V3XATIOUS'S PROFILE
V3xatious
67
I am a jack of all trades.
Currently I have been working on my first full project after several projects to toy with and learn. I also worked with some programming languages to further understand the flow of the scripting.
I love writing, I love reading, I love art, I love music.
If your game has a bad story, I couldn't care if it was good otherwise.
The story is what connects with your being.
I don't mind helping you test out games you've made, just let me know.
I am often on the IRC chat. (Or...Discord...now)
Currently I have been working on my first full project after several projects to toy with and learn. I also worked with some programming languages to further understand the flow of the scripting.
I love writing, I love reading, I love art, I love music.
If your game has a bad story, I couldn't care if it was good otherwise.
The story is what connects with your being.
I don't mind helping you test out games you've made, just let me know.
I am often on the IRC chat. (Or...Discord...now)
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[RMMV] Any way that I can prevent actors from getting off the airship in a map?
author=AmigoP247
Ok, I've managed to change it, is there any way i can make it act like an Airship now? (Fly over all objects)
On the map tile set, there is a way to change what is considered "impassable" terrain. Normally, the airship considers nothing that, but as a character, obviously, they can't just walk into water and depending on the game, mountains.
Theoretically, you could have two copies of your overworld. Load one which prevents anything from going on water (besides ships) and another that you have made everything passable on for your "airship" which is actually a character.
Collaborative Story Game
Okay, so maybe a sentence per person would have been better.
(Someone suggested that above.) Whoops! No idea how to remove a topic but from here on we can let this one sizzle on down the front page and when it's gone, I'll set one up that's a little more organized!
(Someone suggested that above.) Whoops! No idea how to remove a topic but from here on we can let this one sizzle on down the front page and when it's gone, I'll set one up that's a little more organized!
ASHES Review
I actually planned to give it another go on story mode! I don't know if I can update my review score based on that. (This is my first review here, so I'm learning the ropes of what I can do.) But the story was good. I was just spending so much time battling and trying to stay alive that it distracted me from having fun with the story.
I will post here again once I give it another go with the story.
I will post here again once I give it another go with the story.
Collaborative Story Game
Hello!
Here how it goes:
Someone will start a story, and then you, in your post being next, continue it. It can be a one liner, it could be several paragraphs.
I imagine if this post gets longer, I can't expect everyone to have read everything, so continuity errors may start, but hey, were here to have fun!
So I'll start it off!
-----------------------------------------------------------------------------------
Walking out of the bar, she looked up at the sky, rain falling. She wasn't sure where she was, or how she had ended up outside that particular bar. In fact, a lot of things seemed rather blurry to remember.
She heard her name called.
Here how it goes:
Someone will start a story, and then you, in your post being next, continue it. It can be a one liner, it could be several paragraphs.
I imagine if this post gets longer, I can't expect everyone to have read everything, so continuity errors may start, but hey, were here to have fun!
So I'll start it off!
-----------------------------------------------------------------------------------
Walking out of the bar, she looked up at the sky, rain falling. She wasn't sure where she was, or how she had ended up outside that particular bar. In fact, a lot of things seemed rather blurry to remember.
She heard her name called.
Wobble wobble ~
How much does an event slow down a game if it doesn't do anything? RMVX ACE
I would say, typically, once the sprite/event is loaded in, since there is no further action (If there are, they do not trigger until an action button I would assume), they are not running any processes in the background. No animation, no movement, ect.
I would not worry unless they are all doing something at the same time.
Enjoy your scary large crowds.
I would not worry unless they are all doing something at the same time.
Enjoy your scary large crowds.
NEED A WRITER/ARTIST? (FREE)
I would like to compliment your artistic abilities, and you get brownie points for D'Va. :3 (And Markiplier)
I'm not looking for a artist just yet. (I wish to finish the project first, then go through the art assets the artist knows it's already finish and isn't going to fizzle out)
However, if you would like to help write, or look over the story, brainstorm, ect, I'd be more than happy.
I'm not looking for a artist just yet. (I wish to finish the project first, then go through the art assets the artist knows it's already finish and isn't going to fizzle out)
However, if you would like to help write, or look over the story, brainstorm, ect, I'd be more than happy.
[RMXP] Need help editing a Hunger/Thirst Script
I've been looking over the script for a bit, and I'm no programming expert, but I see that it has a system to define each actor_id.
What you would need to do is tell it to keep that variable always to equal the actor_id of your character without changing or processing it to the other ID's so it only affects your one.
I was trying to figure out how that would happen but I can't quite seem to nail it down. I wasn't able to find a place where it altered the variable of the actor_id, though I'm not familiar with the programming language, it should still be pretty apparent.
What you would need to do is tell it to keep that variable always to equal the actor_id of your character without changing or processing it to the other ID's so it only affects your one.
I was trying to figure out how that would happen but I can't quite seem to nail it down. I wasn't able to find a place where it altered the variable of the actor_id, though I'm not familiar with the programming language, it should still be pretty apparent.













