TRAVIO'S PROFILE

I make and play games - playing games I use as a reward for reaching specific milestones within my various development projects. I've played a wide variety of games, having started at the tender age of three and worked my way up over the years so that, at one point, I was actually going out of my way to find the original games (cartridges, CDs, whatever) to play.

All games I elect to review must be 'Complete' status (though games still in the process of clearing out bugs are fine and will be noted in the review itself). These games must have a download on RMN (as I pass them to my Dropbox queue) and need to be self contained - everything I need to play should be in the download, without needing to install anything (including RTPs; we aren't living in the days of slow connections anymore, people). You should also have any fixes in the download, not something I have to look through the comments for - I'm going to be avoiding them like the plague until I've finished the review.

When I review a game, I try to play as much of it as I can possibly stand before posting the review - I make notes/write part of the review as I'm playing, so a lot of what goes into the review is first impressions of sections. I'm also not a stickler - things don't have to be perfect - but I've seen many examples of things not done perfectly but, at the same time, not done horribly. I rate five categories on a scale from 1 to 10: Story, Graphics, Sound, Gameplay & Pacing, and Mapping & Design. 5 is average to me, so it's not necessarily saying that category is bad - it's saying it's middle of the road. Games within the same editor are compared to one another, not games across editors (I'm not going to hold an RM2k game to the same standards as a VX Ace game due to system limitations, but I won't let it hold back the RM2k game's rating) - unless the game is part of a series across multiple editors.
Legion Saga X - Episode ...
A fan updated version of the RPG Maker 2000 classic

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author=SaitenHazard
author=bigtime
Etsuo is awesome. Reminds me of a dynasty warrior character.
Thats because they are.
I believe these are ripped out from pokemon conquest.


Dyntasy Warriors is circa 200 CE China.
These images, from Pokemon Conquest, are from a circa 1600 Japan. Etsuo is Date Masamune - possibly one of the coolest adaptations of characters in history. Just the very fact that they're using an image of him makes me at least want to try this. <_<

Possibly a meteor crashed in Russia

author=JosephSeraph
I reard a report where 950 people were reported injured, and 47 of them, gravely so. >=

HOW COME THERE ARE SO MANY TELESCOPE RADAR THINGIES TELESCOPING THE SPACE AND NASA DIDN'T NOTICE SUCH A HUMUNGUOUS METEOR COMING
I MEAN IT'S 10 TONS


It weighed ten tons, but it was the size of a kitchen table. Objects that small are difficult to track in space. Also, NASA really doesn't have the budget to monitor a lot of this stuff - they monitor the big ones that would cause major, major issues. The smaller ones don't get monitored by the organization. Small independent groups watch as many of them as they can, but there's too many and they're often too small.

RMN v4.3 Bugs

author=K-hos
::clipimageclip::

Maybe that isn't anything that will cause a security risk, I don't know.

EDIT: Also I am using firefox 14.0.1.

I'm seeing this as well on the most recent beta build of Chrome.

Opera web browser moving over to Webkit

author=KingArthur
author=Travio
(as I know a lot of people design for Webkit browsers and ignore anything else).
Ironic how we used to bitch and moan about how everyone was coding for Trident (read: IE6), but everyone coding for WebKit is causing less of a fuss (not going to say it's acceptable because it isn't).


The only complaints I remember making was having to write specifically for Trident because it ran everything different from how the other web browsers did it. It's also less of an issue to design for non-Trident engines at this point, as it can pretty much all be done just by tossing prefixes on your CSS and calling it a day. Trident as of IE9 (as I recall, it's still Trident there) still required workarounds to work properly with a number of common functions and CSS lines - to the point of Chrome Frame being developed just so people could avoid having to deal with it.

But yeah, this is a large part of my job - I sit there for most of the day doing front end write ups to make our websites work in the various engines. I was hired as a backend developer, but ended being shuffled to doing frontend work after it was discovered that, gasp, I can do it - there seems to be a noted lack of frontend developers in my city, apparently, who can integrate it successfully with most backend work.

[2k3] Requesting mappers!

Suggestion - start with the bare-bones of the maps, make exactly as much as is needed for the game. Don't worry about the details - just rough in shapes. Look through your maps and refine the dungeon sizes down - if maps are that big, I think you'll eventually find that players don't want to complete them. The largest dungeon I have sketched out for LSX is five maps long - the required length is achieved by looping back and onto maps you've already been on.

Anyways, once you have enough maps done to be playable and complete the game, then go back and add in the specific details, starting at the beginning of the game and working your way through. If you decide a dungeon needs revamped, that's the point to do it - the main game flow is completed, so you can worry about the specifics then.

Also, to cut down on the number of maps you're actually using, for small side rooms and such, fit them onto the same map, spaced out by empty space so you never see two such areas at the same time. Many games use this to wonderful effect, and you'll find it helps optimize map management when you start to get to a point where you would have otherwise had 200-300 maps.

Opera web browser moving over to Webkit

author=Dyhalto
So what does this mean for a dumb user? I don't care about the inner workings or how it affects developers. I just want my Opera to work the same way it always has (plus upgrades in the future).


At the end of the day, there'll be very little change that you'll see aside from, perhaps, an almost irrelevant amount of change to render time (as I recall, the Opera engine was slightly better about render speed). It'll also have access to some CSS features that Opera didn't have before because of how Webkit is currently sitting in development - so you might see more web pages 'as intended' (as I know a lot of people design for Webkit browsers and ignore anything else).

The Screenshot Topic Returns

author=Xenomic
Huh. I actually didn't even realized it looked as such o_O


A lot of people don't when they're designing things.

Graphical Wonder ~ Documents are Important, Guys

author=Shadowsong
There must be a lot of floor damage for there to be an item that negates it.


Based on what I can see for the numbers, the item seems rather competitive, stats wise, for the items those characters can equip in what I'm assuming is a slot (I'm assuming that Mind is one of your equip slots). The effect just seems to kind of be a little bit of a situational bonus.

Arbiter: Prototype

... oh man, I love the atmosphere in the screenshots. I wanna take a shot at this when it's got something to play.

Opera web browser moving over to Webkit

author=LockeZ
The fewer systems there are to design software for, the easier software design is.

Though I'm not sure what all exactly is included in Webkit, it sounds like this is FANTASTIC news for web developers, who currently have a nightmare on their hands trying to make their code work on a billion different web browsers, which all render pages differently. Probably 90% of web design is taken up by trying to get a page that looks and acts correctly on one browser to also look and act that same way on all the others. If the end result of this change is that two of the major browsers render pages identically, or even near-identically, I will be SO FUCKING THRILLED


This - entirely this. This is my day job, designing and implementing web applications (whether for the internet or an intranet), and making it work on all browsers is a pain in the ass headache, especially when Webkit has features in it right now, even if it is only in the betas, that other development engines haven't even started work on (meaning they'll be a long time in coming to full version usage). There's nothing more annoying than having to write up JavaScript workarounds because X% of the userbase has an engine that can't support the one feature your application needs.