TEHGUY'S PROFILE
I've almost been here for somewhat 7 years and still can't seem to finish crap, but it's been time well spent learning exactly how NOT to do things
Except for that PONG game... I'm not doing that again. Ever.
Current Task: Doing something eventually
Except for that PONG game... I'm not doing that again. Ever.
Current Task: Doing something eventually
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rpg maker mv is a large step backwards
author=SgtMettool
The engine itself... I wouldn't say it's a step back
I'd say, as it is in its current state, it has small, baby steps back here and there; it doesn't like certain tiles too much (like the red/blue roofs near the bottom of Outside_C)
MV is OUT!
I just found out that I can place trees over one another and they wont delete parts of each other.
This just keeps getting better
EDIT: what I'm going on about

This just keeps getting better
EDIT: what I'm going on about
What Videogames Are You Playing Right Now?
author=Craze
and it seems to be a lot less stupid than other Tales games.
Put sunglasses on everyone, also maybe spoilers, I dunno; hiding it anyhow as it seems I'm ahead
Navi
author=Solitayre
she wasn't constantly interrupting you like Navi did.
Or like, god help you, Fi from Skyward Sword.
post your picture
rpg maker mv is a large step backwards
author=andreasaspenberg
it have no scripts, just plugins and those are written in a separate program which costs money.
You can do it in Windows Notepad or Ubuntu's GEdit/Vim or whatever else one can edit text with.
Heck, I find it better as now I can have as many scripts/plugins open in a separate program and still be able to mess about in the editor (useful for some of Yanfly's plugins so one can see the syntax consistently)
author=andreasaspenberg
mv also lacks the ability to exit the game.
I guess hitting that X or red dot (for Macs) is just too much, then.
author=andreasaspenberg
mv is the first rpg maker that lacks support for full screen during testing.
It's F4, if you read the help document (accessible by hitting F1 in editor or Help > Contents)
author=andreasaspenberg
2003 also supports plugins but, those are written in c which is a more powerful language than javascript.
It's also a much, much bigger pain in the butt to learn in comparison. I'm fairly certain a young teen can easily make their way around Js/Java but C/C++ is just daunting as hell.
MV is OUT!
author=Skyrockerable
What I do notice, however. And I don't know if this is only me, but whenever I try to change some stats (or percentage based stuff ec. traits, effects), RPG Maker MV doesn't react for god knows how long and it shuts down, which made me sad after realizing that 3/4 hours of non-stop progress was lost due to me trying to change some traits for enemies.
Anybody else with this problem regarding RPG maker MV?
I actually haven't been.. It's been playing rather nice for me, though I may have jinxed it now.
author=SgtMettool
I've had people interested in playing projects I've made, only to get intimidated by a 200MB download and never download it. File size is a surprisingly big factor in getting people to play your game.
Which I find odd considering some of those people are happy to wait for a multi-GB download off of Steam/PSN/XLive. I guess it really just hammers those with real slow speeds or bandwidth limits
Though it already doesn't bode too well, I suppose, when a project is almost 1 GB in size from the start just due to audio and images alone.
I'm going through all the audio an re-encoding them just to see how small I can get the files before I start losing any noticeable quality (I doubt ye average player has studio-grade gear).. Preliminary tests seem promising
EDIT: like, I've managed to more than half the size of the 63-ish OGG files in my folder from some 260 MB to
I think it'd help if these files weren't at ~500 kbps bitrates which is waaay more than enough, IMO
Post a fun fact... about yourself!
author=FlyingJester
MIPS is pretty common to learn first because it's just about the easiest architecture to write ASM for. I learned SH3 first, which isn't too hard, either.
I guess my thing about it is that I just don't see myself using it (or asm in general), ever. Heck, all of my classes up to this point (and including the other class I'm taking currently) all deal in C++; this is the only class that does ASM and logic circuits (boolean algebra HOOOOO)
MV is OUT!
author=Ilan14
P.S. : Are the filesizes really that big!? Damn, that's really unfortunate... :(
Not so much the files being large as it is there being a whole lot of smaller sized files (audio folder with some of those BaseResource things thrown in can put you up to about 700 audio files)
But yeah, I see .zip/.rar/.7z becoming a common thing to download for games, now, instead of the self extractors
EDIT: also, it appears that some things update automatically when a new image is placed into a folder (the actors folder, for example)















