I make and play games - playing games I use as a reward for reaching specific milestones within my various development projects. I've played a wide variety of games, having started at the tender age of three and worked my way up over the years so that, at one point, I was actually going out of my way to find the original games (cartridges, CDs, whatever) to play.

All games I elect to review must be 'Complete' status (though games still in the process of clearing out bugs are fine and will be noted in the review itself). These games must have a download on RMN (as I pass them to my Dropbox queue) and need to be self contained - everything I need to play should be in the download, without needing to install anything (including RTPs; we aren't living in the days of slow connections anymore, people). You should also have any fixes in the download, not something I have to look through the comments for - I'm going to be avoiding them like the plague until I've finished the review.

When I review a game, I try to play as much of it as I can possibly stand before posting the review - I make notes/write part of the review as I'm playing, so a lot of what goes into the review is first impressions of sections. I'm also not a stickler - things don't have to be perfect - but I've seen many examples of things not done perfectly but, at the same time, not done horribly. I rate five categories on a scale from 1 to 10: Story, Graphics, Sound, Gameplay & Pacing, and Mapping & Design. 5 is average to me, so it's not necessarily saying that category is bad - it's saying it's middle of the road. Games within the same editor are compared to one another, not games across editors (I'm not going to hold an RM2k game to the same standards as a VX Ace game due to system limitations, but I won't let it hold back the RM2k game's rating) - unless the game is part of a series across multiple editors.
Legion Saga X - Episode ...
A fan updated version of the RPG Maker 2000 classic



How to convert RM2K3 sprites to VX ACE(And not big and clunky)

I definitely wouldn't use rescaled RM2k/2k3 sprites with VX Ace graphics at all. They're gonna clash something fierce. There's plenty of quality non-chibi graphics for VX Ace if you're up for using the standard chibis.

[VX ACE] Quick Conditional Branch Code Question

Yup - exact same thing here. I've been working in XP all morning, where it uses maxhp - mhp is, in fact, the correct one. I should probably double check my work sometimes. >_<

(Speaking of working in XP, VX Ace has made so many things so much nicer that I'm really struggling working with XP, hah.)

How to convert RM2K3 sprites to VX ACE(And not big and clunky)

When you're resizing images, you want to use "Nearest Neighbour" or whatever the equivalent is in GIMP for Resample Image. It'll get rid of that blur right fast.

Light Coin

The cool kids accept DogeCoin. *nods*

[VX ACE] Quick Conditional Branch Code Question

You can do it using just the single script line in the conditional branch function:

$game_actors[1].hp < ($game_actors[1].maxhp/100 * 47)

RGSS is nice enough to follow Order of Operations. =)

(And apologies - I'm not trying to show anyone up. I used to "spaghetti code" and have since had it drilled into my head to cut down the number of lines I need to use wherever possible. ;_;)

[VX Ace] Regain MP on Guard.

I'm pretty sure you can make the guard skill recover MP by changing Type to MP Recover in the frame just above the Effects frame, then use a custom formula to get the results you want.

If you're comfortable implementing your own damage reduction state that doesn't rely on the guard flag, you could repurpose guard effectiveness to be your "how much MP do I recover on guard?" stat.

In the formula box, a.grd and b.grd reference the guard effectiveness of the skill user and the target respectively.

The standard damage formula isn't robust enough to do what he wanted. He wanted to be able to, based on the equipped gear, alter the percentage of MP that they regenerate. The damage formula box doesn't allow for things like that without scripting, at which point you might as well just do it the easier way.

Games Using Victor Sant's Scripts

I'll be honest - I much prefer working with Victor's scripts as they allow a lot more customization and advanced use without needing to script more myself; Victor's gone into some great depths of code with his scripting. So if I need a function he doesn't have, I either a) write it myself or b) patch another's script to work with Victor's scripts.

Despite a lot of people's complaints, compatibility on his scripts isn't really any worse than other scripter's, thanks to the aliasing, it's just the stuff he does tends to tread on the feet of other scripts ("Mode 7" Airship? Not if you're using his smooth turning script unless you want to write an exception for the airship...).

Windows XP users, looks like we just got tossed into the sea.

What about the misguided hate from XP users who go out of their way to tell other people how bad V, 7 and 8 are.
TBH, Vista was kind of horrid

I've kinda blanked out the era I used it. It was Windows ME to XP's 98.

Windows XP users, looks like we just got tossed into the sea.

There's a specific error code that pops up, it reads similar to a memory location: 0x and followed by a bunch in parentheses as well. The first error, the one in all caps that looks like a constant (which, in truth, it is - it's just spitting out in a legible way), refers to the general error and those strings of numbers and letters the specific issues. There is a lot of stuff to pay attention to in those strings, and they can change from crash to crash - which is, in itself, telling.

If it is MEMORY_MANAGEMENT, the Stop code should ends in 1A - the exact error is based on the first 0x number in parentheses (at least the exact error that's of any importance for a MEMORY_MANAGEMENT fault).

Windows XP users, looks like we just got tossed into the sea.

I only use this computer to surf the net.

Then you definitely need to be running something newer than XP or else have a hell of a protection suite on it. XP hasn't technically been internet safe for a couple years now without a protection suite behind it (when the mainstream support for it ended, so did it's safety).

Two years old with 2 gigs of memory, sounds like a potential memory fault (seriously, to know exactly what's going on, I'd have to see the entire error code, and there's two of them that pop up on a Windows 7 blue screen). As it's a laptop, even more likely - I just looked up the specs on what the machine, but I can't find one that fits the specs you gave, a 4530s should have 4 gigs of RAM by factory specs and didn't come with a 100gb drive standard (smallest ever jammed into a 4530s that I can find recorded is a 120, which, including overhead, does fit the 100 number roughly).

If you think the OS was installed wrong, it's not the OS' fault you're experiencing errors. Also, running the install program to "repair" an install shouldn't require a reformat.

If it is a 32-bit/64-bit issue, the only solutions are either a) change the processor to a 64-bit processor or b) change the operating system to a 32-bit OS. But given the model number you've given, you're running a 64-bit processor; errors are extremely hard to diagnose given so very little information with a bias for a dislike of the system. =P