best ever made. Just have two question for completion purposes: where I can get Frozen Strike II if I didn't pick up in sepulcher castle? (Ingame there is message which tells that all tomes missed on floating island are accessible later), and second one is: where I can get green ribbon?
Phantasia 5
As always your game is full of bugs/missed files -.-> It doesn't have many ihealing items animations, game is unpalayable (forgoten switch) in item shop where you should wait for healer etc. Trying to correct em while I play. But it's tiring :(