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WHEELMANZERO'S PROFILE

Just a guy who loves rpg's. Thanks to some serious encouragement from several new friends and the community at large, I was able to complete one of my own. Game making is my favorite hobby, so you can expect more games on the way. Play on fellow gamers, play on!
Umbral Soul
Build an army. Embrace the darkness. Conquer the world.

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Umbral Soul

Last Rose- Well that's just bizarre. Does it give you any kind of error message when you download it? Have you tried downloading both versions? If worst comes to worst, you can send me an email address through a private message and I'll try emailing it to you.

Kodek- Wow, that's some seriously high praise! I'm thrilled you had such a good time, it seems making this game was truly worth the effort. Since I didn't run through the game with every possible combination (which would be completely insane) I didn't find some of the crazy combos players have been discovering. I definitely agree that enemies could use some boosting, particularly bosses. Nothing that would make them insanely hard mind you, just an increase to their stats so they can last longer and dole out more punishment.

I'm already working on the F7 glitch, but that party swapping issue is something I'll have to look into as well. Thanks for letting me know.

To be honest I haven't played that many rpg maker games from start to finish, but I can give you a few recommendations from my limited experience. Terrarium https://rpgmaker.net/games/9202/ is one of my favorate rpg maker games, with a great story, fun combat, and an addictive skill learning system. It's the only rpg maker game where I was motivated enough to almost hit max level.

In Search of Immortality https://rpgmaker.net/games/5132/ is another good one. It's relatively short but the characters are bursting with personality and the combat is very fun, with a few potentially game-breaking strategies.

If you can spare some cash,The Wooden Ocean https://rpgmaker.net/games/8852/?p=2#posts has a crazy amount of lore, as well as an extremely dark storyline. It's an open world dungeon crawler with tons of dungeons to explore and plenty of bosses that will whoop your but if you aren't prepared. What's more, it is continually being updated to include more and more content.

dasgibtesnet- The monster tournament in Arcfall was meant to be the player's main means of grinding up experience for summons, not from the fights themselves but from the demon's draughts you get as a reward. Of course, that was only meant to get the summons' level on par with the party due to the level curve. Mainly it's just so each summon can reach its final evolutionary level, at which point it would be useful for the rest of the game. Healing, summoning tidal waves, creating infernos, brewing thunderstorms, summoning an army of monsters...if Pandora was as powerful as you made her, she'd be a goddess. She'd probably be able to kick both Lumielle and Ragnarok's butts single-handedly.

Umbral Soul

Armor and weapons were made intentionally unremovable. Buying equipment is for weak heroes who need to bolster their strength. The villains come already equipped with effective armor and weapons, so much so that anything they were to buy at a shop would be a downgrade. Increasing the power of potions and ethers would have made the healing summons pointless. I didn't want healing to be easy in this game, so the player would be forced to fight more strategically. That's part of the reason why I want to remove Pandora's healing spell and go back to the original build.

Buying armor at shops and spamming potions and ethers are elements of traditional rpg gameplay, where you play as the hero. I wanted the feeling of playing as a villain to be different. You have an army of monsters and dozens of powerful moves at your disposal, you just have to be smart about using them instead of relying on items and equipment.

I have a lot on my plate as it is, so I don't plan on making a game about Jeremy's party, but I do have something else in the works. Even Azrielle and Ragnarok have reasons for acting the way they do. Ragnarok's motivation isn't as shallow as you might think, and will be expanded upon in the sequel. Azrielle's motivation is pretty much spelled out through his sidequests and scenario's.

If you have any more questions or concerns, please feel free to send me an email. Simply click my name and hit "Send user a message" to get started.

Umbral Soul

Anytime buddy. Honestly planning a third game would be thinking a little too far ahead. I'm just going to plan them one at a time. Buy hey, who knows what the future holds? I've been crushing the bugs as I find them, while working on a few other things for the game. It's gonna take a little time for the next version to come out, but I think you'll be pleasantly surprised. Thanks for the help!

Umbral Soul

I'm going to hide my answer in a tab to avoid spilling the beans on spoilers.

As I'm sure you noticed, while Pandora acts pretty evil throughout the entire game, she has not completely let go of her compassion. Ragnarok wanted her to let go of that compassion so she could become a more effective weapon and no longer hesitate to follow his orders. The "heart" Ragnarok mentions is referring to the humanity that still remains within her.

The scene between her light and dark selves was a peek into her inner struggle, with her dark side trying its hardest to suppress her light side. This too will be expanded upon in the sequel. Sorry, but I won't say whether or not Odin made it, you'll just have to hang in there until the sequel comes out.

Umbral Soul

Bungholio- Great to hear you enjoyed the game! The charm effect is the same for both of Lanith's moves. The charmed state is represented by a little heart next to an afflicted foes name, and cuts thier physical attack power in half.

Having the summons share exp is something I wouldn't really know how to do. I don't know anything about scripting and rely on the scripts that others have built. I wanted the players to buy Demon's Draughts in order to level their summons in order to add value to gold. Other than unlocking sidequests, money doesn't really serve any other useful purpose, since potions and ethers aren't that useful.

That NPC is a test event that I somehow forgot to remove before releasing the last version. It will be removed from the next version, along with a host of other glitches and some spelling errors that have been brought to my attention. I don't expect everyone to download a game six times without providing any bonuses, so let's just say the next version will have even more content.

Answering your question about the heroes...

Serene and her party can actually be found in Azrielle's dungeon after you defeat her at the Abandoned Fort. Odin, Athena and Perseus' fates will be revealed in the sequel.


dasgibtesnet- Ha! With all your crazy ideas you should make your own game. It would no doubt be horribly imbalanced but fun.

Umbral Soul

Sorry bud, but the sequel's story has already been planned out from beginning to end. I will say that there won't be any loose ends left hanging by the time the game is over. Whoops, double post. I can already hear the thunderous footsteps of the admins coming to smite me.

Umbral Soul

knightowl- Yeah, it's weird. F7 is working for the editor version, but not for the compressed version. Maybe that script isn't designed to be used outside of testing. I'll have to tinker with it.

dasgibesnet- I think villains are a lot of fun to play as too. Not sure why there aren't more games where you can take on that role, but maybe this one will encourage others to make their own villainous games. One thing I wanted to avoid was having the player roam through all the same maps in the sequel. I kept some locations sealed so the player would have new places to explore come next game. You'll be visiting fresh new areas, and several of the locations from this game will have undergone visual changes. Saving a sick little girl would have been pretty out of character for Pandora. That's more of a hero thing.

Hmm...will you have to fight Draconus and Cthulhu in the sequel? Who can say really? Heh heh heh. I'm not revealing more details about the playable cast just yet, but I will say that many of them have unusual abilities.

guillaume- Poor Azrielle gets no love.

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Nope, that's another sequel location. In making this game, I basically had to plan locations and events for 2 games at once on the same maps.

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guillaume- Wow, weird. It was working the entire time before I compressed the game, and I'm almost certain I didn't remove the skipping script before I did. I'll have to add that to the list of issues to be fixed in the next version. Thanks for letting me know.

Shunter- Ha! I didn't think anyone would catch the Xillia reference. Good eye! I had always wanted to play as a villain in a non-comedic game, and I'm glad to see I'm not alone.

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I'm not really sure how long it'll take for the upgrade to be finished, there's a lot of content I'd like to add. Putting a time limit on myself stresses me out and forces me to rush, but don't worry, it'll be worth the wait.

A long time ago, I complimented the creator of an rpg maker game called Shinra Duel Adventures through an e-mail. Having tinkered with rpg maker myself, I knew just how much work went into building that game, and I wanted him to know his efforts were appreciated. We got to talking and he asked me if I was working on a game myself. I sent him a demo and he encouraged me to finish and release the game to the public. I originally intended to make Umbral Soul as a private game that I could enjoy any time, but after speaking with him, I decided to go public with it.

I practiced mapping, modified images and tinkered with scripts to increase the quality of the game. If it wasn't for my friend's encouragement, I never would have released it. That is part of the reason why I want to encourage others to hone their skills and release their games. We all have talent waiting to be unlocked, sometimes all you need is a little push.