TRAVIO'S PROFILE

I make and play games - playing games I use as a reward for reaching specific milestones within my various development projects. I've played a wide variety of games, having started at the tender age of three and worked my way up over the years so that, at one point, I was actually going out of my way to find the original games (cartridges, CDs, whatever) to play.

All games I elect to review must be 'Complete' status (though games still in the process of clearing out bugs are fine and will be noted in the review itself). These games must have a download on RMN (as I pass them to my Dropbox queue) and need to be self contained - everything I need to play should be in the download, without needing to install anything (including RTPs; we aren't living in the days of slow connections anymore, people). You should also have any fixes in the download, not something I have to look through the comments for - I'm going to be avoiding them like the plague until I've finished the review.

When I review a game, I try to play as much of it as I can possibly stand before posting the review - I make notes/write part of the review as I'm playing, so a lot of what goes into the review is first impressions of sections. I'm also not a stickler - things don't have to be perfect - but I've seen many examples of things not done perfectly but, at the same time, not done horribly. I rate five categories on a scale from 1 to 10: Story, Graphics, Sound, Gameplay & Pacing, and Mapping & Design. 5 is average to me, so it's not necessarily saying that category is bad - it's saying it's middle of the road. Games within the same editor are compared to one another, not games across editors (I'm not going to hold an RM2k game to the same standards as a VX Ace game due to system limitations, but I won't let it hold back the RM2k game's rating) - unless the game is part of a series across multiple editors.
Legion Saga X - Episode ...
A fan updated version of the RPG Maker 2000 classic

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Hot damn - I found it. I actually found it!

Yeah. Except I'm cringing at the scripting and... well, now on the verge of completely rewriting everything. Well, almost everything. There's all kinds of script errors that... I guess never popped up before? I don't know why I never discovered things like scrolling the blacksmith menu beyond the number of players in the party caused an error (because I was using the wrong command to set the menu length for standard selectable handling, oops).

But there's progress now and holy crap I'm pumped.

RMN v4.3 Bugs

author=Healy
Sorry for being so impatient. It's just that I'm using the locker for the testing of some games I'm working on, and I'd rather they not be public before I finish them.


May I suggest Dropbox for that purpose? Or Google Drive?

What are you thinking about right now?

author=pianotm
author=Travio
author=pianotm
IT'S PEOPLE!!!!!!!!!!! SOYLENT GREEN IS PEOPLE!!!!!!!!!!!!

Oh, sorry, wrong life altering moment...
It's slightly less of a shocker when the big spoiler moment was in the trailer...
Oh...

Then maybe...

Get your hands off of me, you damned,filthy apes!

Okay, stopping with the Charlton Heston quotes now...maybe they have a place in the "To thine own game be true" thread.


"Get your hands off of my gam, you damned, filthy newbs!" <_<
"It's gam mak! Soylent Green is gam mak!" >_>

I'll show myself outs.

Hot damn - I found it. I actually found it!

An older (read: about a year and a bit old now) project of mine, the Legion Saga remake (LSX), was lost due to data problems. I knew I had backups. I just didn't know where or how old they were. I did the last of my unpacking today and found a couple USB keys that had fallen in a box - on one of them was all my documentation and the actual project files for LSX.

So, I swapped it back to "Production" status and started working on it again.

What are you thinking about right now?

author=pianotm
IT'S PEOPLE!!!!!!!!!!! SOYLENT GREEN IS PEOPLE!!!!!!!!!!!!

Oh, sorry, wrong life altering moment...


It's slightly less of a shocker when the big spoiler moment was in the trailer...

How to convert RM2K3 sprites to VX ACE(And not big and clunky)

author=trentinxd
author=Travio
Using VX Ace, I'm going to make a recommendation.

Go to the Script Editor, go down to Main.

Add this as the first line before the existing code:

Graphics.resize(640,480)


Make your maps at least 20x15.
It didn't do anything...


Woops, again (as in another thread), messing up my editors:

Graphics.resize_screen(640,480)

How to convert RM2K3 sprites to VX ACE(And not big and clunky)

Using VX Ace, I'm going to make a recommendation.

Go to the Script Editor, go down to Main.

Add this as the first line before the existing code:

Graphics.resize(640,480)


Make your maps at least 20x15.

How to convert RM2K3 sprites to VX ACE(And not big and clunky)

Randomly:

This is one... (you're looking for the FSM link on the side)

And there are many like it. You just need to not be afraid to look at Japanese sites and for the gods' sakes, credit the creators. If you don't know what name to use, just ask - someone can tell you.

What are you thinking about right now?

author=Marrend
The world began with Nu, and it shall end with Nu. This is the truth! This is what I believe! Until a few moments ago.


He is judging you for your lack of faith.

"Invoke Chi":Just What Is That?

author=Preki
Too bad there's no way to make separate menu for items, eg. key items or character-specific stuff.


There is - it's called a custom menu system and takes a lot of work (more than most people are willing to do) in 2k/2k3.