WANO'S PROFILE
Wano
468
I'm a french computer science and matematics student, and I love to create video games when I have time to spare. I'm interested in all parts of game making, and particulary in game programing. I also do many graphics, but it's not my favorite part.
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map1.gif
I would recommend not using rpg maker rtp in any screenshots so legal issues with enterbrain don't come up even before a release. (Not saying it would happen but better safe then sorry)
Geeeh seriously ? I thought only include them on the sold item would be forbidden. You are right I have to be careful with it, I just wanted to show the editor with some different graphics. Anyway, I have to do my own RTP (16x16).
Even so, because it is the editor, people are going to have problems with not being able to resize their workspace since every single toolkit ever had a standard resizable application window.
It's only for the map editor. You can resize the principal window because it's using a special library for it.
map1.gif
Okay thank you, I will do that with 8 wide and resize the window. However, and I can't do anything for it, you can't resize the window after opening it with Gosu library. But I think that it's not a problem if you can configure the size before opening.
map1.gif
Hey, this a WIP don't worry dude. x)
I plan to use the mouse scroll wheel pressure to be able to turn camera as you wish like any 3D model editor.
There are actually arrows to select options and I agree that it's not the best way. I will put a drow-down list when you hover over a button category.
For the tile window, I don't want it to hide the map. I think 5 squares width are enough, and if sometimes you need more just use the arrows.
I plan to use the mouse scroll wheel pressure to be able to turn camera as you wish like any 3D model editor.
There are actually arrows to select options and I agree that it's not the best way. I will put a drow-down list when you hover over a button category.
For the tile window, I don't want it to hide the map. I think 5 squares width are enough, and if sometimes you need more just use the arrows.
RPG Paper Maker
No. Block tile map. Like some of the PS1 RPGs. Final Fantasy Tactics, Breath of Fire III, Grandia. etc. I've got an example of what I mean here and here.
You can just had montains as you can see in the first screenshot. There will be several forms available, but a montain height will always be equal to the tile square size.
For worldmap I just banned the idea because it looks ugly. I want my editor to stay a simple way to make 3D games.
RPG Paper Maker
I think higher resolutions need anti-aliasing to preserve the pixels of the sprites, otherwise it looks a bit messy. If you render it in a low resolution though, everything is already pixelated and jaggy and it becomes more natural so anti-aliasing is not necessary :D
Okay I will put this option, it doesn't cost anything.
But hey, screen filters would be awesome too! Like scanlines and such. To make the game look like it's being seen on a tube tv perhaps? haha
That's really optional, I don't think I will have time to do that... ! :v
The feature list is pretty vague, so I have questions.
Sorry about that, this a recent a project. I will complete the description soon !
Can you make a full 3D block tile map like a PS1 RPG or are you just limited to the one plane as you show in screenshots?
Are you talking about a heightmap ? Something like this ?
If you are talking about that, no, I don't plan to integrate this. I tried this for a worldmap test and it was really painfull to map with it. I want to stay in a simple way.
Does it have a functional event script editor and engine so people could quickly make RPGs without ever typing scripts?
Yep of course. This will be as easy as RPG maker to take in hand. In fact I will make a similar system with several extra options.
For the personal 3D object editor, I will certainly do it. But before doing this, I want to be sure to have a minimal usable engine. I will certainly propose a demo, I will have to think about some restrictions though.
RPG Paper Maker
I can't estimate today. One or two months later I should be able to answer to your question because I started the editor's HUD recently. However, you can be sure that I will work on it everyday and after my classes !
RPG Paper Maker
Good question. I was thinking about that. In fact I did this at the begining to simplify images loading. But I think that I will work on this part to have something similar to rpg maker without slow down the game !
RPG Paper Maker
Will this engine be capable of making horror games too?
Why not ? You can put dark graphics, and there will be many possibilities with the camera display.
And can we use 2D sprites that will be converted automatically to 3D to look like this?(As you can see the grass and trees are 2D but they also flip around as the player moves)
Do you mean something like these trees ? (old screenshot)
That's the principal strength of the engine : sprites always face to camera ! You can also see more use of 2D sprites on the video I posted.
Edit for mawk : I plan to do a Paper mario fan-game too with it... a childhood dream that have to be done ! I just found textures and sprites of Paper Mario 64 and I will do something with it ! :3
RPG Paper Maker
Don't cry omfg ! :O
What kind of puzzle games are you thinking about, for example ?
Please let me know if you require any feature you trully wish in that kind of engine. I will try something if it's possible and helpful.
What kind of puzzle games are you thinking about, for example ?
Please let me know if you require any feature you trully wish in that kind of engine. I will try something if it's possible and helpful.
RPG Paper Maker
Happy to see that you like it. :D
Of course. You will be able to :
- Choose your own native resolution
- Allow/prevent players to change resolution or/and choose a full screen mode in a launcher
- Choose your own tile size (multiples of 8)
I'm sorry I don't understand this paragraph ! Are you talking about blur for huge sprites ? There actually is a filter to let the textures clear. For example, if I choose to play in my screen resolution and full-screen, this is perfectly clear !
please make sure to allow for rendering resolutions and etc.
Of course. You will be able to :
- Choose your own native resolution
- Allow/prevent players to change resolution or/and choose a full screen mode in a launcher
- Choose your own tile size (multiples of 8)
Also, for higher resolutions, filtered rendering to avoid jaggy edges would also be nice (because the pixelated and obviously scaled up characters clash really heavily with the resolution)
I'm sorry I don't understand this paragraph ! Are you talking about blur for huge sprites ? There actually is a filter to let the textures clear. For example, if I choose to play in my screen resolution and full-screen, this is perfectly clear !