TONFA'S PROFILE
Tonfa
150
your DRAMATIC Moldovian uncle
Search
Filter
Worst. Game. Ever.
Dragon Slayer, for the Gameboy.
The premise, of course, is to slay a dragon (and bring home four crowns from its treasure stash). You accomplish this by killing enemies, amassing attack power and then going for the big bad. How bad it could be?
First, listen to this music as you read. Start over whenever it stops. It plays the entire time you play Dragon Slayer, eating slowly at your soul.
The game takes place on a huge maze map, where you start neatly next to your house, where you need to bring attack crystals to increase your attack power. One crystal gives 1000 ATK - you'll need 450k to even slowly start harming the dragon. 500k is recommended. You also recover HP at your house - your HP max being your current EXP. As you can imagine, the problem with dragging these attack crystals to your house is the mass of monsters crawling around everywhere. Combat is Hydlide-style straight-up ramming the other sprite until one of you keels over dead. Simple enough, right?
But wait! You'll die horribly when you so much as a touch a monster! That's because you don't have a sword to begin with and are completely useless in combat. So it's a mad goose chase with the monsters as you frantically run around the maze looking for a sword for roughly 5 minutes. If you can find your way back to your house after that, yay! You can start slaying monsters!
Of course whenever you kill something a tombstone drops and a stronger monster pops out from it shortly.
So, how do you stop monsters from mobbing your house? Well, you're in luck, you can carry crosses found in the maze and drop them on chokepoints. Monsters can't cross them or attack the square they're on; however, you can also not attack when carrying or standing on a cross. Guess what happens if you get surrounded while on a cross?
Okay, so once you have the basics taken care of with having a sword and a safeguarded house, you can start finding power gems in the maze and carrying them to the house. One at a time. All while faced by countless monsters. For extra fun later monsters start DIRECTLY ATTACKING YOUR EXPERIENCE POINTS AND ATTACK POWER. Welp, I hope you like dragging 20 power gems to your house to make up for lost progress from taking that hit!
After a few hours you'll probably have enough attack power to take on the dragon assuming you haven't committed suicide yet and didn't lose enough attack power to exhaust all the power gems in the maze. The first two dragon heads are at least mercifully easy (if incredibly tedious) to take out due to developers being dumb - they can't attack diagonally and you can (diagonal movement is an actual ability, learned at 30k exp). You can't get a diagonal angle on the center head though. So it's hack and slash versus dragon breath. I hope you left no open paths to the dragon though or need to go back to heal - dragon breath causes a status effect that attracts monsters to you and slows down your movement speed. No, it doesn't wear off. Eventually, you'll slay the dragon.
This is where the worst part BEGINS.
Once you slay the dragon, you must bring four crowns to your house. They're in the dragon's st- OH WAIT they got scattered all around the maze randomly when you beat the dragon. As an added bonus there are now ghosts you can't interact flying all over the maze - they carry any objects they come across to random places. Yes, this includes the crowns. Yes, if a ghost flies through you it will steal any crowns you carry. Well, at least there's no more monster generation on the map, so this is merely incredibly mindnumbing.
So you get a crown eventually, time to take it back to your hou- OH GOD WHAT. YOUR HOUSE now spawns monsters at a rate of way too fucking many/second. I really hope you had it surrounded by crosses in part 1 as you should have. (Otherwise, yeah, they would be everywhere in the maze...). Monsters are obviously capable of stealing crowns.
So, you need to get all four crowns into your possession at once - watch out for ghosts - and patiently lurk for a moment when there are no monsters directly on your house tile. Then cast your epilepsy spell, which stops all monster movement for around 10 seconds and haul ass to your house. CONGRATURATION YOU ARE WINNER.
Wait.
What's this.

Phase 2? 
Yep, you get to start over in a new huge maze, now with one-way teleporters and oh god I broke down at that part of the game.
Never again.
Never again.
The premise, of course, is to slay a dragon (and bring home four crowns from its treasure stash). You accomplish this by killing enemies, amassing attack power and then going for the big bad. How bad it could be?

First, listen to this music as you read. Start over whenever it stops. It plays the entire time you play Dragon Slayer, eating slowly at your soul.
The game takes place on a huge maze map, where you start neatly next to your house, where you need to bring attack crystals to increase your attack power. One crystal gives 1000 ATK - you'll need 450k to even slowly start harming the dragon. 500k is recommended. You also recover HP at your house - your HP max being your current EXP. As you can imagine, the problem with dragging these attack crystals to your house is the mass of monsters crawling around everywhere. Combat is Hydlide-style straight-up ramming the other sprite until one of you keels over dead. Simple enough, right?
But wait! You'll die horribly when you so much as a touch a monster! That's because you don't have a sword to begin with and are completely useless in combat. So it's a mad goose chase with the monsters as you frantically run around the maze looking for a sword for roughly 5 minutes. If you can find your way back to your house after that, yay! You can start slaying monsters!
Of course whenever you kill something a tombstone drops and a stronger monster pops out from it shortly.


Okay, so once you have the basics taken care of with having a sword and a safeguarded house, you can start finding power gems in the maze and carrying them to the house. One at a time. All while faced by countless monsters. For extra fun later monsters start DIRECTLY ATTACKING YOUR EXPERIENCE POINTS AND ATTACK POWER. Welp, I hope you like dragging 20 power gems to your house to make up for lost progress from taking that hit!
After a few hours you'll probably have enough attack power to take on the dragon assuming you haven't committed suicide yet and didn't lose enough attack power to exhaust all the power gems in the maze. The first two dragon heads are at least mercifully easy (if incredibly tedious) to take out due to developers being dumb - they can't attack diagonally and you can (diagonal movement is an actual ability, learned at 30k exp). You can't get a diagonal angle on the center head though. So it's hack and slash versus dragon breath. I hope you left no open paths to the dragon though or need to go back to heal - dragon breath causes a status effect that attracts monsters to you and slows down your movement speed. No, it doesn't wear off. Eventually, you'll slay the dragon.
This is where the worst part BEGINS.
Once you slay the dragon, you must bring four crowns to your house. They're in the dragon's st- OH WAIT they got scattered all around the maze randomly when you beat the dragon. As an added bonus there are now ghosts you can't interact flying all over the maze - they carry any objects they come across to random places. Yes, this includes the crowns. Yes, if a ghost flies through you it will steal any crowns you carry. Well, at least there's no more monster generation on the map, so this is merely incredibly mindnumbing.
So you get a crown eventually, time to take it back to your hou- OH GOD WHAT. YOUR HOUSE now spawns monsters at a rate of way too fucking many/second. I really hope you had it surrounded by crosses in part 1 as you should have. (Otherwise, yeah, they would be everywhere in the maze...). Monsters are obviously capable of stealing crowns.
So, you need to get all four crowns into your possession at once - watch out for ghosts - and patiently lurk for a moment when there are no monsters directly on your house tile. Then cast your epilepsy spell, which stops all monster movement for around 10 seconds and haul ass to your house. CONGRATURATION YOU ARE WINNER.
Wait.
What's this.




Yep, you get to start over in a new huge maze, now with one-way teleporters and oh god I broke down at that part of the game.
Never again.
Never again.
Final Fantasy Mafia
No Lynch(2): GreatRedSpirit, anonymous
AznChipmunk(0):myersguy
With 7 alive, it takes 4 to lynch.
There are 17.5 hours until deadline.
AznChipmunk(0):
With 7 alive, it takes 4 to lynch.
There are 17.5 hours until deadline.
Final Fantasy Mafia
GRS I DEMAND EXPLANATIONS
GRS I DEMAND EXPLANATIONS
Final Fantasy X-2
Final Fantasy X-2
X-2 is one of the best entries in the FF series.
To clarify: The only appropriate use of the ATB system, wonderful post-X worldbuilding, sidequest-oriented gameplay with things you do or don't do having an effect on later things, replayability, a light feel that appealed to me, and some fun minigames. Main plotline and lack of challenge are the weakest links of the whole package.

To clarify: The only appropriate use of the ATB system, wonderful post-X worldbuilding, sidequest-oriented gameplay with things you do or don't do having an effect on later things, replayability, a light feel that appealed to me, and some fun minigames. Main plotline and lack of challenge are the weakest links of the whole package.
Final Fantasy Mafia
The villagers are awoken at night by a loud string of censor beeps. They rush over to the source to find another of their own dying!
TooManyToasters(Cid Highwind, HERO Roleblocker) has had their hitpoints reduced to 0 night 7!
Day 8 begins.
With 7 alive, it takes 4 to lynch.
There are 48 hours until deadline.
TooManyToasters(Cid Highwind, HERO Roleblocker) has had their hitpoints reduced to 0 night 7!
Day 8 begins.
With 7 alive, it takes 4 to lynch.
There are 48 hours until deadline.
Final Fantasy Mafia
post=Asalieri
I dunno, can we?
(man, this game is still on? 7 vs 1. This should be over pretty soon!)
Cute, you seem intent on breaking the rules from beyond the grave.
For this reason I make the following relevation:
There are 2 villains left. This is mod-confirmed information.
Enjoy, Asa.
Final Fantasy Mafia
Final Votecount for Day 7:
GameOverGames Productions(5): AznChipmunk, TooManyToasters, GreatRedSpirit, Gemini, anonymous
"So, GoG, why is it that half of the dead heroes have thought you are a villain?"
"Ah, but that cannot be! For I am...a dog!"
"..."
"A talking dog."
"..."
"Y'see...ah screw it, it made sense in my head. WELP SEE YOU IN ANOTHER DIMENSION"
GameOverGames Productions(Gilgamesh, VILLAIN Godfather) has been lynched day 7!
NIGHT 7 begins. No talking in the topic permitted during this time. Send in any night actions you have by PM during the next 24 hours, or they will be forfeit.
GameOverGames Productions(5): AznChipmunk, TooManyToasters, GreatRedSpirit, Gemini, anonymous
"So, GoG, why is it that half of the dead heroes have thought you are a villain?"
"Ah, but that cannot be! For I am...a dog!"
"..."
"A talking dog."
"..."
"Y'see...ah screw it, it made sense in my head. WELP SEE YOU IN ANOTHER DIMENSION"
GameOverGames Productions(Gilgamesh, VILLAIN Godfather) has been lynched day 7!
NIGHT 7 begins. No talking in the topic permitted during this time. Send in any night actions you have by PM during the next 24 hours, or they will be forfeit.













