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Ofblowman telefagus pentaculus benterpinize farntormian criscodophin nectoglabbit frontonian smectarufus foninax trickendance trinnoctor pontalifanarian trudinox nolicanisis.
Silver Heart
A short game with a simple ontological story.

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[RMVXAce Script Request] - Events trigger when near other events

So, you want something like this?

Confusion Reverse Walk

Thanks, glad you liked it.

Using systems/features/core concepts from other games?

I think it's mostly used for familiarity and to draw from nostalgia. I've seen games where they use features from older games just to say they're using them and it works because that's all people talk about when they mention those games.

And trying new things requires time and testing and you run the risk of people simply not liking it or not really wanting to understand what you're trying to do. I saw it happen with a pretty good tactical battle system that used a lot of new ideas well, but people just kept badgering the creator to add features from other games like Disgaea, FF Tactics, Fire Emblem, even when the suggestions made no sense at all and they wanted them in because other games had them.

Short version: Use of old system/ideas allows you to bypass the human nature of being adverse to new things.

The Screenshot Topic Returns

Not much this week in the way of maps, but I did do the intro of Mystic Quest to see how far I could get.




And... Kaeli's house.



Hopefully the Bone Dungeon ones will be more interesting.

I'm listening to Majora's Mask Music on Youtube and thinking "I want to play it SOOOOO bad!: >.<

The Screenshot Topic Returns

@Liberty:
I'm doing all of this to get you to play the game again Liberty. Do it, you're the knight of legend! Fulfill the prophecy and defeat the 4 fiends!

I also finished the intro to see if it could be done in VX Ace.

The Screenshot Topic Returns

Map number 3, Hill of Destiny!

Also did the collapse effect to see if it could be done with just a call script, it's not perfect, but close enough.


Added the title design to my game page

Looks pretty good.

If it's part of the title screen and you have an idea for a custom effect, but not the script let me know and I'll do it.

Whatchu Workin' On? Tell us!

@Skie Fortress:

Looks good and simple, but a little bit too big (Maybe 5~10% of the HUD's size). For which RM did you design it in mind for?

Sometimes I read a thread, and all I can do is cringe and think "oh, HONEY."

I keep thinking "oh, HONEY" is either what a very polite bee might say instead of cursing or what a very sluttly bear might say to a hot bear.

And if you really want something cringe worthy, watch either Missionaries of hate or Seeking Asian Female (PBS).