WHEELMANZERO'S PROFILE
WheelmanZero
947
Just a guy who loves rpg's. Thanks to some serious encouragement from several new friends and the community at large, I was able to complete one of my own. Game making is my favorite hobby, so you can expect more games on the way. Play on fellow gamers, play on!
Search
Filter
Notes From Province
Played for about an hour, so here are my first impressions. First of all, the characters are all quite interesting and very well written. Each one has their own unique brand of quirky charm, so meeting new people is always fun.
There seems to be a whole lot to do, with interesting quests popping up every 30 seconds. The more quests you complete, the more the charm of the world rubs off on you, and the more immersive it becomes. Many of the quests drive you to complete them due to their story based nature, and the game always leaves you in eager anticipation of what it's going to throw at you next.
Moving on to the battle system. If I were to describe it in a word, it would be "fun". If I were to describe it in two words, it would be "incredibly fun". And in three words? "Amazingly incredibly fun." There are just so many good ideas in this game. Giving each character their own unique battle mechanics makes battling a blast, and highlighting each enemy's strategy under their name is downright brilliant. I'd go on a lengthy discussion about why it's brilliant, but this isn't a blog, so I'll restrain myself.
The day/night/weather system was also a nice touch. It really makes the world come alive. On top of that, the jumping ability gives you the means to interact with the world that is uncommon in most rpg maker games. I loved the way you cleverly designed the terrain around it, so kudos.
If I had to complain about something, it would be that the town maps look a bit bare in some places. The lack of battlebacks is also a bit of a bummer, but the battles were so much fun I didn't care enough to let it hamper the experience.
All in all, my first impression of this game is that it is very "wow." Good wow, in case you were wondering. I'll be looking forward to the day you finally stamp the game with that ever elusive "completed" mark.
There seems to be a whole lot to do, with interesting quests popping up every 30 seconds. The more quests you complete, the more the charm of the world rubs off on you, and the more immersive it becomes. Many of the quests drive you to complete them due to their story based nature, and the game always leaves you in eager anticipation of what it's going to throw at you next.
Moving on to the battle system. If I were to describe it in a word, it would be "fun". If I were to describe it in two words, it would be "incredibly fun". And in three words? "Amazingly incredibly fun." There are just so many good ideas in this game. Giving each character their own unique battle mechanics makes battling a blast, and highlighting each enemy's strategy under their name is downright brilliant. I'd go on a lengthy discussion about why it's brilliant, but this isn't a blog, so I'll restrain myself.
The day/night/weather system was also a nice touch. It really makes the world come alive. On top of that, the jumping ability gives you the means to interact with the world that is uncommon in most rpg maker games. I loved the way you cleverly designed the terrain around it, so kudos.
If I had to complain about something, it would be that the town maps look a bit bare in some places. The lack of battlebacks is also a bit of a bummer, but the battles were so much fun I didn't care enough to let it hamper the experience.
All in all, my first impression of this game is that it is very "wow." Good wow, in case you were wondering. I'll be looking forward to the day you finally stamp the game with that ever elusive "completed" mark.
Notes From Province
author=Ramshackin
I haven't forgotten about this game! Just got a little lost in a side project ;)
There should be a demo release soon, so anyone who can test and give feedback will be officially considered awesome.
I do enjoy being considered awesome. I also enjoy playing awesome games. Sounds like a win-win to me.
Umbral Soul
author=Clangeddin
Great game, the demo is nearly flawless I'd say.
Keep this up and this could turn out to be a 10/10 or close.
Looking forward to the full release.
Hey thanks Clangeddin, glad you enjoyed the demo. Rest assured I am working hard to meet...no, surpass everyone's expectations!
Uncertainty
I'm going to echo Ralph's sentiments here. If you find working on a game to be fun and rewarding, making it will be a much more enjoyable experience. But if working on your game is a boring chore done for the sake of popularity, chances are it will end up unfinished.
Just make games for the fun of it. Once you've completed one, you can look back and enjoy your creation time and time again, and what could be more rewarding than that? That's just my two cents though. Considering I'm not exactly made of money, I'm gonna need those two cents back.
Just make games for the fun of it. Once you've completed one, you can look back and enjoy your creation time and time again, and what could be more rewarding than that? That's just my two cents though. Considering I'm not exactly made of money, I'm gonna need those two cents back.
Tale of Vassya: A New Day
Holy moly kelary, you are a game making machine. Wait a second, why is my post written in invisible ink?!
BOSSGAME
Son of Heaven
Thanks exile, sometimes little tweaks like that make all the difference in the world. See what I did there? That was a pun. Why aren't you laughing?!
Shine
Just finished watching this. My brain hurts, but in a good way. Kudos on a brilliantly written story.
Sonic the Hedgehog RPG - Dimensional Worlds
Just saw the demo vid and was downright flabbergasted. Is it possible to subscribe to a game more than once? No? Once it is then.













