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TDS'S PROFILE

Ofblowman telefagus pentaculus benterpinize farntormian criscodophin nectoglabbit frontonian smectarufus foninax trickendance trinnoctor pontalifanarian trudinox nolicanisis.
Silver Heart
A short game with a simple ontological story.

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The Screenshot Topic Returns

@Orias_Obderhode:

Nah, I'm just compiling the resources and scripts. I'm trying to do at least 1 map a week as a side project since the people I was working with finished their own projects and don't seem to need more scripts, so it's mostly for fun and not because it's going to be a full game.

After I'm done I'll just release the maps and resources I found in case anyone wants to go forward from there.

Denied because of... Penis?

When you realize that you spent 5 minutes looking at 3 screenshots searching for a penis.

Maybe it's the tail of the dragon.

The Screenshot Topic Returns

Finished the jumping part of the game. And I noticed while making it that there are no sounds of MQ anywhere, at least not that I could find.



And map #2 Level Forest
http://i.imgur.com/A85qFvi.png

Menu help?

For which version of RPG Maker? XP, VX, or Ace?

If it's for VX Ace, this script should do it.

#==============================================================================
# ** Scene_Menu
#------------------------------------------------------------------------------
#  This class performs the menu screen processing.
#==============================================================================

class Scene_Menu < Scene_MenuBase
  #--------------------------------------------------------------------------
  # * Start Processing
  #--------------------------------------------------------------------------
  def start
    super
    create_command_window
  end
end


#==============================================================================
# ** Window_MenuCommand
#------------------------------------------------------------------------------
#  This command window appears on the menu screen.
#==============================================================================

class Window_MenuCommand < Window_Command
  #--------------------------------------------------------------------------
  # * Add Main Commands to List
  #--------------------------------------------------------------------------
  def add_main_commands
    add_command(Vocab::item,   :item,   main_commands_enabled)
  end
  #--------------------------------------------------------------------------
  # * Add Formation to Command List
  #--------------------------------------------------------------------------
  def add_formation_command ; end
  #--------------------------------------------------------------------------
  # * Add Exit Game to Command List
  #--------------------------------------------------------------------------
  def add_game_end_command ; end
end


Let me know if it worked out for you if it's for VX ACE.

Have a nice day.

uused gams

author=kentona
But I have no right to complain about this. Am I supposed to get special treatment because I made a videogame?


You do have a right to complain Kentona. You made a deal with them to sell your product and they're cutting you out of it by buying it back from people at a lower price and reselling it at a premium just to avoid paying you.

I really hope you're not so dense as to allow yourself to be robbed like that because you think the customer should get the best deal. You know it's not right for a company to agree to sell your product which you had to pay to print and promote just to watch them cut you out of your deserved profit.

And with that, I'm done. I don't think I can see you considering my point of view beyond this if you still think that what they're doing is right and all the fault lies with the creator.

uused gams

author=kentona
I don't see how that is an issue. For the there to be a used game to sell at all, it would have had to been an original sale at some point first! So that means that the publisher/dev has already been paid for that first sale. What claim do they have for any subsequent sales?

Alright, let me put it in a way you might understand.

-RMN decides to create games in-house to support their website.

-They create a game which is pretty good and go to a retailer and strike a deal to sell physical copies.

-The game sells relatively well, but below the expectations of RMN even though it seems a lot of people are buying it and playing it.

-RMN Discovers that the retailer is buying back copies from people who are done using it at a really low price and pushing them instead of the new ones.

-This means that RMN who only gets money from new sales now has to watch how their game is being sold at almost the price of a new copy while they get nothing.

-They saw some influx of money at first, but not enough to really cover their expenses and now their plan to create games to support their website has turned into a possibly huge debt.

-RMN is a really good place and it's great that they're making games to keep their site going, but it's not my problem they're not making the money they expected to make, and hey at least they got money from that first sale, right?

uused gams

author=kentona
so make games people would want to play again and again.

or reduce the price of your original game, thus lowering the incentive to resell the game. (less money for resell == lower incentive to make the effort to resell)

There are only so many ways to make a game consistently fun and replayable to the point where a person will not sell it. It's easy to just say make it so, but not so easy in practice when you're dealing with an often very sporadic audience.

And again, I thought that the problem lied in shops prioritizing the sales of used games by aggressively pushing to sell them to make better profits and not because players grew tired of the game and just sold it.

uused gams

author=Liberty
What I want to know is what they expect people to do with the games they don't want. Keep them on a shelf, unused and gathering cobwebs? Discus practice? Throw them in the trash? Will they start paying ecological bills for the amount of idiotic game discs that are sent to the tip? Not bloody likely.

Better to let people do the ol' resell and swap. Not like they didn't already get their money on the first sale; it's just plain ridiculous that they expect it on a resale.


I don't think the problem is with people selling their own games, but shops prioritizing the sales of used games which in turn could prevent the sale of new games and gives the shop more profit.

It may not seem like a huge problem, but when you factor in the fact that most people can finish a game in a few days then resell it, then it essentially becomes a rental of sorts that returns to the shop and can be sold again and again for some pretty good profit (Usually 5$ less than new when it's bought back at less than the original price).

The titular "Chaos Sword"

Looks pretty good, but the grip of the sword looks a little short, unless the hand somehow goes into the cross-guard while it's being used. I could be wrong if the sword is at an angle.

Whatchu Workin' On? Tell us!

@Ratty524:

Yeah, I noticed a while back how all the resources seem to fit perfectly with VX Ace and decided to see how far I could go in porting it.