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Change my control key

I'll try and explain.

Variable can store numbers, so you can do things like damage calculations
atk-def as a basic example or other math related things.

They can also be used to effect events, that bit on the top left of the event window lets you tick some boxes, which means it will only appear when what you have set, eg variable 'story' = 10 is true
This means if you have a character leave the room or whatever you can can set the event to only appear if 'story' = 10 then at the end of the scene set it to 11 or any other number and the event will vanish.

Switches on the other hand are like variable with only 0 and 1 or OFF and ON

In terms of your ABS: This will be very basic

Make a variable called 'key input', this will be your variable for seeing what key is pressed

You can use the 'key input processing' command 'input password' in 2k I think and set it to your 'key input' variable. What it does is every time you press a key it changes the 'key input' variable to a number based on the key pressed 5 is the action key I believe (it tells you).

Then you can make a conditional branch to check if 'key input' = 5 and if it is you can have it do your attacking stuff or whatnot, set 'key input' back to 0 at the end.


Hope this helped, I'm sure there's better descriptions in some of the articles here though.

EDIT: This might serve you better http://rpgmaker.net/tutorials/601/

Change my control key

Fair dos, how come you're wanting to use the d key though?

Change my control key

Ah is that what you're trying to do?
Tried making one years ago before the time of the plugin, failed hard xD

Change my control key

Ah fair dos, might give it a shot if I come across some interesting plugins, although most of what I have planned shouldn't need any.

What's the reason you want to change it? D seems like a bit of an odd key to pick.

Change my control key

Nice, how easy was it to set up?

Change my control key

Yeah it's a separate download, not sure about links or such though as I don't use any mods besides the david patch. Wish I could help more :/

Why is "The Legend of Zelda A Link to the Past" such a great game?

The way I feel is:

The gameplay itself is very simple, you don't need to learn lots of button combinations or silly little gimmicks.

Puzzles, puzzles mmmm, not crazy ass shit but simple mechanics like 'hitting the switch raises the red/blue pike things or the hammer pushes the worm things into the ground that always show up so the player has a basic Idea of what to do with the elements he is faced with

Side objectives, lots of shit to find about the world, heart pieces, secret items/upgrades etc.

Nostalgia: It was awesome in terms of gameplay when it first came out (and I only played the GBA release when I was 8 or 9 and not the SNES one).

Gameplay Pacing: You never felt like you didnt know what to do and didnt spend too much time faffing about it towns and item shops (for the most part, I remember a few things where I just kind of thought 'the fuck now?' but not TOO many).

Basically I like the game.

Edit: God damn that took far too long to write compared to how long it took me to re-read it.

Whatchu Workin' On? Tell us!

Ah fair dos I know what you mean about spontaneous dungeon making. Each to their own I suppose, after all it's only you that needs to know which order it has to go in.

Change my control key

RPG MAKER 3 as in the ps2 game? Or RPG MAKER 2003?

You might be able to do it in 2003 with a patch, although you can also use 'z' instead of space by default, and 'x' instead of escape.

If you mean a later maker I think you can change them with scripts although I am not 100% sure of this as it's been a long time since I last touched XP or VX