I make and play games - playing games I use as a reward for reaching specific milestones within my various development projects. I've played a wide variety of games, having started at the tender age of three and worked my way up over the years so that, at one point, I was actually going out of my way to find the original games (cartridges, CDs, whatever) to play.

All games I elect to review must be 'Complete' status (though games still in the process of clearing out bugs are fine and will be noted in the review itself). These games must have a download on RMN (as I pass them to my Dropbox queue) and need to be self contained - everything I need to play should be in the download, without needing to install anything (including RTPs; we aren't living in the days of slow connections anymore, people). You should also have any fixes in the download, not something I have to look through the comments for - I'm going to be avoiding them like the plague until I've finished the review.

When I review a game, I try to play as much of it as I can possibly stand before posting the review - I make notes/write part of the review as I'm playing, so a lot of what goes into the review is first impressions of sections. I'm also not a stickler - things don't have to be perfect - but I've seen many examples of things not done perfectly but, at the same time, not done horribly. I rate five categories on a scale from 1 to 10: Story, Graphics, Sound, Gameplay & Pacing, and Mapping & Design. 5 is average to me, so it's not necessarily saying that category is bad - it's saying it's middle of the road. Games within the same editor are compared to one another, not games across editors (I'm not going to hold an RM2k game to the same standards as a VX Ace game due to system limitations, but I won't let it hold back the RM2k game's rating) - unless the game is part of a series across multiple editors.
Legion Saga X - Episode ...
A fan updated version of the RPG Maker 2000 classic



Windows XP users, looks like we just got tossed into the sea.

As a constant user of both Windows XP (the laptop I'm currently using) and Windows 7 (both desktops I own), Windows 7 just... feels better. Like, way way better. It's a UX thing.

On top of that, Windows 7 is, on the same system capable of supporting it, more stable. If you're getting errors, it's because a) you don't have enough memory in your computer (and thus you're way behind the computing curve cause Windows 7 really doesn't require much of anything) or b) there's a fault in your RAM (this is fairly common on older computers and even newer prebuilts). What most people don't realize is that the hardware breaks down with use - if you have a computer that came with XP installed (which hasn't happened in seven or eight years), chances are your hardware is starting to fail.

The cult around an inferior product is people still clinging to Windows XP on the view you've just argued. "Oh, it's the same so why would I upgrade?" It's not the same. It's... just better.

1) It has emulation for other Windows OSes built in. Windows XP can't support things that require a newer operating system (and they exist; if you haven't run into them, you're either extremely lucky or don't use your computer more than lightly)
2) Encryption is built into Windows 7. It doesn't exist without using third party software in Windows XP.
3) Built in VPN support. Holy shit, this was a nice feature.
4) Chances are if you're still using Windows XP, you have a 32-bit system. 64-bit was introduced late into XP's life cycle. If you want a computer that's still capable of properly running modern software, you need a 64-bit processor and operating system. While you're updating to a 64-bit OS, Windows 7 is a good step.
5) The Start Menu. Holy crap, so much easier to use on Windows 7, and it doesn't take up ten miles of screen space.
6) The Ribbon interface. Again, UI not taking up ten miles of screen space.
7) Built in DirectX11 support.
8) A taskbar that intelligently groups similar windows instead of turning them into tiny tabs. Beautiful if you have more than a half dozen programs running at once.

PS: If you're really having memory trouble with Windows 7, turn off Aero. It's the major hog of memory on the system. The system requirements plummet without it. Either that, or you're running a 64-bit Windows 7 on a 32-bit system (holy shit - fix that now) - in fact, given your description, this is the most likely scenario: a processor/OS mismatch; 32-bit can run on a 64-bit processor, but 64-bit cannot run on a 32-bit processor.

Windows 8 isn't missing the Start Menu anymore. It was. Users complained. They put it back in. Problem solved and need for reading comprehension proven. =P

e: 9) Windows XP's Extended Support period just ended (unless you're a corporate user with XP Embedded, which most users are not). Standard support for Windows 7 continues until January of next year, with Extended Support lasting until 2020.

I like cheese!

Soya cheese is cheese made from soy milk instead of dairy. SOY IS DESTROYING NATURE...ahem...sorry.

It's for vegans and the lactose intolerant. It has the consistency of grata (crumbly cheese, like Parmesan). The thing is, soy has become a major industry since the vegan movement got under full swing and and thousands of acres of rainforest has been cleared to make way for soy farms. The ecosystems of entire islands have been destroyed for soy. The palm oil industry is wreaking similar havoc on Earth's environment.

Not only that but a lot of the health benefits are exaggerated on it. Yes, it's not as bad as some things but... it's not -that- good for you (much for the same reason people are lactose intolerant).


Can I recommend using something off the official Suikoden world map for your map? It'll help legitimize your game quite a bit.

Suikoden Another Stories

Your interface and monster graphics are too high-def for the era of Suikoden graphics you've used - it looks kinda weird, especially the window boxes.

Windows XP users, looks like we just got tossed into the sea.

I bet the biggest issue Win8 haters will bring up is lack of start menu. There has been a solution to that since the very beginning, I posted it on page 1 of this topic. I've had it for a full year now. Windows 8 can have FULL START MENU FUNCTIONALITY AND THEN SOME. It's third party software, but has no issues or bugs that I've seen.
I bet it work great for people with Windows in English. But how about Greek/Japanese/Russian/Polish systems? Do I really have to put up with start menu IN ENGLISH on my Polish machine? Does Ivan has to deal with start menu in ENGLISH on his Russian machine? Does Hiro have to deal with start menu IN ENGLISH on his Japanese machine?

If a localization existed before, then they have a localized version of the Start Menu. That's about the long and short of it.

What are you thinking about right now?

e: Square sunk a massive amount of time and capital making FF14 a not-awful game and it turned out pretty well! That and Bravely Default have done wonders for reinspiring faith in them again (although I hope they edge away from AAA game development because it hasn't been working well with them so far)

That would be what comments re: Yoshida were referring to. ;) Have you read the transcripts of his presentation at the GDC recently? He ripped into Square Enix pretty heavily for their methodology since the PS2 era in his explanation of how they managed to save FF14 (and keep the company afloat in doing so).

And Liberty, expect something closer to that - that's part of what Yoshida ripped into them for: his example was the prettiest little flowerpot ever made.

He bit into them fairly heavily about having a very focused frame of mind that, to most of their customers, didn't work and in fact lead to troubles - insane graphics that pressed the system they were on, but, in fact, didn't provide much to the overall gameplay.

The way he phrased this final slide seemed like he was talking about not just the FF14 team, but Square Enix has a whole:

What are you thinking about right now?

No, you're right. Square tried to take the idea and make it inaccessible to anyone else but they were overruled. Thus, only the code itself is theirs, not the actual idea. I like to think there was a lot of hair-pulling and mouth-frothing when the next RPG came out that used the same system. XD

Don't get me wrong, Square is a company I've loved during my youth, but they have kinda slipped a bit and it is nice to see them frothing at the mouth a little, eating that ol' humble pie. They could do with a few more chomps and then, hopefully, rise from the ashes as a better company.

Square Enix as a company is, at least, starting to come to it's senses. Between the view from Bravely Default's massive success and Yoshida actively speaking out about them being a decade behind the times and doing it wrong (and being able to get away with it because hey, he saved the company from bankruptcy), I think the company as a whole is finally realizing it needs to go back to doing things how it used to do it.

Or patent the most exalted video game idea of all time.

"From each according to his abilities, to each according to his needs."
WORLD is inflicted with SERFDOM

I just read through all the flow charts in there and I'm laughing. Thank you - my last few hours of planned work time today will now have to be postponed until I can get back on track. ;)

What are you thinking about right now?

The actual code itself is part of proprietary presentation. ;) If the outcome is the same mechanics wise but different on the code side, it's not an infringement of the proprietary... thing (oh god, words escaping).

Then again, I'm not a lawyer and the practice is only from legal advice from a Canadian stand point - the company I work for last year had a subtask assigned to us to examine a potential copyright infringement by an open source project. After three days spent examining the two sets of code, legal advice came down that it would be impossible to press the case because, while the end result played the same, the process of getting to that end result was vastly different (and, in fact and very amusingly, the open source version was the better way to get to the end result).

What are you thinking about right now?

They shut down a major one that wasn't hacking ROM code:
Chrono Ressurection.

This wasn't even intended as a full remake and they still got shoved with a C&D. They've shut down anything that could be seen as actually being made by them, which is pretty much what the legal issue with copyright on remakes is - could this particular thing, under any circumstance, be presumed to have at some point had some involvement with Company X?

Remaking Catan is another thing entirely; you can't put a copyright on mechanics, only the materials used and their presentation. Yes, this is a major point of contention and annoyance in the communities that make tabletop games - a company like Onyx Path/White Wolf can't stop me from using the Storyteller system in my own published material... so long as I don't call it the Storyteller system and don't make any reference inferring it might be the Storyteller system and don't make use of any of their material. This has lead to both fun innovation in the tabletop world and horridly horrid theft of material. In theory, the same sort of thing applies to video games as well; you can make a spiritual successor of something using all the mechanics ripped perfectly... so long as you aren't using the proprietary parts, ie. the presentation.

RM2K3 Since there is no such thing as a stupid question...

A quick look probably could have answered this: