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[RMVX ACE][RGSS] Scripting Services
Contents
Introduction
Hello and thank you for reading. I am making this thread to offer my services as a RGSS2 and RGSS3 scripter. I have experience making scripts for RGSS1/2/3 and I've been making them since RGSS1 came out with RPG Maker XP.
Work Examples
Here are some examples of my work. You can see more of them in action in my youtube channel here: https://www.youtube.com/channel/UCvzZML_ZNzECzUeZkALxUUg
Menu systems:
Please note that I do not make the graphics for commissioned work, that is up to the person commissioning.

Battle systems:
Other systems:

Services, price, and terms of use
The services I am able to provide at the moment are limited to scripts that will not take longer than a week to finish. This means I cannot do complex battle systems or other large systems which require the creation of many scripts. This is not because of lack of desire to do so, it just usually grinds commissions to a halt to the point where no one else gets theirs done for weeks. I also provide debugging services for projects.
Here is where I would normally put prices with examples to go along with them, but as I've learned from doing commissions in the past that is not the way to go with programming commissions. All prices are flexible and I'm always willing to lower the price to what the person or group can afford within reason.
As for how to pay. I know this is going to sound strange at first, but at the moment I am only accepting Amazon gift cards as a payment method. I understand how this may seem strange, but after testing it out in other places for a few months, I feel that this method works best for me in terms of getting what I want out of doing commissions. I apologize for the lack of more accessible payment methods, but this is the best I could do.
The terms of use for my commission work are as follow: All my commissioned work is royalty free and you don't have to credit me if you don't want to. The only restrictions for my work at the moment are that you cannot claim that you made the code for the commissioned work or remove any headers that indicate my involvement in its creation ( Short: You cannot commission a script to pretend you made it). Also you may not sell the rights to use the script to someone else.
Contact information
If you have any questions for me you can post them in this thread or send me a PM.
Thank you for reading and have a nice day.
- Introduction
- Work examples
- Services, price, and terms of use
- Contact information
Introduction
Hello and thank you for reading. I am making this thread to offer my services as a RGSS2 and RGSS3 scripter. I have experience making scripts for RGSS1/2/3 and I've been making them since RGSS1 came out with RPG Maker XP.
Work Examples
Here are some examples of my work. You can see more of them in action in my youtube channel here: https://www.youtube.com/channel/UCvzZML_ZNzECzUeZkALxUUg
Menu systems:
Please note that I do not make the graphics for commissioned work, that is up to the person commissioning.




Battle systems:




Other systems:


Services, price, and terms of use
The services I am able to provide at the moment are limited to scripts that will not take longer than a week to finish. This means I cannot do complex battle systems or other large systems which require the creation of many scripts. This is not because of lack of desire to do so, it just usually grinds commissions to a halt to the point where no one else gets theirs done for weeks. I also provide debugging services for projects.
Here is where I would normally put prices with examples to go along with them, but as I've learned from doing commissions in the past that is not the way to go with programming commissions. All prices are flexible and I'm always willing to lower the price to what the person or group can afford within reason.
As for how to pay. I know this is going to sound strange at first, but at the moment I am only accepting Amazon gift cards as a payment method. I understand how this may seem strange, but after testing it out in other places for a few months, I feel that this method works best for me in terms of getting what I want out of doing commissions. I apologize for the lack of more accessible payment methods, but this is the best I could do.
The terms of use for my commission work are as follow: All my commissioned work is royalty free and you don't have to credit me if you don't want to. The only restrictions for my work at the moment are that you cannot claim that you made the code for the commissioned work or remove any headers that indicate my involvement in its creation ( Short: You cannot commission a script to pretend you made it). Also you may not sell the rights to use the script to someone else.
Contact information
If you have any questions for me you can post them in this thread or send me a PM.
Thank you for reading and have a nice day.
Lock Character Movement
A question for the fine folks who use scripts or make script requests.
Well, if you have any RGSS questions or would like to learn how to make simple scripts feel free to ask. I can't promise you'll make a battle system in a day, but I've found it's not that hard to explain the basics in an hour.
I'll also try and use the IRC for live questions.
I'll also try and use the IRC for live questions.
A question for the fine folks who use scripts or make script requests.
I think I might have phrased my question wrong or my English has finally truly gone off the rails. I am well aware of the price I would charge for the battle system myself, I was just asking what you felt would be a fair price if it were up to you to decide the price (a guess would have been fine).
I also already do commissions so I also full well know the prices I charge for my time and work. I'm just curious (as well as other scripters I talk to) about what kind of prices different communities settle on for similar works. And of course their views on different types of compensation.
I also already do commissions so I also full well know the prices I charge for my time and work. I'm just curious (as well as other scripters I talk to) about what kind of prices different communities settle on for similar works. And of course their views on different types of compensation.
A question for the fine folks who use scripts or make script requests.
I would strongly advise against using kickstarter to fund your project unless the money needed is a large sum and even then I would advise against it.
I've worked on about 8 kickstarter projects so far and nearly all of them have grossly underestimated the costs of labor and the time required to finish the project in a satisfactory manner (stuff happens and most backers don't want excuses). There is also the added pressure and deadlines which just don't help in providing a healthy work environment.
Since you're doing everything yourself you can probably shop around and see who gives you the best bang for your buck or even get most of the scripts for free if you write your requests small enough for most scripters to find easy to do (you'd be amazed at how easily you can get a script done for free if you use the right words, even some you might think would be expensive to do.)
That way you can probably save enough to the point that you may be able to budget the rest of the work you can't get for free from your own funds (it's a risk, but you keep all the money at the end for yourself).
But yeah, best of luck on your project with whichever route you choose to take with it.
I've worked on about 8 kickstarter projects so far and nearly all of them have grossly underestimated the costs of labor and the time required to finish the project in a satisfactory manner (stuff happens and most backers don't want excuses). There is also the added pressure and deadlines which just don't help in providing a healthy work environment.
Since you're doing everything yourself you can probably shop around and see who gives you the best bang for your buck or even get most of the scripts for free if you write your requests small enough for most scripters to find easy to do (you'd be amazed at how easily you can get a script done for free if you use the right words, even some you might think would be expensive to do.)
That way you can probably save enough to the point that you may be able to budget the rest of the work you can't get for free from your own funds (it's a risk, but you keep all the money at the end for yourself).
But yeah, best of luck on your project with whichever route you choose to take with it.
A question for the fine folks who use scripts or make script requests.
It depends on the person and how much work they need for their game.
Sadly the cap makes the gamble a loss from the start for the programmer. If the cap is 2000$ and the game sells like cold water on a hot desert then you get payed well for your work, but once you reach the cap your return on investment stops.
On the other hand if the game sells like ice cubes on a tundra, you make nothing and the person who hires you loses nothing for it either other than time.
Either way the person hiring risks little to nothing while the person being hired risks major losses and lost opportunities.
In that situation I would only invest if the person has been known to finish their projects or has had past successes. And of course work a better deal. 25% until a cap is reached then a much lower residual for taking the risk with my initial investment, like 5% or lower.
Sadly the cap makes the gamble a loss from the start for the programmer. If the cap is 2000$ and the game sells like cold water on a hot desert then you get payed well for your work, but once you reach the cap your return on investment stops.
On the other hand if the game sells like ice cubes on a tundra, you make nothing and the person who hires you loses nothing for it either other than time.
Either way the person hiring risks little to nothing while the person being hired risks major losses and lost opportunities.
In that situation I would only invest if the person has been known to finish their projects or has had past successes. And of course work a better deal. 25% until a cap is reached then a much lower residual for taking the risk with my initial investment, like 5% or lower.
A question for the fine folks who use scripts or make script requests.
I see.
Since you've commissioned someone before and I hope you don't mind me asking. What would you feel would be a fair price for a full battle system if it were up to you to decide the price? For example, one like this:
Also, would you be ok if the person who made you a script requested that you donate to a charity rather than paying them directly or would you be worried about not being able to receive a refund later down the line?
Since you've commissioned someone before and I hope you don't mind me asking. What would you feel would be a fair price for a full battle system if it were up to you to decide the price? For example, one like this:
Also, would you be ok if the person who made you a script requested that you donate to a charity rather than paying them directly or would you be worried about not being able to receive a refund later down the line?
A question for the fine folks who use scripts or make script requests.
Let's say a person or group of people create a thread on a forum and focus on fulfilling script requests and answering questions. I fully
understand that most forums have a "help" section, but this person or group would be obligated to take a look at all requests and unless the
request is impossible for them to do they would at least provide a reason or alternative for turning it down.
In short it would a dedicated service to make sure as many people as possible get their requests met and questions about scripts answered.
How do you feel such a person or group of people should be compensated for their time and work?
(Of course I'm willing to listen to the arguments against compensation of any kind as well.)
understand that most forums have a "help" section, but this person or group would be obligated to take a look at all requests and unless the
request is impossible for them to do they would at least provide a reason or alternative for turning it down.
In short it would a dedicated service to make sure as many people as possible get their requests met and questions about scripts answered.
How do you feel such a person or group of people should be compensated for their time and work?
(Of course I'm willing to listen to the arguments against compensation of any kind as well.)
MOGTIP: Explain, explain, explain! You don't have to break down EVERY mechanic, but make sure the player knows how to uh, play your game and what you put in it.
I stopped caring about explanations when someone demanded a tutorial to tell them how to get past a title screen that already had "Press Enter to continue" at the bottom.
Now I just explain the controls and the basics and let folks have at it until they hate it enough to leave or like it enough to keep playing.
Now I just explain the controls and the basics and let folks have at it until they hate it enough to leave or like it enough to keep playing.
Job Board Rules
I was wondering if it's against the rules to offer your services in exchange for donations. Sort of like Patreon, but with less strings attached.
I saw this on an art forum where an artist was offering to draw concept art and sketches or answer questions and provide help and people would donate to her in the form of amazon gift cards instead of just cash. It's not a model dedicated to make money, but it would allow a person to help people and do what they like while those who have been helped and want to give something back can donate to the person helping them. It provides incentive for the person helping to stay helping and a service for those who need it, even if they can't afford to donate anything.
I saw this on an art forum where an artist was offering to draw concept art and sketches or answer questions and provide help and people would donate to her in the form of amazon gift cards instead of just cash. It's not a model dedicated to make money, but it would allow a person to help people and do what they like while those who have been helped and want to give something back can donate to the person helping them. It provides incentive for the person helping to stay helping and a service for those who need it, even if they can't afford to donate anything.













