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[Dragonstar] Game Maker Help Needed: Player Collision

Yeah masks are always helpful cos it means you dont have to worry what your character sprite looks like then.

Imma new maker :D

Yo, hope you enjoy it here. You don't need a team to get your game up the site (at least I hope you don't xD) unless you mean fully published, even then a team isn't required.

[Dragonstar] Game Maker Help Needed: Player Collision

I'll redownload Game Maker when I next boot windows and have a fiddle myself. I'll also see if I can find the old tutorial on youtube I used years ago.

Edit: May be a silly question but what is the mask sprite of the player object? Make it the same as the walls and it should go more smoothly. (or at least a fraction of the size eg/ wall is 16x16, 8x8 or 4x4 will work for the player mask)

Edit 2: http://www.youtube.com/watch?v=StlP7a69TNk&list=UUEmbL20VPM8phSETC4n_fHw&index=15&feature=plcp

there you go. It's a series of 8 or so and shows the basics of gml as well as platforming with good collisions.

[Dragonstar] Game Maker Help Needed: Player Collision

May or may not help but if you use y+1 or +gravity to check whether or not to stop try changing it to +vspeed

Change my control key

No problem, if you want any more help I'd be happy to help

[Dragonstar] Game Maker Help Needed: Player Collision

It's been a while since I last made a platformer in GM but you could try putting a collision check in the wall or floor which sets x and y to previous.x and previous.y
Can't help any further sorry :(

Edit: Because I'm on mac, otherwise I would have a look for you

Steel Spirit SaGa

No way man, I'm sure it will be awesome. Looks like you put a lot of effort into it from a mapping perspective (haven't played yet). Seeing it gives me drive to get my game up to this standard (all 4 maps xD). I'll give feedback when I play it tomorrow (its 3:20am now so yeah)

Edit: Actually fuck it I'll play now, got a day off work tomorrow anyway

Edit 2: Alright started playing, and I gotta say I like your intro graphics, the text could do with a speedup. Main thing- I picked Verstus (is that spelt right?) And when I get thrown into that first battle I instantly win as no enemy appears. Is this an error or intentional?

Edit 3: The whole scene with the sword is on a repeated loop at the moment aswell.

Edit 4: Alright chose Zach this time, I'm liking it but I can't help but feel that the font colour for damage in battles needs a change, couldn't see what damage I was doing. Also, what program did you use to make that window that come in when you get items from chests? Cos it looks sick and I need to make some myself rather than steal the LOTPS ones.

Edit 5: I'm enjoying the plot (poor zach :( ) had me laughing a few times when I met the princess which I think maybe 1 other rm game has made me do, the writing is great, but where in the hell are these ruins? I ended up wandering around the world map for a bit and then walked into a forest where the enemies absolutely pounded me even when I used 'charge up'.

Anyway, must sleep now, passing out soon.

What Videogames Are You Playing Right Now?

More borderlands 2 than is probably healthy, also working my way through dragon age slowly, and link to the past when I'm on the loo

Steel Spirit SaGa

Looking pretty sick, will download and give it a shot in the morning