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RM2K3 How to use the halt all movement command?

An alternate method if all else fails- turn on a switch when you open the menu, and off when you close it. In all events make a page for when the menu switch is on where it is static

[Hiring] Custom Battle System for RM2k3

Ah much simpler can't believe I never thought of that

Night/Day Mode

^This, if you are only allowing day and night to change via sleeping, just swap the switches, then on each outdoor map (maybe indoors aswell) have an event in the corner on parallel process that that tints the screen based on day or night, then use the erase event command.

[Hiring] Custom Battle System for RM2k3

Yeah making all the other objects static is no problem at all, just making the player static. (maybe move 4 blank objects to the positions around the player with vars and move event that are solid when in battle?)

What Videogames Are You Playing Right Now?

I've been playing Halo 4 alot in my time off work, so much that I have neglected my usual internet derping. Still haven't finished DA:O though (I say because it seems to be on topic) but god damn I wish I could skip that annoying circle/fade quest on the xbox version D=

[Hiring] Custom Battle System for RM2k3

I dunno about making them skills, would be easier to link it through the rm2k3 database, so it's easier to alter stats etc (if theres a patch for the classes out there). EG/ I use the default database stats to reference into my cbs which makes it much easier to alter the balance.

Either way I could look into building you a base system to work from (simple things like editing the layout/ pictures for things and adding skills). I'll likely have alot of time off work as of next week so I should be able to do it. Looking to use the base to recode my cbs anyway (not in the same style but the basics should still apply if I plan it right xD)

Edit: Also I had that problem when I was younger, too many tutorials just go 'its way to hard its not worth it blah blah blah' but it's actually pretty simple, just a little time consuming is all.

[Hiring] Custom Battle System for RM2k3

That is one sexy CBS. The base system itself shouldn't actually be too hard to code, my only thought would be meshing it with the platform system to stop the player moving beneath the battle screen (simple enough with static enemy locations). The magic QTE would probably be the last thing to add aswell.

Rpg Maker vx Script Request

This shouldn't need a script to do.

Here's how I would do it:

If it's an on touch event:
Same layer OR beneath, shouldn't matter, like trip wires, spikey bushes or whatever
On touch activation

*Animation
*Decrease hp

For a switch style trap:
Same layer (or beneath for pressure plate)
On action key press (or touch for pressure plate)

*Animation
*Decrease hp

Then your switches etc witch say if the trap is deactivated or whatnot. I don't see why this wouldn't work (at least in 2k3)

Script needed: up and down is down and down (RMVX)

If you havn't got this sorted when I get back from work I'll see about making the system myself, if I have any success I'll let you know

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Gotta agree with Craze on this one, also I now want a burger