THEGOWANS'S PROFILE
TheGowans
30
Search
Filter
How can I improve my maps ?
I dunno, right now it looks right to me, if you move them up one it will kinda look like the base is on the wall wouldn't it? As opposed to the floor in front of it?
Rpg maker 2003 ABS charset sprites
VX is better than 2003 for most if not all purposes (it's newer, and has RGSS programming) other than that awesome nostalgia feel.
Darken meant you should try the program called 'Game Maker' out as it is much more flexible for something like an abs, although it would also mean making things such as the message boxes from RM2k etc yourself. GM Website Here
There are a boat load of versions these days but you can grab a 'lite' version for free which includes almost everything from the full version anyway except a few advanced things.
Edit: Rpg Maker is much more beginner friendly IMO though and good for learning the basics of coding (variables, conditional branches etc)
Darken meant you should try the program called 'Game Maker' out as it is much more flexible for something like an abs, although it would also mean making things such as the message boxes from RM2k etc yourself. GM Website Here
There are a boat load of versions these days but you can grab a 'lite' version for free which includes almost everything from the full version anyway except a few advanced things.
Edit: Rpg Maker is much more beginner friendly IMO though and good for learning the basics of coding (variables, conditional branches etc)
RPGS... you've beaten
Most of my favorite games are RPGs but the only ones I've finished... Uhm...
Star Ocean:TLH
Final Fantasy 13
Dragon Destiny
FF: Endless Nova
TLOTPS (latest demo :( )
The Way
Kinda of saddens me It was easier to remember the rm2k games I finished playing years ago.
The ones I haven't finished is an easier list:
FF8
Dark Cloud 1/2
FF10
FF13-2
Lost Odyssey
Skyrim
Oblivion
Fallout 3/NV
Last Remnant
That game on xbox with the sick ass gun battle system and the guy who voiced max in DC 2
Ocarina of Time / Master Quest (GC versions) (I am a terrible person for this)
Kingdom Hearts 1/Days
Star Ocean:TLH
Final Fantasy 13
Edit: Zelda Counts?
Link to the past
Minish Cap
Twilight Princess
Wind Waker
Phantom Hourglass
Kingdom Hearts 2 I feel slightly better about myself now
Dragon Destiny
FF: Endless Nova
TLOTPS (latest demo :( )
The Way
Kinda of saddens me It was easier to remember the rm2k games I finished playing years ago.
The ones I haven't finished is an easier list:
FF8
Dark Cloud 1/2
FF10
FF13-2
Lost Odyssey
Skyrim
Oblivion
Fallout 3/NV
Last Remnant
That game on xbox with the sick ass gun battle system and the guy who voiced max in DC 2
Ocarina of Time / Master Quest (GC versions) (I am a terrible person for this)
Kingdom Hearts 1/Days
Steel Spirit SaGa
Hrm so its kinda like your HP is an armour rating and LP is life points and mp combined?
I got some time so I'll see what I can come up with for you.
Edit: Here's what I'm thinking. Make it so that the hero cannot go below 1hp (or the dbs will auto kill them.
In the battle have an event page in the monster group for when each character is on 1hp and do some stuff which puts the damage on their mp, if mp is 0 set hp to 0 aswell.
MP will be the LP basically, now I just gotta work out how to do it.
I got some time so I'll see what I can come up with for you.
Edit: Here's what I'm thinking. Make it so that the hero cannot go below 1hp (or the dbs will auto kill them.
In the battle have an event page in the monster group for when each character is on 1hp and do some stuff which puts the damage on their mp, if mp is 0 set hp to 0 aswell.
MP will be the LP basically, now I just gotta work out how to do it.
Rpg maker 2003 ABS charset sprites
^ True rm isn't the best tool for action games and there is a lot more tutorial wise for the system is gm
Steel Spirit SaGa
What to expect in the next demo
Oh snap it's bigger than I thought already, gotta catch up with my own game D=
I'll play some more in the morning and let you know about any bugs etc
I'll play some more in the morning and let you know about any bugs etc
What to expect in the next demo
That just shows you're working hard :p
How many chapters do you have at the moment? I'm guessing 3 or 4 at least based on the number of maps?
How many chapters do you have at the moment? I'm guessing 3 or 4 at least based on the number of maps?
[Dragonstar] Game Maker Help Needed: Player Collision
Alright I'll give it a shot.
You need a new sprite for your slopes name them spr_slope_r and spr_slope_l, where r is going up to the right and l is up to the left.
for both you will need to make a 17x16 sprite, with the left most column empty (for the transparent colour) and set the x,y of the sprite to 1,0 instead of 0,0.
The sprite itself will literally be your original box cut in half diagonally (one way for each).
We're gonna change your movement code again.
And the same for left (except x-4 instead of x+4)
This checks if the space is free in front of you, and if it isn't it the checks if there is a slope in front of you instead.
As for going down slopes, try this, might not work 100% as I remember this taking a while.
Basically the same but it checks for the down slope, if there is solid floor, checks for normal movement, and if theres something in the way it checks for the up slope.
You need a new sprite for your slopes name them spr_slope_r and spr_slope_l, where r is going up to the right and l is up to the left.
for both you will need to make a 17x16 sprite, with the left most column empty (for the transparent colour) and set the x,y of the sprite to 1,0 instead of 0,0.
The sprite itself will literally be your original box cut in half diagonally (one way for each).
We're gonna change your movement code again.
if keyboard_check(vk_right) && place_free(x+4,y)
{
x += 4
}
else if keyboard_check(vk_right) && place_free(x+4,y-4)
{
x += 4
y -= 4
}
And the same for left (except x-4 instead of x+4)
This checks if the space is free in front of you, and if it isn't it the checks if there is a slope in front of you instead.
As for going down slopes, try this, might not work 100% as I remember this taking a while.
if keyboard_check(vk_right) && place_free(x+4,y+4)
{
x += 4
y += 4
}
else if keyboard_check(vk_right) && place_free(x+4,y)
{
x += 4
}
else if keyboard_check(vk_right) && place_free(x+4,y-4)
{
x += 4
y -= 4
}
Basically the same but it checks for the down slope, if there is solid floor, checks for normal movement, and if theres something in the way it checks for the up slope.