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WCOUILLARD'S PROFILE

Final Fantasy Discovery
A faithful recreation of popular Final Fantasy systems blended into a single game.

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"Beads" has the same exact effect in the game it is inspired by, Final Fantasy 6. It randomly evaded attacks.

Final Fantasy Blackmoon Prophecy

The point is, we have the luxury of asking you here. Some people may stumble across your game by other means, and then just... get totally lost. The game needs to be a little clearer on the party's next objective. =)

Other than that, loving it.

Final Fantasy Blackmoon Prophecy

author=UPRC
I'm tossing in a few new pieces of equipment right now (new starting weapons for Vahn and Hans so that Branch Castle's weapon shop isn't useless). If you guys have any ideas for pieces of equipment, such as times when it seems that there should be new upgrades or that certain pieces of equipment should be buffed/nerfed, let me know.


The one thing I think your game does a bad job of is letting the player know what to do next. Don't spell it out for us in all caps, but give us something to use. Right now, I'm playing as Ami and I'm supposed to look for Vahn. That's how it was presented to me, too; "Go look for Vahn!" I've literally progressed through 50 different areas up to this point, so how am I supposed to know where to start looking? Get it? *cracks whip* Add more hints!

Final Fantasy Blackmoon Prophecy

author=UPRC
author=WCouillard
No... in the RPG Maker settings, the "MS Gothic" setting is the FF7 font, while the "MS Mincho" setting is the actual MS Gothic font.

With the patcher, I set Font1 (Gothic) to the FF7 one and Font2 (Mincho) to MS Gothic.

Make sure you're using the same RPG_RT.exe file. That's all you need to change the font.
Since I have had time to reflect on this, that's exactly what I did. Gothic was horribly bolded and almost unreadable. Switching to Mincho fixed the problem. I'm going to keep the font in with the download just as a "if the game has funny fonts then use this included font" sort of scenario.


Hrm... OK, did some testing. The patcher actually installs the font as well as sets it for the game, so yeah, I guess you do have to install it, after all. Booooooo. If there was one feature I wish RPG Maker 2003 had that it doesn't, it'd be custom fonts.

Final Fantasy Blackmoon Prophecy

Needs more teleport items to fun areas like arena :( I still love ya though.

Final Fantasy Blackmoon Prophecy

Good thing I am absurdly over leveled. When I reach this stuff, I should have an easier time with it, heh.

Ever consider letting the tourism place warp you to the arena? Haven't been back there since I cleared the 60th battle since its so far away from Lindblum.

Change Log

Ah, reason I thought it was weird was because it was unreachable, heh. Nevermind!

Change Log

When first arriving on the Lindblum continent, there's a chocobo just chilling out in the corner of the landmass outside of the Cave of Dreams, I think it's called? After meeting the Regent, it disappears.

Final Fantasy Blackmoon Prophecy

No... in the RPG Maker settings, the "MS Gothic" setting is the FF7 font, while the "MS Mincho" setting is the actual MS Gothic font.

With the patcher, I set Font1 (Gothic) to the FF7 one and Font2 (Mincho) to MS Gothic.

Make sure you're using the same RPG_RT.exe file. That's all you need to change the font.

Final Fantasy Blackmoon Prophecy

If you do a font changer NPC, Rift Shrine would be a sweet place for it, so players can easily access it at any time.