New account registration is temporarily disabled.

WHEELMANZERO'S PROFILE

Just a guy who loves rpg's. Thanks to some serious encouragement from several new friends and the community at large, I was able to complete one of my own. Game making is my favorite hobby, so you can expect more games on the way. Play on fellow gamers, play on!
Umbral Soul
Build an army. Embrace the darkness. Conquer the world.

Search

Filter

undergoundpuzzle.png

Just taking a shot in the dark here, but I think the solution might have something to do with those switches...

Crystal of Destiny

This is downright cool, and for some reason it doesn't seem to lag my computer like most MV games. A few quick notes for ya; the rabbit sprite seems to glitch out for a moment before it runs away. Also, upon meeting the princess' bodyguard, "guard" was spelled gaurd. I personally love 3D rpg's like this, makes me wish I could make them myself. Bottom line; this game looks great.

Umbral Soul

Thanks rebel, I don't plan on making the same mistakes I did with the initial release of this game. The sequel will have testers, testers galore! I'll shoot everybody an email when the time comes.

Thanks dgmn, I already have the story and characters all planned out. It will be at least 3 different kinds of epic my friend. At least 3!

Umbral Soul

Dasgibsnet- Doh! I added the slime questline toward the end and completely forgot it can be accessed before Damien's battle. I thought I had considered all the possibilities while making this game, but there are so many I hadn't accounted for. Blast, I can think of more than a few ways to make Damien taking control of a slime funny too.

Clangeddon- Abyssal Portal is supposed to be sealed for the endgame, but I think the gloom crystals are removing the sealed state, another factor I hadn't accounted for. Looks like I forgot the fluff text for slime's final form too. Darn, that was a missed opportunity.

Ah, so yanfly's script can be toggled on and off in game huh? I might have to look into that. I think I might've been underleveled when I fought the final boss since I was rushing to finish the game and didn't grind all that much. I'm glad it wasn't too much for you though, but I hope it at least felt a little bit epic.

That idea for the patch is great, I'm just a little hesitant to release yet another version. I don't want to force everyone to download the same game 5 times, but at the same time, I want all of these issues addressed. Aggh, I don't know what to do.

Don't worry, you didn't miss anything. Sullivan manor is not accessible in Umbral Soul. It will be accessible in the sequel however, along with several locations not shown in the game. I've already started working on the sequel, which shouldn't take nearly as long to make. You can look forward to it!

Umbral Soul

Ah, more excellent feedback! Thank you Clandeddin, I'll try to address everything here. Fortunately the Sagirus and Chimera bugs were fixed in the Dark Rebirth patch. If you transfer your save to that patch, you should be able to fully evolve Sagirus, but Chimera's final form will stay tiny if you already evolved him. I'm going to have to look into the puppet battle and transformation bugs. It seems like there are a lot of bugs hidden in situations I hadn't thought to test for.

The "i" before "e" except after "c" rule is my mortal enemy. Like you said, this game has a crazy amount of dialogue, so it will be difficult to locate all the spelling errors, especially since several cutscenes change dialogue depending on who's in your party. That might be a long term fix I'll have to consider.

Truth be told I thought about making an item called "Repulsive Perfume" that shuts down encounters, but then I thought to myself "I busted my butt making these encounters, they'll fight them whether they want to or not!" I added a script in there that guarantees a 100% successful escape rate for almost all the random encounters in the game, so players wouldn't be forced to fight when they don't want to. I figured if the combat was interesting enough and fleeing was a guaranteed success, people wouldn't mind the random battles.

Yeah I considered autorun as an option, but I thought moving at such an unnatural speed would make the character feel jittery and break immersion. I thought VX Ace's dash speed was pretty good, and anything faster than that would feel like playing in debug mode. I also didn't want players to get through maps too quickly, since I tank at designing large maps.

A more expensive version of Demon's Draught is a great idea. I was trying to think of a way that draughts could be used successively so they weren't as tedious but none of my ideas worked. I've been releasing patches like crazy so I don't want to kick out another one yet, but all of this feedback has given me a very interesting idea.

You've got some great ideas. A stand-in for Marcus at the Cauldron does sound more practical. Heh, I might have to run my future games by you before I release them from now on.

My face actually hurts a little from smiling so much. I was nervous about releasing my game to the public, but I see it was the right decision. Knowing that you and others enjoy this game encourages me to continue making games of the same or higher quality.

P.S. The final boss will kick your butt if you are not prepared. Be ready for the long haul.

Umbral Soul

Yeah there's a ridiculous amount of dialogue in this game, and I did everything myself, so I wouldn't be surprised if there were typos I missed. I think the issue that epics50 is having might be the result of transferred save from a previous version causing the game to end if you finish a certain battle with Pandora's HP at zero. At least that's my theory. It it's true, you shouldn't have a problem. Thanks for offering the assist, I hope you have a good time bud.

Umbral Soul

author=Linkis
DRAT!!!! Just got Damien to join me :)

And now I have to begin again :(


Don't jump the gun yet there good sir, there may have been some very specific conditions that caused this. I'm collecting more information to find out exactly what might be the problem.

Umbral Soul

author=epics50
It is the fiery game over. What happens is right after I beat the Boss on top of the tower and ragnaroc comes out and tells us to leave the game just ends


That is just bizarre, nothing like that happened during my testing. I'll look into it immediately.

Umbral Soul

It most certainly is not. Auugh, it's always something. Are you getting the fiery game over screen? What's the last thing it shows you before the game over screen pops up?

Umbral Soul

author=Second30
just beat the game, took all of yesterday and today to beat it, great game, worth the wait, hard as hell

Ha! Wasn't it though? I think the main issue is that you have to rely on a handful of summons for all your healing. I'm tweaking Pandora's moveset for the final patch and giving her a weak party recovery spell, as well as a few new offensive spells with new animations. I'm also giving Damien two moves that will make him ACTUALLY USEFUL against bosses. Doing a playthrough of the newest setup right now, squashing bugs as I go along. In hindsight, I should've been more thorough with my initial testing, but I'm glad you enjoyed the game.

Edit: Oh, and in case anyone was wondering, I've found and squashed the bug that was giving shadowboy41 trouble, so it shouldn't be an issue in the final patch.