THEOALLEN'S PROFILE

Greetings. I'm Theodoric/TheoAllen. I'm one of the former RPGMakerID Royal Guardians. Also one of Eremidia Chronicles Contributors.

I'm proficient RGSS3 scripter and also former composer. And I'm not going to jump to MV unless they support midi player.
Eremidia Dungeon : Skywa...
A simple dungeon crawler game. And a spin-off from Eremidia: An Empty Tome!

Search

Filter

Screenshot_1.jpg

Oh man, I'm sure it was mistake.
He never been on RMN before, I'm sure he still not got used on it.
Let me contact him

The Project Back Online

Hey, Skie Fortress, thanks for trying the old demo.

The AP regeration is constant even if you have leveled up. If you want to get the AP faster, defend. It could adds 7 AP and for each turn, you will get 5 AP. So, you get the profit by defending. Also, if you're lucky enough, there's accessories could boost your AP regen. Or if you don't mind, use Action Regen item.

And of course, since it was greatly inspired from E:D! there will be timed-hit soon in later version of the battle system. I just need the time

Screenshot_1.jpg

It is not the title screen. It's in game screenshot

The Clans - Cursed Souls

Hey, nice artwork you have there. I personally like the Lilith's outfit design. That's totally my type. Going to try this game if I have time. Btw, it's already complete isn't it?

Celestial Tear: Demon's Revenge

author=shayoko
i want to say that error is with the engine itself not the game,as its not a constant thing its random. so its not a issue with the games coding.
i don't think he can do anything about it.

I was suffered the same on my game back then. It's clearly issues from the game coding itself. Fortunatelly, I managed to fixed it. The default blank project isn't generating the same problem. So does in my own game with a bunch of scripts installed on it. If the scripters did his script in a proper way, that crash error shouldn't come up. The problem is he seems installed the script from a various scripters which may hard to look at.

author=Yin
I think I will add in subtitles, but not quite sure how since it is a video file and I have translation in my game. I wouldn't want to have a different movie for every language as that will make the filesize way bigger than it should be. I'll have to figure some way to do it.

Calm down, it's not necessary to translate your video in various languages. Just English sub, and I would be glad. I might understand better by reading instead of listening xD

Celestial Tear: Demon's Revenge

My friend told me this project. Seems interesting in my opinion. That opening scene really cool. However, since I'm not native English speaker, I couldn't really understand what the narator tried to tell. Mind if you put any subtitles there?

I haven't got so far because of RGSS3 crash


I'm sure that you already put the warning for some issues in readme file. Yet, I haven't really read it. When I tried to find the readme file, I have no idea where the game is installed. The installer itself has no option where should I choose the directory.

Btw, thanks for using my script.
And Good 'luck'

Is RMN game required to include RTP?

I have dropbox. But I'm almost out of quota because of continuously upload and shared folder. Then, I prefer file hosting site to store larger file.

Don't worry, I do have plan to upload the include RTP version. But I need a little tweak and selection. So the file won't be bigger as the original RTP xD

Is RMN game required to include RTP?

I see. Thanks for the answers. I would like to choose non-RTP at first. It's because my internet is too damn slow at this moment. And I really can't upload 200mb xD

Is RMN game required to include RTP?

First, I would like to apologize in advance if it's already discussed or mentioned on another thread/rules. I just have no idea where to look. I guess, I will ask it here.

Is RMN game require to include RTP for download? I guess, since RMN feels like universal site which hold most of RPG Maker games or even other engines, then it's a mandatory that RPG Maker games should include the RTP.

I would be happy to hear any answers :)

Devlog - Combo Breaker

author=richter_h
Anyway, don't you just set fixed value for the counterattack test instead of record the occasional chance of counterattack?

There is no fixed value in this ED version. All stats are mainly aimed for chance or scalable parameters. And this video just tells how counterattack / combo breakers looks like xD