WHEELMANZERO'S PROFILE
WheelmanZero
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Just a guy who loves rpg's. Thanks to some serious encouragement from several new friends and the community at large, I was able to complete one of my own. Game making is my favorite hobby, so you can expect more games on the way. Play on fellow gamers, play on!
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Umbral Soul
author=IKnight42
Making a game about Jeremy's party is unnecessary anyway. In fact it's better as a history considering the game takes place over 200 years later long after they're all dead.
Yeah, the high points of Jeremy's adventure are already displayed in the introduction and various scenario's, so the best bits of whatever game I could make from it have already been shown. I thought it would be fun to unlock the original heroes tale bit by bit as the player explores the game. More details of Jeremy's adventure will be revealed in the sequel as well.
Umbral Soul
The game was designed so that running through the sidequests and the main story would level you enough so that you'd stand a chance against bosses, and the Colosseum is meant to be used to grind up exp for summons. Marcus isn't supposed to regenerate mp, that's a glitch that will be fixed for the upcoming upgraded version of the game.
Having a dark mage as a parent doesn't guarantee someone will become a dark mage, but it does increase their chances. As one of the readable books will tell you, the kind of magic they get depends on the shape of their soul, so the powers they gain may be similar to their parents or completely different.
Having a dark mage as a parent doesn't guarantee someone will become a dark mage, but it does increase their chances. As one of the readable books will tell you, the kind of magic they get depends on the shape of their soul, so the powers they gain may be similar to their parents or completely different.
Umbral Soul
Actually he was saying "Here here!" like what you'd say when you agree with something.
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Ok you got me, that's an error. Thanks for letting me know!
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Ok you got me, that's an error. Thanks for letting me know!
Umbral Soul
I can't really say how soon the upgrade will be done, there's something I want to put in there that's going to take some time to make. I don't really want to walk away from this game until it's something I can truly be proud of. Helpful players like g0lbez keep bringing new issues to my attention every day, so I want to be certain this next version is much more polished. Thanks g0lbez and all the other players who have been reporting bugs, you guys are awesome. And thank you guillaume for your patience, it'll pay off.
Umbral Soul
Hey thanks bro! I can't take credit for the art as it isn't mine, but I think it all came together nicely. I just wish I was a better mapper, but hey, practice makes perfect as they say. It's funny though, I was inspired to create the scenario system by the support conversations from Fire Emblem Awakening. I could watch those things all day. Unfortunately copying that style would require me to have some decent sized busts for all the characters.
Umbral Soul
Blast! you've uncovered my subtle plot to brainwash the masses into thinking "thier" is an actual word! Curse you zenia, I shall have my revenge! *sigh* I suppose I'll have to give in to modern conventions and actually spell it correctly for now, but mark my words, "thier" will return! That music puzzle seems to be more trouble than it's worth, I'm going to have to adjust it.
Thanks for that tip about the mapping errors, now I know what to look for. Unfortunately, harvesting monster parts would probably force me to switch from random to on map encounters, and I believe random encounters better suit the game. I just like the fact that anything can pop out at you at any time.
I'm glad you enjoyed the extras, all the summons that can talk have their own little skit the first time they participate in a tournament. If you walk under a boulder in the northern pass after beating the bandits, they won't drop it on you, but the pitfalls will still kill you. Those lazy bums can't be bothered to cover them up.
I'm flabbergasted (what? it's a word) that you would give the game such high praise, and I hope to present you with even more entertainment in the future. I hope you'll give the next version of the game a spin too, as it'll have a boatload of bug fixes and even more content.
Thanks for that tip about the mapping errors, now I know what to look for. Unfortunately, harvesting monster parts would probably force me to switch from random to on map encounters, and I believe random encounters better suit the game. I just like the fact that anything can pop out at you at any time.
I'm glad you enjoyed the extras, all the summons that can talk have their own little skit the first time they participate in a tournament. If you walk under a boulder in the northern pass after beating the bandits, they won't drop it on you, but the pitfalls will still kill you. Those lazy bums can't be bothered to cover them up.
I'm flabbergasted (what? it's a word) that you would give the game such high praise, and I hope to present you with even more entertainment in the future. I hope you'll give the next version of the game a spin too, as it'll have a boatload of bug fixes and even more content.
McBacon Jam 4
Umbral Soul
author=guillaume19977
do you likr rpg maker games or comercial games what is yours opinions what do you think is better me i like rpg maker games what is your opinions
Well both types of games have their advantages. Commercial games have large budgets, which allows them to create massive beautiful worlds with original artwork, enemies, skills and animations, not to mention voice acting. Generally, commercial games beat rpg maker games hands down, because they simply have more resources at their disposal.
On the other hand, rpg maker games have a sort of freedom that commercial games don't, in the sense that the creator is free to build their game however they want. There's one particular aspect of many commercial rpg's that bothers me; their tendency to waste the player's time. Often in a commercial rpg, the player's time is wasted through uninteresting filler missions, backtracking, and overly frequent battles.This way, the company can advertise their game as having 50 hours of game play. Personally, I'd rather play a game that was fun for 4 hours all the way through than a game that was fun for 5 hours and boring/painful for 45 hours. With rpg maker games, the player can cram all the fun ideas in their head into one enjoyable experience without having to suffer the pressure of advertising its length. Oh, and no loading screens (at least if you aren't using MV).
Overall though, I do like commercial games better, because I love 3D rpg's and I'm a sucker for graphics. If a 3D rpg maker with decent graphics (sorry Rpg Maker 3)were to come out, I'd be one happy camper.
Umbral Soul
Man, you guys are just too much. I figured that if even one person got a few hours of entertainment out of this game, it'd be worth all the effort. Knowing that so many people are enjoying the game in spite of its glitches is...it's hard to put a word to it, but I suppose you could say "fulfilling".It makes me want to work even harder to create an even more enjoyable experience. Hmm...I feel like I've said this before. Oh well, it's still true, so I'll say it again.
I'm not done with this game, and I won't be until I can make it a relatively glitch-free experience, but the building blocks for the sequel are already there. You can look forward to the stories of all the heroes and villains expanding even further in the next game.
If you're looking for good rpg maker games to play, Kodek asked a similar question a little while ago, so my suggestions are a few posts up.
I'm not done with this game, and I won't be until I can make it a relatively glitch-free experience, but the building blocks for the sequel are already there. You can look forward to the stories of all the heroes and villains expanding even further in the next game.
If you're looking for good rpg maker games to play, Kodek asked a similar question a little while ago, so my suggestions are a few posts up.
Umbral Soul
That puzzle seems to be stumping a lot of people. Click the show tab to see the solution.
The dark magic amulet will appear under your key items, so it can't actually be equipped. It'll serve a purpose later though, trust me. Thanks for letting me know about that regen, it looks like it's attached to the Staff of Storms. Marcus isn't supposed to have mp regen, so it'll be removed in the next version. Hope you're having fun otherwise.
The order of the orbs is shown as follows.
1 2 3 == 4 5 6
Do the following 6 combinations in the following order.
4 3 4 1 4 5
1 2 3 == 4 5 6
Do the following 6 combinations in the following order.
4 3 4 1 4 5
The dark magic amulet will appear under your key items, so it can't actually be equipped. It'll serve a purpose later though, trust me. Thanks for letting me know about that regen, it looks like it's attached to the Staff of Storms. Marcus isn't supposed to have mp regen, so it'll be removed in the next version. Hope you're having fun otherwise.













