THEOALLEN'S PROFILE

Greetings. I'm Theodoric/TheoAllen. I'm one of the former RPGMakerID Royal Guardians. Also one of Eremidia Chronicles Contributors.

I'm proficient RGSS3 scripter and also former composer. And I'm not going to jump to MV unless they support midi player.
Eremidia Dungeon : Skywa...
A simple dungeon crawler game. And a spin-off from Eremidia: An Empty Tome!

Search

Filter

Echo - Our Voice

Finally this game on RMN. Good luck on the kickstarter!

You know your game will never free of bugs.

The first one I never noticed. Granted, I never pay attention to the battle log in the first place. It might be much better if it has screenshot or so.

The second one is actually something I noticed, and I just giggled when that happened. But because it was so minor, at the end of the day I forgot to put it on my to do list. Probably not worth the hassle for a patch.

Anyway thx for reporting though.

Eremidia Dungeon : Skyward Temple Review

Thank you for the review and your time for playing this game! That 5 hours of playtime though. I couldn't feel enough sorry for the disappointing dungeon. But I'm glad most of people would still stick around for the battle itself.

The last few dungeons were kinda rushed because on that time I ran out of idea and I didn't want to get stuck on it since the orientation of this game was also to be used as a sample game for my battle system script.

I'm hoping the sequel I'm working on it will turn out with a better design. Wish me luck! :D

What are your favorite and least favorite parts of gam mak?

Depends on the mood, usually I find mapping is quite chore when I want to test my game, and I had to map it before it's test-able. The product of the map usually just random, un-adjusted, and the like. If however, I find myself want to map, it will be better.

My fave part are balancing, setting skills, and play with the attack animation. My games are revolves around it, so it usually the first one that I did in my game.

Eternal Twilight

Nice to see this finally completed. How long can I expect the playtime?

Why didn't YOU play this game? (LET ME HEAR YOUR THOUGHTS)

Got this bumped in latest post with really interesting blog post title. So I'm intrigued. So here are my cents.

First, I noticed that the color scheme is not my thing just like Archie said. It hurts. By graphics alone, I'd skip the game.

Second, I hate default frontview. Anything uses frontview took away my interest by 60%. Unless there's a strong reason to play the game, like some "eye-candy", or just because it's my friend's game.

Third, you put no leveling as feature, for me, it's not a feature. I like grinding and I like progression. You put no leveling already took away my interest. If I want to play "no leveling" game, I might as well as play action based game. Granted, it's a personal interest that might not resemble majority's interest.

[RMMV] [RMVX ACE] Pros and Cons: RMMV vs. VX Ace

So here is the thing. If you already have plan set in motion on your game and already have things you need in Ace, then stick with it.

If you plan to play things around and get to know new stuff, try MV. Probably not best to start a serious project right away in MV.

Either way, just buy MV when it goes sale. Decide your main engine later.

[RMMV] [RMVX ACE] Pros and Cons: RMMV vs. VX Ace

One thing to note as well, RGSS3 scripts are dying. People stop making a new script, so new plugin stuff mostly for MV. Most of nowdays scripter aren't interested to make new RGSS3 script. Or at least, as far as I know. However, that doesn't deny the fact that there are already plenty of RGSS3 scripts that available and already enough to make a lot of stuff.

Majority of VXAce user afaik are veterans and know what they are doing. They know how to deal with this fact, and maybe even create their own stuff for themselves. A new user (that maybe also don't know how to deal with the back-end of the script) should look at MV for better support.

Deving vs. Gaming

Sometimes when I'm into a someone's game especially when too long, I feel bad because discussing the character build/mod/design of the game itself, is like a lowkey game developing but instead I have no power to change that. Then I want to switch to create a game and discuss my game and my friends, and how to improve it.

Then again, sometimes when I'm developing my game and 'suffered' on it. I wish I'm playing an already completed game, so I went to play a game. It balanced out in the end.

[RMMV] [RMVX ACE] Pros and Cons: RMMV vs. VX Ace

Instead of pros and cons, it will be better to tell the difference between them since pros and cons are depends on each individual.

1. First, and the first thing I noticed when tried MV is. It doesn't play MIDI. It understandable on the design perspective since MV value is for multi platform. Whether it's a pros or cons is up to you. But for me, it was the whole reason I don't use MV.

2. MV does not have built-in script editor. If you're a scripter, and you want to use your fave IDE or text editor, you can. Unlike VXAce that you're bound to built-in script editor. If you prefer built-in script editor, you don't like MV.

3. Plugin control has more friendly config that you can easily turn on / off make it easier to control. And (maybe) a config that lead to less user config error, unlike VXAce which sometimes require the script user to have a little knowledge on scripting.

4. RTP, the new project you created in MV imports all(?) the resources in your project, effectively adds almost 400mb by creating a project alone. VXAce in other hand, referenced the RTP to their respective folder. Creating multiple project is much space friendly than MV.

5. Bigger tileset. MV use 48px tiles while Ace use 32px. Whether you like or not is entirely up to you. There had been a plugin that allow you to switch to 32px tiles, but afaik, it's really not convenient.

6. MV natively support bigger screen by default. VXAce can only support 640x480 before you started to use third party tool like resolution breaker script or RGD.

7. The selling point of MV itself, a multiple port. Cmiiw, the exe(?) of MV is effectively a browser, which mean it supposed to be able to run in other platform well. If you are aiming for multiple port, you should go with MV instead of sticking with Ace and try to get a workaround with it.

8. A dark theme in MV editor for people who prefer it.

9. Built-in sideview battle system and a better character generator that doesn't exist in VXAce. Granted, VXAce also has generator, but do people already use that?

10. Also another selling point of MV is that the developer still care about it and keep updating it. You can even suggest the improvement of it. While VXAce, you're stuck with this current version. No UI update, no QoL update whatsoever.

EDIT 2:
11. It also claimed that MV also use GPU advantage unlike VXAce that only use CPU that is supposed to make it run faster/smoother, yet in fact many reported that MV runs horrible compared to VXAce, so take it with a grain of salt.

There might be more things I missed, but idk.
-------------------
My personal preference?

I don't need all the additional features offered by MV. All they did was to remove something I need and introduce something I don't need. Including removing MIDI player and built-in script editor. I don't need multiple port so I have no reason to jump to MV.

Besides I already settled all the things I need for my game. I know how to script, and already have custom battle system in my hand. I don't want to redo all the things myself. Including to learn js and deal with external text editor.

I think multiple port itself is enough as a reason to jump over to MV though.
-------------------

EDIT: As for the question whether you want/need to buy it though, I'd say buy it anyway. But wait for sales. Even if you don't use it, having MV itself is already worth, just in case in future or so. Besides the new RTP resources aren't that bad