WANO'S PROFILE
Wano
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I'm a french computer science and matematics student, and I love to create video games when I have time to spare. I'm interested in all parts of game making, and particulary in game programing. I also do many graphics, but it's not my favorite part.
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Update 3 : event commands and datas
- Being able to use variable values for position and window size. That would be helpful for, say, positioning the window over a character after saving its screen position somewhere.
You are right, I didn't think about that ! I will make this so. :D
-What colours are available?
I will add a color management where you will create all your colors here with hex colour values (or with sliders) and your own names. I think it's a better way for a great organization instead of always having to copy your values again and again.
Update 2 : Inputs, 3D blocks, and map overview
Thanks. :)
Yep. For 3D objects I don't know how I will represent it, maybe with the thumbnail you are using in the map editor !
ExtremeDevelopment > Yes you can, but... I recommend against using that kind of complex objects, particularly if the object is moving. This is not a powerfull engine, you can do a house like this :
You can do something more complex of course, but avoid spheres, for example. It's not a big problem for static elements because I can stock it in a Display List. However, a moving object should be really classic because it will have to be redrawn in each frame.
Better use unity if you want that kind of graphics. xD
Does the map overview display sprites like trees and the like?
Yep. For 3D objects I don't know how I will represent it, maybe with the thumbnail you are using in the map editor !
ExtremeDevelopment > Yes you can, but... I recommend against using that kind of complex objects, particularly if the object is moving. This is not a powerfull engine, you can do a house like this :
You can do something more complex of course, but avoid spheres, for example. It's not a big problem for static elements because I can stock it in a Display List. However, a moving object should be really classic because it will have to be redrawn in each frame.
Better use unity if you want that kind of graphics. xD
RPG Paper Maker
Oh okay. I didn't thought it was so disturbing ! I will start this on steam first of all because I think that it's a nice way to release the engine. I will try to make something online at the come out too.
Edit : Ahah nice, carry on by MP.
Edit : Ahah nice, carry on by MP.
RPG Paper Maker
Hi Xexu, I'm glad to see your interest for my project !
About characters, you will be able to choose your frame numbers when you are choosing each graphic look (you can also choose a default value in options). For 8 directions, it will be possible too, I will make an option too but this is not implemented yet.
Yep, I plan to publish this on greenlight soon, don't worry.
Thank you for your support, and I hope my engine will satisfy your team !
Ahah maybe if it's a success. :D
9999x9999, and not depending to the tile size. I want to dodge limits as much as possible, but be carefull anyway.
About characters, you will be able to choose your frame numbers when you are choosing each graphic look (you can also choose a default value in options). For 8 directions, it will be possible too, I will make an option too but this is not implemented yet.
Is just a suggestion, we really appreciate that you are willing to release your engine, definitily you should publish in a digital platform such steam in order to gain some back up and support from the users and potential partners :)
Yep, I plan to publish this on greenlight soon, don't worry.
Thank you for your support, and I hope my engine will satisfy your team !
Screw steam I wanna buy this from a local store lol
Ahah maybe if it's a success. :D
is there a limit to map size
9999x9999, and not depending to the tile size. I want to dodge limits as much as possible, but be carefull anyway.
RPG Paper Maker
Thank you ! It will be finished, certain thing.
Yep, no DLC !! D:
I hope there will be a community growing around the engine, I will work for a website/github.
Especially if there'd be regular updates and free new content every now and then.
Yep, no DLC !! D:
I hope there will be a community growing around the engine, I will work for a website/github.
Update 1 : new HUD and progress
Ok I should stay with that toolbar for the final version !
Yep I saw that, I wasn't sure if I had to draw a line or if it was the mouse coords update that was too short... Thanks I'll do that so. ;)
Oh, I just noticed, you forgot to make it so it draws a line from the last tile set to the current tile set as long as you have the mouse button down (instead of just setting tile at current position). The gaps left behind are because of that.
Yep I saw that, I wasn't sure if I had to draw a line or if it was the mouse coords update that was too short... Thanks I'll do that so. ;)
rtp_sample.png
RPG Paper Maker
This will be first of all available on windows. Actually, I don't really know how it's working to adapt this. But I plan to support this at least on Linux !
map1.gif
I said that :
(hm I should complete it in my description as you are mentionned it)
If you look Clockwork, it's using 32x32. In this screenshot, I set in 16x16 to show that you can perfectly adapt your tile size ! :)
You will be able to :
- Choose your own native resolution
- Allow/prevent players to change resolution or/and choose a full screen mode in a launcher
- Choose your own tile size (multiples of 8)
(hm I should complete it in my description as you are mentionned it)
If you look Clockwork, it's using 32x32. In this screenshot, I set in 16x16 to show that you can perfectly adapt your tile size ! :)