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TRAVIO'S PROFILE

I make and play games - playing games I use as a reward for reaching specific milestones within my various development projects. I've played a wide variety of games, having started at the tender age of three and worked my way up over the years so that, at one point, I was actually going out of my way to find the original games (cartridges, CDs, whatever) to play.

All games I elect to review must be 'Complete' status (though games still in the process of clearing out bugs are fine and will be noted in the review itself). These games must have a download on RMN (as I pass them to my Dropbox queue) and need to be self contained - everything I need to play should be in the download, without needing to install anything (including RTPs; we aren't living in the days of slow connections anymore, people). You should also have any fixes in the download, not something I have to look through the comments for - I'm going to be avoiding them like the plague until I've finished the review.

When I review a game, I try to play as much of it as I can possibly stand before posting the review - I make notes/write part of the review as I'm playing, so a lot of what goes into the review is first impressions of sections. I'm also not a stickler - things don't have to be perfect - but I've seen many examples of things not done perfectly but, at the same time, not done horribly. I rate five categories on a scale from 1 to 10: Story, Graphics, Sound, Gameplay & Pacing, and Mapping & Design. 5 is average to me, so it's not necessarily saying that category is bad - it's saying it's middle of the road. Games within the same editor are compared to one another, not games across editors (I'm not going to hold an RM2k game to the same standards as a VX Ace game due to system limitations, but I won't let it hold back the RM2k game's rating) - unless the game is part of a series across multiple editors.
Legion Saga X - Episode ...
A fan updated version of the RPG Maker 2000 classic

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Artist goes by the name of Sunakumo - they have a large selection posted on Safebooru of awesome pictures: http://safebooru.org/index.php?page=post&s=list&tags=sunakumo

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Legion Saga X (Episode 1)
A young man controlled by his parents searches for his own purpose.

In the end, no matter how much you want to hide the rest of the story behind the convoluted politicking that the original game tried to hint at (and that I'm trying to embiggen) this is the core of the story - Ridman's search for his own purpose. It doesn't matter that it's veiled in prophecy and leading, inevitably, to something bigger.

A Fatal Hope (a side project I haven't discussed at all yet...)
A young man searches for revenge before the world ends.

I had to think a lot more about this one - it may even end up changing, as the plot's a little in flux at the moment (the actual plot isn't, but which character is the 'main' character is kind of in flux).

RMXP RGSS X Coördinates Window_Target + question about expressions

% is the "mod" command - it divides by the number, but returns the remainder; in the case here, it's used to determine which column the item is in.

I'll look into the part about relocating the window - it's actually one of the next things I need to work on for LSX (and that I've been putting off because... well, my eyes are going @_@ from the amount of code I've looked at lately).

EDIT: So, changing that line into:
@target_window.x = 0
will work and cause the target window to show up on the left side always. In the default script, this means essentially the entire Status window showing up on the left hand side of the window, unless you do edits to the Window_Target script.

Removing the line entirely will have the same effect.

Castles - Masterpiece Set

The BIOS is protected by copyright. The hardware really isn't, as it's available in practically any CD/DVD/BR (depending on the system) drive you want to look at - it's the settings and programming in the BIOS that actually tell the machine how to interpret what it's reading, and that's essentially software.

ROMs are still illegal - they're just dumps of the actual software, no different than a pirated copy of a PC game, which is really just a dump of what's on the disc. It doesn't matter how old the original game is, if the company hasn't legally given up their claim to the software, it's still copyrighted and protected under law, and thus illegal to copy - even games belonging to companies that went out of business are still protected, as someone, somewhere, owns the copyright to the game unless they've been legally given up.

The emulators aren't though - they aren't the original systems, or the original software, they're someone else writing software that emulates being the system (hence the name) to access the dumped information. A very similar situation to WinE - it emulates Windows, but it isn't actually Windows, so it's legal. Since the person who wrote the program has chosen to give it away, sharing it isn't illegal.

Cast

I'm an impatient person sometimes, but I'll find some way to manage.

Cast

Well, as long as he makes it in somewhere. =) The more I see here, the more I want to take a shot at this game (and yes, the choice of character graphics helped here).

Cast

Naomasa was in Pokemon Conquest though. ;)

Cast

Awww, no use of Ii Naomasa? ;_; Sorry, I'm a bit of a nerd for that time period, especially with all the amusing adaptations that roll out of it. (Sengoku Basara was the greatest series ever. <3)

EVENT COMMANDS-ADVANCED-SCRIPT...

Hmmm... not so sure you need scripting in this case. Too much reliance on scripting for what eventing can accomplish with some clever use of the existing events.

Scroll Map Up, 1, Speed 4
Scroll Map Down, 0, Speed 4
Scroll Map Down, 2, Speed 4
Scroll Map Down, 0, Speed 4
Scroll Map Up, 1, Speed 4

Emulates a vertical screen shake. The 0 spaces are there as 'wait' padding. The only requirements are that your map needs to be at least two tiles higher than the visible screen - one tile above the top of the screen and one tile below the bottom of the screen. Vertical screen shake achieved. Tinker with the speeds and how many times/how far you move the screen to taste.

If this is in a parallel process, it allows you to continue to move around the screen and allow other events to continue.

Possibly a meteor crashed in Russia

In that particular case, I expect the density is part of what caused it to explode. Whatever it was made of was heated to such a level that it had to rapidly expand... and, well, there was an outer layer that wasn't as willing to expand, so it was shattered and thrown outwards - and that explosion is what caused most of the injuries, without a doubt. Not as much as being hit directly by the main body would have caused, of course, but still - ow.